Gameboy Advance RGB NTSC

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Einzelherz
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Re: Gameboy Advance RGB NTSC

Post by Einzelherz »

BONKERS wrote:Ugh, man. I wish the GCN Component cable wasn't like 300$ on Ebay right now.
We all do, Bonkers. We all do.
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bobrocks95
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Re: Gameboy Advance RGB NTSC

Post by bobrocks95 »

Ed Oscuro wrote:Oh lol, I totally misread your answer. Yeah, I'd hope this works with PAL-land people and their fancy RGBs!

Consumer TV will be an interesting test - I'm hopeful it will work; cheap PVMs aren't really that complicated inside.
I've tested the ultra low lag on my consumer Trinitron as I said earlier in the thread and it works, but not using S-Video.
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BONKERS
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Re: Gameboy Advance RGB NTSC

Post by BONKERS »

Einzelherz wrote:
BONKERS wrote:Ugh, man. I wish the GCN Component cable wasn't like 300$ on Ebay right now.
We all do, Bonkers. We all do.
It'd be awesome if some people could put together some cables of Unseen's clone for sale. I'd pay decent for that :|
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

Apparently these programs aren't detected by the games as being a "Game Boy Player". I played Drill Dozer yesterday (which has rumbling cart) and it is supposed to use the GCN controller's rumble when you have it in the Game Boy Player. Instead, I could hear the cart rumbling in the player. I wonder if it's possible to fix that.
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darcagn
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Re: Gameboy Advance RGB NTSC

Post by darcagn »

Einzelherz wrote:
BONKERS wrote:Ugh, man. I wish the GCN Component cable wasn't like 300$ on Ebay right now.
We all do, Bonkers. We all do.
Depresses me that I parted with mine on eBay for a mere $60 eight years ago.

Now I really want another. I wish someone were producing these boards, I'd install it in my 'Cube, I don't need any all-in-one cable solution.
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opt2not
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Re: Gameboy Advance RGB NTSC

Post by opt2not »

Dammit, looks like the SD Media Launcher is out of stock at codejunkies. Anyone know of another source?
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

opt2not wrote:Dammit, looks like the SD Media Launcher is out of stock at codejunkies. Anyone know of another source?
Wow, I got there just in time. Wonder if this thread has something to do with that?

They pop up on ebay, usually with the card and disc separately, and you'll pay a little more. Like $50 opposed to $30
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segasonicfan
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Re: Gameboy Advance RGB NTSC

Post by segasonicfan »

If you can stand 480i, get a GBA Innovation adapter and mod if for RGB. I LOVE it, works wonderfully and nothing beats playing on the real hardware:

http://retrorgb.com/gbargb.html
I design retro gaming add-ons and repair old consoles :)
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bobrocks95
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Re: Gameboy Advance RGB NTSC

Post by bobrocks95 »

If you want to get technical, the GBP is real hardware, but I know what you mean.

Has anyone contacted Code Junkies about the SD Media Launcher being out of stock? A re-stock seems really unlikely, but it's worth a shot.
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blizzz
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Re: Gameboy Advance RGB NTSC

Post by blizzz »

[s]The SD Media Launcher is out of production, at least that's what I get on the EU page.[/s]
Edit: Nevermind, they just changed the url. Using the old url gives an error that it "may have been discontinued or renamed".
segasonicfan wrote:nothing beats playing on the real hardware
You can use a GBA to control the Game Boy Player.
12345
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Re: Gameboy Advance RGB NTSC

Post by 12345 »

Why do you guy necessarily need the SDML? There are other/better options to choose from than the expensive Codejunkies hardware.
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

12345 wrote:Why do you guy necessarily need the SDML? There are other/better options to choose from than the expensive Codejunkies hardware.
Like what?
12345
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Re: Gameboy Advance RGB NTSC

Post by 12345 »

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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

Thanks, a bunch of good solutions in there. Didn't know the SD Card adapter is passive, that's pretty neat.

It does suck about the region locked Action Replay. Makes life difficult for anybody buying a PAL cube to use their GB Player in RGB.
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opt2not
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Re: Gameboy Advance RGB NTSC

Post by opt2not »

I was finally able to find a SD Media Launcher, but it's a PAL version.

I currently own an region modded NTSC Gamecube, with the high-priced component cables, so I'm wondering would this still work for me? Or do I definitely need to have a PAL GC?
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

My guess is that the Action Replay may launch at 50hz, but the homebrew GBA player will probably run correctly.
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Strider77
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Re: Gameboy Advance RGB NTSC

Post by Strider77 »

So let me get this straight....

