Trizeal coming to dreamcast (not very long now :D))

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captain ahar
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Post by captain ahar »

Neon wrote:
My point here isn't aimed at you, but in general at other people on message boards who are so self-obsessed that they feel the need to shout at the top of their lungs over and over again that a game and/or developer sucks simply because they can't get into it.
LOL, you guys need to lighten up sometimes. Self-obsessed? If you were better than everyone, you would be too dude.

I'll try the game after it's released. If it's good, then it's worthy of our support and I'll buy it. If it sucks, may the company be destroyed, and the employees sentenced to boring non-shmup related jobs the rest of their lives.

that is all.
man Neon you are my hero. i realize that I am now probably considered a "Neon groupie", but so be it, I'll wear the badge proudly!

anyway On Topic- after viewing the videos i could find of the game i'm not too excited. I bought XII Stag blindly, and I got lucky cause i like it. i highly doubt I'll play Trizeal for a good long while, because to play it I have to buy it, and i am not yet prepared for that risk. Besides I just got a Duo, and therefore have a whole platform I have to catch up with. :D

edit NOTE: I just read the "help Triangle Service" post, and now I feel kind of bad. I have been caught in a bit of a moral dilemma.
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system11
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Trizeal video - down.

Post by system11 »

jiji wrote:Here's another video: http://trizeal.com/dc/movie/stageall.mpg

That's two that have gone up within a few hours. Maybe someone's paying attention to suggestions?
Argh. Account suspended....

Did anyone manage to grab and save a copy of the above? Could they put it up somewhere? Is there already another location?

cheers,
james
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Super Laydock
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Post by Super Laydock »

http://www.triangleservice.co.jp

you can find both movies by clicking through....
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Post by SFKhoa »

:O ...that XIIZeal vid was awesome...
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icepick
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Post by icepick »

SFKhoa wrote::O ...that XIIZeal vid was awesome...
I just noticed that myself... I wish I knew how the system worked! Pretty interesting nontheless; I suppose that I'm looking forward a little bit to trying this 'stick-wiggling' that some like and some don't. 8)

That music is rad, too. I wonder if I could find a way to afford the extra $20 for the soundtrack... Oof.
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Post by system11 »

Super Laydock wrote:http://www.triangleservice.co.jp

you can find both movies by clicking through....
Where? All I get is screenshots and links back to the trizeal.com site with the broken link.
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Post by Fighter17 »

Look what I found:


http://www.triangleservice.co.jp/html/t ... iizeal.mpg


Did anyone know this already?
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Post by highlandcattle »

icepick wrote:
As far as I'm aware, Triangle Service are new. They weren't spawned from a greater gaming firm, nor are they a spinoff of some other scroll shooting game developer. (Again, as far as I'm aware!) They're having a pretty rocky start, but, it seems that they're following their hearts and learning a lot and hoping that they're given a chance.
They ae spawned from Seibu Who used to make Raiden and Raiden fighters
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Neon
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Post by Neon »

They ae spawned from Seibu Who used to make Raiden and Raiden fighters
source?
man Neon you are my hero. i realize that I am now probably considered a "Neon groupie", but so be it, I'll wear the badge proudly!
If we had the little 'rock on' smiley from neo-geo.com I'd use it. :twisted:
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Post by Blue Lander »

Fighter17 wrote:Look what I found:


http://www.triangleservice.co.jp/html/t ... iizeal.mpg


Did anyone know this already?
ANOTHER game with joystick wiggling! YES!!!

Well, I guess I don't mind as long as that ship is optional. My joystick is all wiggled out.
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Post by Fighter17 »

Blue Lander wrote: ANOTHER game with joystick wiggling! YES!!!

Well, I guess I don't mind as long as that ship is optional. My joystick is all wiggled out.

Stick with the D-Pad. 8)
Last edited by Fighter17 on Mon Feb 21, 2005 12:19 am, edited 1 time in total.
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Thunder Force
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Post by Thunder Force »

icepick wrote:
SFKhoa wrote::O ...that XIIZeal vid was awesome...
I just noticed that myself... I wish I knew how the system worked! Pretty interesting nontheless
Although some of these may have changed slightly for Trizeal, the XIIStag system which is also visible in that new Trizeal video is essentially composed of:

