Stop worrying. Garegga's rank is fully controllable, and going by previous comments + me and Sumez' critique on the matter it's not going to be nearly as intimidating as you think when it comes out.maxlords wrote:whinge whinge whinge Garegga rank

Stop worrying. Garegga's rank is fully controllable, and going by previous comments + me and Sumez' critique on the matter it's not going to be nearly as intimidating as you think when it comes out.maxlords wrote:whinge whinge whinge Garegga rank
BPzeBanshee wrote:Stop worrying. Garegga's rank is fully controllable, and going by previous comments + me and Sumez' critique on the matter it's not going to be nearly as intimidating as you think when it comes out.maxlords wrote:whinge whinge whinge Garegga rank
"whinge whinge whinge" is always what I stick in when there's a string of whinging on a thread. You should've seen my take on the Guwange XBLA whingers the last time the subject of the menu popped up.Randorama wrote: whinge whinge?
Lol, cheers mate on the yarn about Garegga rank, we Oz Raizing fans must stand united
You're not wrong there, in fact not at all, except for worrying that Sine Mora's going in that direction. As I understand it what's been said so far the main emphasis of the game is on killing off stuff to keep the timer from running out. Basically, the rank's going to be a function of difficulty, not a variable that absolutely must be manipulated to succeed in playing the game. Furthermore I believe there is typical difficulty settings involved in as well going by the varying difficulty seen of particular places in the videos.maxlords wrote:It's not that I find rank uncontrollable, it's that sometimes I want a shooting experience where I don't have to think about it![]()
I like Raizing games...I have Batrider, Dimahoo, even Ibara for god's sake. But sometimes I just wish I could play those games, max out my powerups and just play. It'd be nice to have that option. I find that once I learn a ranking system, especially a complex one, the games aren't as fun because I feel like I HAVE to play that way. Does that make sense? Other than the amount of time it takes to develop a balanced alternative mode, there's no reason not to have that option IMO.
All the videos / screens released so far originate from approximately 1.5 stages. The game has 7 stages + a prologue ("0.5" stage). 1CC time is around 80-90 minutes, so it's pretty long.is everything that's been shown so far from the first stage, and roughly how long will the game and its different levels be?
Unfortunately, it would be quite complicated to include it in the tally, as there are a lot of enemies which stay "alive" even when they left the screen - so if you miss them, they do not count into the hit ratio until the very end of the stage (when we "kill" them). I'm talking mostly about the turret-type enemies here.BTW I know that it might be getting late in the development cycle but could you possibly include an enemy shot down % in the score tally, if its easy to implement? Im playing REZ atm and having fun trying to get 100% shot down, also the 1941 series had it.
Exactly.You're not wrong there, in fact not at all, except for worrying that Sine Mora's going in that direction. As I understand it what's been said so far the main emphasis of the game is on killing off stuff to keep the timer from running out. Basically, the rank's going to be a function of difficulty, not a variable that absolutely must be manipulated to succeed in playing the game.
Houston, we have a problem.Reiker wrote:1cc time is around 80-90 minutes, so it's pretty long.
“Fly to live and shoot ‘em all!” – Manabu Namiki
I'm a fond of both short and longer shmups like Gradius V. I do think that shmups with a very long campaign could do with including something like a pause state where you stop playing via the pause menu, turn off the system, and resume where you left off a few days later. You'd have to make it so the save is deleted when you resume to prevent something like save copying abuse for score (or just disable saving for the score attack modes).ZenErik wrote:Im interested but also prefer the 15 to 45 min time range.
Yes. If you skip all the cutscenes, the 1CC time is somewhere around 50-55 minutes.BPzeBanshee wrote:Is the 1CC time including cutscenes and stuff like that? If so, with that cut out is the 1CC time more plausible?
... That's asinine. I get the feeling for those of us who want to score it's going to end up feeling like Gran Turismo endurance races...Reiker wrote:Yes. If you skip all the cutscenes, the 1CC time is somewhere around 50-55 minutes.BPzeBanshee wrote:Is the 1CC time including cutscenes and stuff like that? If so, with that cut out is the 1CC time more plausible?
There is a Score Attack game mode, offering every (previously visited) stage for scoring / burst play.Demetori wrote:The stages could be scored individually if nobody ends up caring enough to go through it all.
Doesn't a full Garegga run last roughly that much? Batrider lasts even more IIRC.Demetori wrote:I guess if it's THAT good then the 50 - 55 minutes would fly by unnoticed the first couple of times, but it ain't going to hold up for scoring. The stages could be scored individually if nobody ends up caring enough to go through it all.
You gotta factor in the amount of boss milking there, though. And Batrider takes even longer because of all the extra (special) bosses.Hagane wrote:Doesn't a full Garegga run last roughly that much? Batrider lasts even more IIRC.Demetori wrote:I guess if it's THAT good then the 50 - 55 minutes would fly by unnoticed the first couple of times, but it ain't going to hold up for scoring. The stages could be scored individually if nobody ends up caring enough to go through it all.
And I don't give a shit about standards this forums claims in shmup length so what now? I've been irking for a long shmup so this is ideal for me.Udderdude wrote:WHINGE WHINGEHagane wrote:Doesn't a full Garegga run last roughly that much? Batrider lasts even more IIRC.Demetori wrote:I guess if it's THAT good then the 50 - 55 minutes would fly by unnoticed the first couple of times, but it ain't going to hold up for scoring. The stages could be scored individually if nobody ends up caring enough to go through it all.
Are you being sarcastic? I can't tell but, either way, if I'm not mistaken it has been explained in this thread that he is only taking care of the visuals and sound. He's not involved in the gameplay whatsoever.J_Taishu wrote:50 minutes may seem long, but you have to keep in mind this is a Suda 51 game. At least 15 of those minutes will be spent flying through a long straight tunnel with no enemies.