The all-encompassing Rajirugi thread

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zubiac
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Post by zubiac »

fl0w wrote:i don't own a DC and don't plan to get one for some reasons. Therefore, I'll get the PS2 or the GC version.

In theory, should the PS2 version be superior, or should I wait for the GC one ?

Thank you.
superior to what?
DC or GC?

I heard that the PS2 version contains some kind of bonus.dunno about GC version.
But I'm def. get the GC version cause it's less complicated importing(Freeloader...yay)
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Post by KBZ »

fl0w wrote:i don't own a DC and don't plan to get one for some reasons. Therefore, I'll get the PS2 or the GC version.

In theory, should the PS2 version be superior, or should I wait for the GC one ?

Thank you.
In theory, PS2 isn't very good at handling naomi ports since it's a very different piece of hardware. However, there shouldn't be any problems as long as milestone takes the time to make a good port. Other than that, it's a question about extras in the ps2 version, so we'll have to wait and see.
=/
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Post by zyloj »

fl0w wrote:i don't own a DC and don't plan to get one for some reasons. Therefore, I'll get the PS2 or the GC version.

In theory, should the PS2 version be superior, or should I wait for the GC one ?
I don't know how good be the Ps2 port, but I could see Chaos field in PS2 and DC, and graphically it looks better in Dreamcast. Perhaps you should get the GC version.
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Post by TerminasluT »

Come on guys, you should all know by now the only way to play true naomi games is on a DC+vga box in Tate mode... that's without a doubt the best results you can get. :wink:
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Post by Neon »

TerminasluT wrote:Come on guys, you should all know by now the only way to play true naomi games is on a DC+vga box in Tate mode... that's without a doubt the best results you can get. :wink:
shiki 2 and chaos field were both better on gamecube
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Post by TerminasluT »

well visually I disagree, try those on a DC with a vga box and they obviously look better on DC. I really like the high res that I get from the DC on a pc monitor, most Ps2 shooters don't look half as good with a vga box.
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Post by Super Laydock »

Neon wrote:
TerminasluT wrote:Come on guys, you should all know by now the only way to play true naomi games is on a DC+vga box in Tate mode... that's without a doubt the best results you can get. :wink:
shiki 2 and chaos field were both better on gamecube
@Neon: better in which way? :?

Display wise DC owns the GC version!

And I should know owning and having played both of them... ;) :D

That said GC version is as playable as the DC one and the slightly inferior display does NOT distract from the game at all.
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Post by Fighter17 »

It would be weird if this game has a US release.
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Post by llabnip »

Acid King wrote:I don't know about the scoring system, the charging of the shield and hovering over ships seems kinda boring, but it looks like it would be fun just to play for survival.
I think the multiplier meter works really well here - the action is pretty constant with trying to milk larger craft and then destroy bullets and smaller enemies for the big score. The levels are really busy - especially from stage 2 onwards. I'm 10+ hours into the game and I'm loving it. I can only score about 6M but I'm finally starting to see some 8x and 16x multipliers. I like that the game doesn't seem to rely on memorization - you can feel your way through the stages as you try to keep your ABSNET shield and multiplier maxed out. It's also fun to just play for survival. I was nervous this was going to turn out to be pretty weak - but I think this turned out great. Milestone really took a big step up here as far as I'm concerned.
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Post by Acid King »

llabnip wrote: I think the multiplier meter works really well here - the action is pretty constant with trying to milk larger craft and then destroy bullets and smaller enemies for the big score. The levels are really busy - especially from stage 2 onwards. I'm 10+ hours into the game and I'm loving it. I can only score about 6M but I'm finally starting to see some 8x and 16x multipliers. I like that the game doesn't seem to rely on memorization - you can feel your way through the stages as you try to keep your ABSNET shield and multiplier maxed out. It's also fun to just play for survival. I was nervous this was going to turn out to be pretty weak - but I think this turned out great. Milestone really took a big step up here as far as I'm concerned.
I think the thing that was bothering me was watching Kikens initial video and seeing a lot of larger craft milked with the shield but never destroyed. After watching the split videos that were put up with stage two, I'm a bit more optimistic now. Too bad I need to wait to pick up another dreamcast before I'll get a chance to play my copy.
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Post by Twiddle »

