Xbox 360: Akai Katana Shin (May 2011)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
DragonInstall
Posts: 568
Joined: Fri Nov 26, 2010 9:07 pm

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by DragonInstall »

Should of had a katana as a special cave preorder.
Espgaluda III needs to happen.
User avatar
Jockel
Posts: 3073
Joined: Tue May 20, 2008 5:15 pm
Location: Berlin, Germany
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Jockel »

Yeah, you probably SHOULD HAVE had one.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Elixir »

How is it that I'm capable of predicting responses before they're even made?
User avatar
Jockel
Posts: 3073
Joined: Tue May 20, 2008 5:15 pm
Location: Berlin, Germany
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Jockel »

They call it common sense.
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Frederik »

Jockel wrote:Yeah, you probably SHOULD HAVE had one.
People are going too make tie pose, weather you like it or not!
THE BULLETS ARE NOW DIAMONDS!
cstle
Posts: 136
Joined: Mon Jul 26, 2010 6:42 pm

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by cstle »

That box version is incredibly tempting, despite it being pretty damn expensive. Any idea how much it would cost to ship from Japan? Or should I go with ncsx despite the markup?
User avatar
Udderdude
Posts: 6293
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Udderdude »

They're going full-on collector pandering mode with an arcade PCB box for a fucking 360 game. :lol:
User avatar
rancor
Posts: 2814
Joined: Thu Aug 19, 2010 12:33 pm
Location: Tokyo
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by rancor »

...And they're gone! I tried to grab one for myself and another forum member, but they're already sold out!
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Elixir »

cstle wrote:That box version is incredibly tempting, despite it being pretty damn expensive. Any idea how much it would cost to ship from Japan? Or should I go with ncsx despite the markup?
Just go with NCSX. Shipping from Japan would probably be more expensive or you'd have to whore out rancor, which is evidently not cheap.

For the record, it's: 10500 yen + 780 Sagawa Express (domestic shipping) + deputy fee + EMS of I don't know, because they didn't list the item's dimensions on their site.

Actually I'm surprised NCSX is even making a profit. I guess it's because they're group ordering, which also explains why a limited edition that's destined for bargain wagons within a month is sold out.
User avatar
Ganelon
Posts: 4413
Joined: Tue Feb 01, 2005 1:43 am

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Ganelon »

rancor wrote:...And they're gone! I tried to grab one for myself and another forum member, but they're already sold out!
By the time NCS listed it, the 2 LEs were already sold out directly from Cave. If you were able to get the arcade box version from Cave using a reasonably priced deputy with EMS shipping, you'd probably only save about $10 total.
ChairTax
Posts: 21
Joined: Mon Apr 04, 2011 6:06 am
Location: Colorado

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by ChairTax »

Looks like NCSX is already sold out of the Cave Shop LE. Glad I snagged one quick.
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by StarCreator »

Elixir wrote:For the record, it's: 10500 yen + 780 Sagawa Express (domestic shipping) + deputy fee + EMS of I don't know, because they didn't list the item's dimensions on their site.

Actually I'm surprised NCSX is even making a profit. I guess it's because they're group ordering, which also explains why a limited edition that's destined for bargain wagons within a month is sold out.
It's more likely they've got a contract with UPS or some other shipping company since they do a lot of importing, so they probably get a much better deal on overseas freight than most people. And yes, it helps that they are likely getting a whole bunch of them shipped in one shot. I'm ordering another web-store specialty item through GP at the moment and just crunching the numbers, I think I would have come out ahead just going with NCS instead - PayPal's fees + unfavorable foreign currency policies (I'm pretty sure they flat-out lied about the value of USD against JPY when I made the payment) shot the costs way higher than the overhead NCS is charging. I think I'll just stick with them in the future.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Elixir »

User avatar
Sumez
Posts: 8751
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Sumez »

GREAT! This means even if I can never play the game on my X360, I'll at least be able to try the first stage. :P
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by 8 1/2 »