I've got a Japanese Gamecube with a region switch for USA stuff. I also have a official component cable.

So is the only other thing I need is that SD media launcher and a GBA player?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

Yeah, the Action Replay, SD Card Adapter, and GB Player, to be precise. You may have to buy them separately on ebay (or make your own card adapter) now that they're sold out on the site.
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Strider77
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Re: Gameboy Advance RGB NTSC

Post by Strider77 »

So the action replay and card adapter are separate items then? The action replay is just a disc correct?

Are the Wii and GC card adapters the same thing?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

Strider77 wrote:So the action replay and card adapter are separate items then? The action replay is just a disc correct?

Are the Wii and GC card adapters the same thing?
Action replay is a disc, yeah. They're sold together as "SD Media Launcher" on the codejunkies website, but they're out of stock now (hopefully not for good). Don't know what Wii adapter you're talking about, but if it goes in the GC memory card slot, then yeah, it's the same thing. All it does is route the SD Card pins to GC Memory Card pins, no conversion or anything taking place. That's why you can make your own fairly easily.
lev11
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Re: Gameboy Advance RGB NTSC

Post by lev11 »

Here are some samples of the audio pop, using the same intro sequence, grabbed via spdif, running the different versions of gameboy interface and a gameboy player. The pops are more noticeable on the intros than on the playthru as there's no background music.

Link is a zip with mp3s within, file names indicate which version game was loaded with: https://app.box.com/gbi-v-gbp-spdif
12345
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Re: Gameboy Advance RGB NTSC

Post by 12345 »

So if I'm hearing it correctly the pops are more frequent the lower the latency is right?
lev11
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Re: Gameboy Advance RGB NTSC

Post by lev11 »

I think there's less in the ultra low latency version (GBI_ULL.mp3) and about the same in the other two, 'latest' and 'low latency'.
But in the play through using the low latency version they're pretty hard to pick out.
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Strider77
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Re: Gameboy Advance RGB NTSC

Post by Strider77 »

What are the negatives of using the gameboy player in 480p (NTSC) with component cables vs using the media launcher and this new software? Excluding not having scanlines or it being 240p.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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BazookaBen
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Re: Gameboy Advance RGB NTSC

Post by BazookaBen »

Strider77 wrote:What are the negatives of using the gameboy player in 480p (NTSC) with component cables vs using the media launcher and this new software? Excluding not having scanlines or it being 240p.
It's been discussed a lot in this thread and others.

Basically:

1. GBA's have a slightly lower refresh rate than the Gamecube does, so the Gameboy Player ends up duplicating a frame every couple of seconds to stay in sync with the Gameboy hardware/software, which causes a noticeable stutter.

2. The Gameboy Player has a few frames of input lag, I forget exactly how many.

The Ultra-low latency homebrew fixes both these problems by forcing the proper refresh rate from the gamecube.
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bobrocks95
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Re: Gameboy Advance RGB NTSC

Post by bobrocks95 »

Also Extrems (developer for Swiss video mode forcing) said that the GBP adds blurring in 480p. If you force 480p through Swiss that doesn't happen.
Last edited by bobrocks95 on Tue Jun 09, 2015 3:58 pm, edited 1 time in total.
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Unseen
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Re: Gameboy Advance RGB NTSC

Post by Unseen »

bobrocks95 wrote:Also Unseen (developer for Swiss video mode forcing) said that the GBP adds blurring in 480p. If you force 480p through Swiss that doesn't happen.
Nope, not me. Swiss is emu_kidid's project.
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bobrocks95
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Re: Gameboy Advance RGB NTSC

Post by bobrocks95 »

Unseen wrote:Nope, not me. Swiss is emu_kidid's project.
Whoops, meant Extrems, not sure how I goofed that one. emu_kidid does the bulk of the work, Extrems developed the video patching.
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Strider77
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Re: Gameboy Advance RGB NTSC

Post by Strider77 »

Well I've had a GC component cable for years now and picked up a GB Player via trade at a local shop this weekend. Now I'll have to track down the rest.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
lev11
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Re: Gameboy Advance RGB NTSC

Post by lev11 »

Strider77 wrote:Well I've had a GC component cable for years now and picked up a GB Player via trade at a local shop this weekend. Now I'll have to track down the rest.
Another potential option would be to get a XenoGC (cheap on ebay), you should then be able to boot Swiss from your own mini DVD.
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