Fighter17 wrote:It would be weird if this game has a US release.
Not really.
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Post by nZero »

llabnip wrote:
Acid King wrote:I don't know about the scoring system, the charging of the shield and hovering over ships seems kinda boring, but it looks like it would be fun just to play for survival.
I think the multiplier meter works really well here - the action is pretty constant with trying to milk larger craft and then destroy bullets and smaller enemies for the big score. The levels are really busy - especially from stage 2 onwards. I'm 10+ hours into the game and I'm loving it. I can only score about 6M but I'm finally starting to see some 8x and 16x multipliers.
Stage 4 gets ridiculous in terms of risk-based scoring opportunity, seeing a long chain of basically self-replenishing 16x kills is fantastic.

I'm not seeing a lot of progress with not dying later on, so I think I need to go back and work on my item collection rate and see how that affects things. Getting Katamari Damacy flashbacks with some of the stuff!
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Post by Dylan1CC »

How long is the game, btw? 4 stages or 5?
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Post by Neon »

TerminasluT wrote:well visually I disagree, try those on a DC with a vga box and they obviously look better on DC. I really like the high res that I get from the DC on a pc monitor, most Ps2 shooters don't look half as good with a vga box.
GC can output VGA by hacking a component cable.

Don't remember exactly but I'm pretty sure GC was considered the best version out of the 4 (?) available...try the search. GC Chaos Field had extras, extra mode I think and no slowdown.

Anyways, getting kind of off topic here. The point is that the Naomi > DC = Best thing isn't really true anymore. Of course that vs. fighter from G. Rev will be better on X360 vs. DC assuming they don't do something stupid. Better graphics, online play, and the coveted VGA. The problem is the general laziness everyone including me has about buying a J360 :) But really, even the hated PS2 handles Naomi conversions pretty well...I had Capcom vs. SNK 2 for ps2 and it was 1:1 with the DC one, as I recall.
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Post by nZero »

During one game, I accidentally managed to put up a scoring counter in the top right of the screen. It looked like it was showing what everything was worth, like the heads-up display in Rez. I haven't been able to reproduce it yet in subsequent plays. Anyone know what combination of events occured to get it? Seems like it would be pretty useful for unlocking scoring in the game.
Dylan1CC wrote:How long is the game, btw? 4 stages or 5?
5 stages. I haven't seen the 5th yet, though.
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Post by Dylan1CC »

^^^

Thanx for clarifying.
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Post by jp »

Got my copy last night. So far I can get to the 3rd boss without getting hit (though so far I've died both times at the mid-boss of stage 4) and I think my highest score was 25 million (or whatever the number is that has acquired 2 extends).


At any rate, I will say Milestone has improved. This game is worlds better than Chaos Field. That said, I still think its just an "OK" shmup, nothing too particularly impressive. It is a very relaxing shmup with the whole "Shield, charge up shield, shield, charge up shield", thats very fun. I don't care much for the forward shield though... I can see why they did it... but it just kinda annoys me, and I never use it in the later levels.

All in all a good game. Not in the DC top 5 by any stretch of the imagination, but still better than several of the games (i.e. Shikigami no Shiro, Chaos Field, and Psyvarier 2).
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Post by Rob »

Got it and it is really fun. Excellent quality overall.
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Post by KBZ »

Just finished a quick run. I really like the art in this game. haven't been able to breakdown the gameplay yet since I have all these essays to write. But I'll make some time!

Neon wrote:even the hated PS2 handles Naomi conversions pretty well...I had Capcom vs. SNK 2 for ps2 and it was 1:1 with the DC one, as I recall.

well, almost
Shoryuken.com wrote:PlayStation 2: Pretty much identical to the DC version (and therefore, identical to the arcade), the PS2 version does sport slightly higher resolution (ie:pixelation). Nothing game-affecting, though.
hm, I never heard about the resolution before. ps2 doesn't use anti-aliasing in cvs2 so that causes some pixelation as well. It's not like cvs2 was beautiful to begin with though.