* sudden Left/Right stick movement triggers Level 1 side attack to your left
* sudden Right/Left stick movement triggers Level 1 side attack to your right
* repeatedly wiggling slightly Left/Right on stick triggers Level 2 side attack to both left and right directions
* eliminate smaller enemies by roasting them in your jet exhaust, triggering automatic back fire attack
* if an enemy is defeated with a back fire attack or side attack, the score multiplier is raised
* the score multiplier can be raised up to 12 times
* Barrier is deployed using bomb button; the Barrier will defeat enemies which crash into it, and your ship is invulnerable while inside the barrier
* enemy bullet patterns blocked by the barrier are instantly converted into a score bonus
* if your weapons power is already at level 5, each Power Up item collected will add 1000 points to score
* if a player already has 5 Barriers in stock, further Barriers collected will add 10000 points to score
* XIIStag features secret auto-levelling of enemies; a special dynamic function which allows experienced players to fight harder enemies at certain stages according to the level of the player's score multiplier; specifically against bosses the boss color and attack pattern will change.
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Post by dave4shmups »

So the XII Stag ship is selectable in Trizeal, or is it an included mini-game??
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Post by Thunder Force »

dave4shmups wrote:So the XII Stag ship is selectable in Trizeal
Yes.
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Post by oxtsu »

raiden wrote:
Also, he helped develop G-Stream 2020 for Oriental Soft. That was after XII Stag, and from some Japanese players comments it appears Trizeal gameplay follows closely to it.
in which way? I heard G-Stream has a way of turning bullets into medals, that´s not in Trizeal, is it? What I read about Trizeal made it rather seem similar to Battle Garegga in concept.
The black hole shot that turns bullets to medals that was in G-Stream seems to be simplified in Trizeal to just enemy destruct. The way the medal bonus multiply for successive capture has been compared to more Battle Garegga, yes. The other things similar to G-Stream are the overall old style feeling, but it is said to be simplified even further for Trizeal. The branching path depending on performance is another. Apologies that I cannot describe further since I've played none of them myself. It's rough translation.
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system11
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Post by system11 »

Finally saw the video - reminds me of XII Stag, which I thought was a competant but eventually uninspiring game. Be interesting to try the final game, but not being a DC owner I'm never likely to.
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Post by BIG »

Kinda off topic,but what exactly was said in that Triangle Service letter?

BIG-
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Post by icepick »

BIG wrote:Kinda off topic,but what exactly was said in that Triangle Service letter?
Actually, I think that's kinda on-topic. :)

Have you not read the letter, or were you simply wanting some sort of summary?

TF: Wow, that was unexpected. Thanks! I hope that you didn't go through too much trouble to put that together...
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Post by Skyline »

Thunder Force wrote:* XIIStag features secret auto-levelling of enemies; a special dynamic function which allows experienced players to fight harder enemies at certain stages according to the level of the player's score multiplier; specifically against bosses the boss color and attack pattern will change.
No fucking WONDER I keep choking at that game. I try to clear entire stages with the multiplier constantly at x12 :? Thanks for that.

[Edit so this post appears that it's on topic]

Call me crazy, but I think the XIISTAG ship's mechanics would work somewhat well in some areas of Trizeal's level design, from what the main digest video (stageall) shows. Lots of enemies swooping down from the sides, and flying from above in different formations...would make constant utilization of the Side Attack a little tricky, and a little bit of challenge is kind of fun. Bombing a boss and then RSAing it from dead center looks like somewhat of a guilty pleasure....eh.

I just hope the altered gameplay of the XIISTAG ship dosen't overshadow the main Trizeal ship's basic play. :/
Last edited by Skyline on Mon Feb 21, 2005 1:32 pm, edited 3 times in total.
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oxtsu
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Post by oxtsu »

Skyline wrote:
Thunder Force wrote:* XIIStag features secret auto-levelling of enemies; a special dynamic function which allows experienced players to fight harder enemies at certain stages according to the level of the player's score multiplier; specifically against bosses the boss color and attack pattern will change.
No fucking WONDER I keep choking at that game. I try to clear entire stages with the multiplier constantly at x12 :? Thanks for that.
Well, this doesn't really belong here, but since we're on the subject and it was never discussed anywhere else...

Another tip...Kill all the small fries(weak enemy) with your afterburner while shooting normally: the further up the screen you are able to destroy them, it will increase the power-up and bomb item appearance rate.

Using bombs for bullet catching is very important for hi-score. Find the right moments to use them during the stage and boss battles.

Remember that there are no extends whatsoever in the game. Use caution if in doubt and manage stage path.

Optimal way to play is what I call the 'ballroom'' method where the player moves and initiates the different attacks fluidly to enemy location. With RSA ON the side attacks are too fast to do it though - 'slamdance'. It takes away a lot of tension and pleasure from the game I think.

EDIT: 'Player 2' red ship is slightly quicker than P1! I always use.

I'll save the rest for some other discussion. :)
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Post by BIG »

icepick wrote:
BIG wrote:Kinda off topic,but what exactly was said in that Triangle Service letter?
Actually, I think that's kinda on-topic. :)

Have you not read the letter, or were you simply wanting some sort of summary?