Day 1: Outrage. How dare they try to sell me a cardboard box for an extra $80?
Day 2: Pondering. Well, it's kind of a sweet box...
Day 3: Acceptance. Gimme!
Day 3.1: Defeat. SOLD OUT
FULL LOCK is BOMB
User avatar
Udderdude
Posts: 6293
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Udderdude »

I never made it past Day 0.1: Pity. Some fuckers with too much cash to burn are going to waste $80 on a cardboard box (and probably never open it, either)
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by drunkninja24 »

I mostly wanted that set for the marquees. But then I figured it'd be a bit silly to put an "arcade" marquee that illustrates console controls into my Astro City...
Phellan Wolf
Posts: 851
Joined: Fri Jan 15, 2010 7:27 am

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Phellan Wolf »

Udderdude wrote:I never made it past Day 0.1: Pity. Some fuckers with too much cash to burn are going to waste $80 on a cardboard box (and probably never open it, either)
They're probably going to rape true Cave fans much more than 80$ on ebay, YAJ and so on. But how much will they rape??? More than those extra 80$ for sure.
nuskool
Posts: 41
Joined: Thu Dec 24, 2009 9:30 pm

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by nuskool »

Is there a release date for the demo? Are demos normally available around the release date of the game or earlier?
User avatar
Sumez
Posts: 8751
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Sumez »

Some times a few weeks ahead, some times much later than the actual game release. Some times one week later for non-gold members (like with the Bullet soul demo)

I'm guessing it will be around release date for this game, since they already announced there'll be a demo.
nuskool
Posts: 41
Joined: Thu Dec 24, 2009 9:30 pm

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by nuskool »

Just read the demo will be out this Wednesday (the 4th!)
User avatar
yosai
Posts: 274
Joined: Wed Jun 11, 2008 9:37 pm
Location: London

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by yosai »

Image
User avatar
Ghetto Tate
Posts: 21
Joined: Thu Aug 12, 2010 11:46 pm

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Ghetto Tate »

Anyone else getting a weird letterbox display with the demo?
It's like a 16:9 slightly smaller than the full screen, so I get borders all around on my plasma.
User avatar
Sumez
Posts: 8751
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Sumez »

It's difficult for game developers to know exactly how much of the image is displayed on your TV, due to the safe area.
This is why a lot of modern games have that setting where you can stretch the picture to fit your display - all Cave ports I've played have had this (for better or worse - tends to make low-res 2D games look terrible because it's not a 1:1 aspect), surely Akai Katana must have it too?


I don't have Japanese gold, so can't play the demo until next week. :(
User avatar
Ghetto Tate
Posts: 21
Joined: Thu Aug 12, 2010 11:46 pm

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Ghetto Tate »

Yeah but this game is supposed to be 16:9 so should fill the screen without stretching.
All options except setting the controls are disabled for the demo though.
User avatar
bcass
Posts: 2669
Joined: Wed Mar 30, 2005 11:10 am

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by bcass »

Sounds like they're still using the incredibly fucking stupid display code from DSIIX, Guwange & PS/MMP.
User avatar
Sumez
Posts: 8751
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Sumez »

Making a game in 16:9 doesn't override the title safe area problem. It exists for all formats.
If they want the game to be able to fill the screen without allowing people to stretch the image, they risk some TVs not being able to display the entire play area (which is quite essential in a game like this).
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Elixir »

Yeah, I just played the demo. It isn't 16:9 full HD as advertised, which is disappointing. It looks good though.

The interface and GUI is way better than any other previous Cave release.

There's 3 preset control schemes which are configurable (thank god).

Pressing X on the menu screen toggles between normal and novice.

None of the sound or screen options are accessible in the demo either.

...uh, not much else to report. Feels like I'm playing Progear with Galuda's Kakusei mode.
Zeron
Posts: 927
Joined: Thu Jul 29, 2010 2:40 pm

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Zeron »

Screw your 16:9, 4:3 is where its at :)
Phellan Wolf
Posts: 851
Joined: Fri Jan 15, 2010 7:27 am

Re: Xbox 360: Akai Katana Shin (May 2011)

Post by Phellan Wolf »

So can someone elaborate a bit more about this version??? Compared to the original and with the tweaks made how does it play???
Post Reply