MvC2 for ps2 has some similar issues on top of (worse) lag and other things iirc.
=/
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Post by Alske »

I'm actually really enjoying this one. It's the first shooter that I've bought in about a 6-8 months that I've had nearly all positive impressions with.

Does anyone else feel like they're playing a cel-shaded Mars Matrix or GigaWing?
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Post by highlandcattle »

Super Laydock wrote:
Neon wrote:
TerminasluT wrote:Come on guys, you should all know by now the only way to play true naomi games is on a DC+vga box in Tate mode... that's without a doubt the best results you can get. :wink:
shiki 2 and chaos field were both better on gamecube
@Neon: better in which way? :?

Display wise DC owns the GC version!

And I should know owning and having played both of them... ;) :D

That said GC version is as playable as the DC one and the slightly inferior display does NOT distract from the game at all.
But the question is what type of video did you use on the GC did you use Component or VGA? or simply S-video or the standard included cable then it's only normal that the DC version would look better.. DOn't compare apples and eggs
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Post by Randorama »

Rob wrote:Got it and it is really fun. Excellent quality overall.
I invoke an official "Rob's approval mark!", then :wink:
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Post by fl0w »

rajirugi can now be preordered from lik-sang !

http://www.lik-sang.com/info.php?catego ... s_id=8763&
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Post by TerminasluT »

Just got my copy from Playasia today :D .
Can't wait to try this out!
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Post by Rob »

Randorama wrote:
Rob wrote:Got it and it is really fun. Excellent quality overall.
I invoke an official "Rob's approval mark!", then :wink:
Yes, I hope my review was insightful. Played a bit more, starting to see how the levels fit together in a scoring game and I can't think of a complaint. It's very fast paced, challenging and novel. Closest kin seem to be Giga Wing and ESP Ra.De. Except I never liked ESP Ra.De. It's another game where the main shot is worthless, so there's lots of close range action and stage planning. I'm still trying to figure out the beginner scoring tactics.
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Post by drsmoo »

higher resolution would mean there would be less pixelazation
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Post by neoalphazero »

Alske wrote:
Does anyone else feel like they're playing a cel-shaded Mars Matrix
That sounds right up my alley, hopefully I'll have it tomorrow. Quick question, is the slowdown minor or is it as extensive as Chaos Field? Thanks! *-neo
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Post by dave4shmups »

When the heck is the Cube port even supposed to be up for pre-orders??
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Post by GaijinPunch »

Can someone explain to me the multiplier? I know it's by jacking up your "denpa" bars, but I don't seem to know how to do that.
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Post by jp »

GaijinPunch wrote:Can someone explain to me the multiplier? I know it's by jacking up your "denpa" bars, but I don't seem to know how to do that.

I'm just copying and pasting this from a review I did on an IGN board.


There are two types of pills. Power-up pills and Multiplier-meter pills. Power-up pills are achieved by killing enemies or using your sword a lot. These pills fill up your bomb meter. Multiplier-meter pills are achieved when using your bomb (any bullets or enemies caught in the perimeter of the bomb effect yield these pills) or by using your shield (touching enemies with the shield, any bullets blocked). These pills fill up a meter at the top of the screen that creates a mutliplier effect on the field. I think it goes Light yellow, Yellow, Orange, Red. Light yellow = x2. Yellow = x4. Orange = x8. Red = x16. The problem is, as long as m-m pills are not being actively dumped into the meter, the meter is going down. So if you fill it up to orange, but don't have a full bomb meter and decide to blast some enemies for a few seconds, your multiplier will probably be down to x2 before you realize it. The fun comes in when you're using your bomb and are actively attacking everything on the screen. Basically, you're invincible, getting tons of m-m pills, and if you're attacking enemies you're filling up the bomb meter. The bomb wears off, but the meter is refilled, bomb, rinse, repeat. Pretty relaxing stuff when you get it going. Its pretty cool jumping into hundreds of bullets and enemies without worrying about anything.
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