TF: Wow, that was unexpected. Thanks! I hope that you didn't go through too much trouble to put that together...
Thanks alot,Icepick,I totally missed this one! :)

Pretty sad,if ya ask me...

BIG-
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Post by system11 »

BIG wrote: Thanks alot,Icepick,I totally missed this one! :)

Pretty sad,if ya ask me...

BIG-
I'm in two minds about it. On one hand, they're trying to follow a dream and make games we like. I have sympathy with that. I like to think that people can go it alone and succeed, because it's a tiny ray of hope for someone stuck in a tedious job.

On the other, I can't help thinking they'd be better off starting out developing for a home system with a larger userbase, and ditching arcade entirely.
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Post by Specineff »

But how much would that have costed? Maybe the project would have gotten so expensive, that they might have needed to kill it in the middle, and lo, there would be no Trizeal at all.

Then again, it's not that hard to rewrite a Naomi game to be ported to the Cube, IIRC.
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icepick
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Post by icepick »

Skyline wrote:I just hope the altered gameplay of the XIISTAG ship dosen't overshadow the main Trizeal ship's basic play. :/
I was thinking the same thing... Hopefully it will be thought of more as a nice inclusion (which it is, IMO), and perhaps harking back to XII Stag.
BIG wrote:I totally missed this one!
No problem! Yes, I found it fairly moving as well.
bloodflowers wrote:On the other, I can't help thinking they'd be better off starting out developing for a home system with a larger userbase, and ditching arcade entirely.
Well, in that message they did mention hearing about the PS3, XB2 and Revolution, and how it could be the start of new life in the consumer range for their other projects (or at least, "Project LAMBDA"). I can imagine both the PS3 and XB2 having a decent amount of market share, given the success (at least in US) of both of the consoles. This younger friend of mine keeps going on about how the XB2 can make things that "look real."

(Puh.)

Specineff's right about the costs for right now, though. I'm sure that they had thought about it, and that they decided that this was their best shot.
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Post by FRO »

After watching the video, I can safely say it looks like a game I'll enjoy quite a bit. It has a 3-D Raystorm kinda look to it, but old-school gameplay. I am now going to have my wife pre-order it for my birthday (since it's release around 2 1/2 weeks prior to that day!).
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Post by Blue Lander »

I bet the arcade has a larger shmup audience than any of the home consoles do, at least in Japan. And at least for a tiny unknown developer like Triangle Service. It was probably their best bet to get the game out there for people to see.

What I wonder about the XIISTAG stuff is, will you need to use that ship if you want to compete for a high score? With all the score multiply stuff, you could probably rack up a much higher score than with the regular old ship.
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Post by Darkcomet72 »

I saw both videos...

How come the cloud stage has different music for each video?
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Post by Wanderer »

The cloud video with the XIIStag ship has the music from the first level of XIIStag.
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Post by Darkcomet72 »

Wanderer wrote:The cloud video with the XIIStag ship has the music from the first level of XIIStag.
Ah... I see. Thanks!

...I really want this game now....
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Post by TWITCHDOCTOR »

I'm going to say something here now, you can interpret it any way you like...

Most people dislike shmups/shooting games, well, I enjoy em and always have.

Most fans of shmups, LOVE/worship Radiant SilverGun, I really don't care much for it, BUT, I still enjoy owning it. I will play it every once in a while.

Most people disliked Castlevania LOI, I bought it anyway, dispite what others said, and I really enjoyed it...still do in fact.

Point is, I may either like Trizeal, or I may dislike it. Opinions WILL vary. I would at least like to play it before I judge it though.

As far as XIIStag goes...well, I played it briefly(not in Tate) and it didn't "grab" me in any way or form. I still will give it another try, as I played it right after my first impression of DOJ!!
Still, I didn't play DOJ in Tate that evening either, but yet, I knew I had to buy DOJ.

I'm not going to concern myself with previous efforts, or hype, or lack thereof, I'll just play the game when it comes out, and if I like it, cool. If not, then I won't buy it. I can't download video's of it, so I'll wait and try out a friends copy.
I don't have money to pre-oder anyway...then again, I never pre-odered anything ever in my life.

As far as "sob stories" go...I'm in financial troubles too. In fact, I'm not even employed at the time of this writing. Thanks to my last job, I won't even be recieving an income tax return (not unless you want to consider a whole ONE US DOLLAR!), so keeping up with all current shmups, let alone other games, there's no way. I'll be fucking lucky if I don't have to start selling off parts of my prized collection!

(Hope not!!)

MOD EDIT: minor edit, PM sent. -TF
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