AmazingXyga wrote:Only the NEC consoles IIRC, the name 'sodipeng' meant something like 'pcengine distributor society', entirely dedicated, the consoles were even sold pre-modded with their own custom-made RGB cables.

AmazingXyga wrote:Only the NEC consoles IIRC, the name 'sodipeng' meant something like 'pcengine distributor society', entirely dedicated, the consoles were even sold pre-modded with their own custom-made RGB cables.
Thought the game looked really amazing, was very anxious to try it. Finally found myself a relatively cheap copy.CIT wrote:Been spending some time with Data East's Captain Lang (a.k.a. known as High Seas Havoc in the US but otherwise identical, a.k.a. Havoc in PAListan and heavily edited).
(...)
Anyone else have opinions on this title?
Hmmm...maybe you should play it a bit longer than a minute?Sumez wrote:Played it for one minute or so.
"Oh, this is kusoge".
To me this just feels like a completely broken Sonic wannabe.
Lol, agreed. 1 minute of play is definitelt NOT enough to judge a game.CIT wrote:Hmmm...maybe you should play it a bit longer than a minute?Sumez wrote:Played it for one minute or so.
"Oh, this is kusoge".
To me this just feels like a completely broken Sonic wannabe.
It's difficult to see where you're coming from, since you don't qualify your opinion, but I'm not trying to sell you on Captain Lang. I just think it's interesting you had such a bad first impression of the game, as I think for the most part it has all the features of well put-together game. Could be a matter of taste in the end.Sumez wrote:Alright maybe I played a bit more. The lowdown is I played as far as I could manage to put up with the game, which admittedly wasn't far. It just immediately felt really, really shitty, and I felt really bad for having even spent money on it. So it's good news that it's apparently not as bad as I assumed. Now the question is, how will I learn to see its qualities?
If you think it's a good game, you should try to sell me on it.CIT wrote: It's difficult to see where you're coming from, since you don't qualify your opinion, but I'm not trying to sell you on Captain Lang. I just think it's interesting you had such a bad first impression of the game, as I think for the most part it has all the features of well put-together game. Could be a matter of taste in the end.
Very nice game! You can definitely set up chains, but it's not as easy to pull off as in say Puyo Puyo, as you can't arrange stones horizontally and depending on the mode there are more colors. But there are some basic patterns you can learn.cave hermit wrote:So how do you guys feel about Sega Columns? I've been playing a bit of it as a coffee break kind of game, and it feels delightfully arcadey. I'm not sure whether combos come more down to luck though.
Completely agree, and interestingly I found an old scan online from Beep Megadrive iirc where the developers explain that their goal was to create a mix between Sonic and Strider.GSK wrote:Havoc was clearly a game made in the shadow of Sonic, if not a direct clone, but you have to admit the first stage is very Sonic-y.
From the second stage on, it pretty much drops all the Sonic-isms and goes straight action-platformer.
I think you're right. I'm trying to think what Western developed character-platformers I like and all the decent ones are the ones that don't try to copy Sonic (like Rolo to the Rescue or Mickey Mania).Honestly, if you look back at all the Sonic-chasers from that era it become evident that all the Japanese-made games are, at the very least, fine: Rocket Knight, Socket, Havoc, even shlock like Rocky Rodent (or, if you prefer, NITROPUNKS MIGHTHEADS). All the really dire stuff came out of the west.
Oh, really? I'd love to see that scan, if you have it saved somewhere.CIT wrote:Completely agree, and interestingly I found an old scan online from Beep Megadrive iirc where the developers explain that their goal was to create a mix between Sonic and Strider.GSK wrote:Havoc was clearly a game made in the shadow of Sonic, if not a direct clone, but you have to admit the first stage is very Sonic-y.
From the second stage on, it pretty much drops all the Sonic-isms and goes straight action-platformer.
Sure, you can see a number of magazine scans about the game in this video: http://www.nicovideo.jp/watch/sm17022642GSK wrote:Oh, really? I'd love to see that scan, if you have it saved somewhere.
I've a real blind spot for the whole 16-bit mascot platformer camp. I'd not thought about it until GSK's post, but it figures the stuff I do enjoy (RKA trio, basically) diverges strongly from Sonic, to the point the only things they have in common are said furry dude w/tude mascot. I find MD Sonics enjoyable, but a bit insubstantial, so even a competent clone isn't likely to win me over.CIT wrote:I think you're right. I'm trying to think what Western developed character-platformers I like and all the decent ones are the ones that don't try to copy Sonic (like Rolo to the Rescue or Mickey Mania).GSK wrote:Honestly, if you look back at all the Sonic-chasers from that era it become evident that all the Japanese-made games are, at the very least, fine: Rocket Knight, Socket, Havoc, even shlock like Rocky Rodent (or, if you prefer, NITROPUNKS MIGHTHEADS). All the really dire stuff came out of the west.
No, actually it was developed specifically for MD by the same team that did MD Chelnov (see aforementioned scans from Beep Mega Drive). Released in the US first and in Japan half a year later (which was not unusual for DECO).BIL wrote:If I'm not terribly mistaken (I might be), wasn't it developed for a Mega Drive-based arcade board? I've a slight aversion to "mascot platformers," yet a strong affinity for direct AC ports... so on balance, it's kept a place on my b-shortlist for many years.![]()
Captain Lang definitely feels much more like a bona fide arcade title compared with most of its mascot platformer contemporaries. Little Ralph is actually the game it reminds me of most. Together with Gimmick and RKA.BIL wrote:Hearing about the rest of the game definitely bumps it up, especially that Strider mention from the devs. Brings to mind New Corp's commentary on Rastan and Wonder Boy, re: their Little Ralph (another seemingly-lightweight action/platformer concealing serious hardcore cred).
A lot of these games get a bad rap because people tend to lump them together on the basis of looks, but there are certainly some very good ones.BIL wrote:I've a real blind spot for the whole 16-bit mascot platformer camp. I'd not thought about it until GSK's post, but it figures the stuff I do enjoy (RKA trio, basically) diverges strongly from Sonic, to the point the only things they have in common are said furry dude w/tude mascot. I find MD Sonics enjoyable, but a bit insubstantial, so even a competent clone isn't likely to win me over.
Oh man, Chelnov... gold standard 16bit port. That seals it then.CIT wrote:No, actually it was developed specifically for MD by the same team that did MD Chelnov (see aforementioned scans from Beep Mega Drive). Released in the US first and in Japan half a year later (which was not unusual for DECO).
Ah, right - sounds like a Blast Wind scenario, if not even sketchier.The arcade version is a bit of a conundrum, with nobody actually having seen it. But I remember back in the day there were cabs fitted with an MD where you basically just paid to play the game for a certain amount of time. I suspect it was one of those deals.
Excellent, thanks!CIT wrote:Sure, you can see a number of magazine scans about the game in this video: http://www.nicovideo.jp/watch/sm17022642GSK wrote:Oh, really? I'd love to see that scan, if you have it saved somewhere.
It's real:CIT wrote: The arcade version is a bit of a conundrum, with nobody actually having seen it. But I remember back in the day there were cabs fitted with an MD where you basically just paid to play the game for a certain amount of time. I suspect it was one of those deals.
Interesting, thanks! I wonder if it's been dumped. Would like to see if there are any differences in content, as the MD game is quite lenient with extends and I could imagine some of the hidden 1ups were removed for an arcade release.Imhotep wrote:It's real:
http://www.ebay.com/itm/High-Seas-Havoc ... SwM6NZrBPE
I've seen several other boards on ebay over the years (from Korean sellers iirc). This seller is probably trying to flip one of those for like 6x the price.