IGN reviewer can't play or pronounce Ikaruga

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

yeah, there was nothing wrong with your post kozo :)
and yeah, i think iuchi did a great job on ikaruga's soundtrack
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
kozo
Posts: 487
Joined: Sat Dec 08, 2007 1:21 am

Post by kozo »

:P Thanks guys. Just wanted to throw some thoughts out there, I definitely don't want a flame/opinion war. There are some cool people on here who I enjoy whether they agree with me or not.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

I should be more careful with my posts!
kozo
Posts: 487
Joined: Sat Dec 08, 2007 1:21 am

Post by kozo »

What for? You're fine! :) As are most everyone here. I don't have any bones to pick with anyone. Just always scared I'm stepping on someone's toes on accident, but I shouldn't. :(
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

Ahh, you're too kind 8)
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

This page needs icy.
User avatar
gameoverDude
Posts: 2269
Joined: Wed Jan 26, 2005 12:28 am
Contact:

Post by gameoverDude »

Shatterhand wrote:Their shmups aren't bad, but are overrated indeed. Both RSG and Ikaruga are pretty good, but waaaaay overrated (I dislike RSG, but I can see why people like it so much. I do enjoy Ikaruga, though I suck at chaining). Gradius V is AWESOME though, and actually I find it to be underrated.... maybe the lack of a score system made possible for them to design the levels with more freedom, and they made a masterpiece. Silpheed: The Lost Planet is garbage. People say its more due to gamearts controlling the development of the game, but it seems they didn't had any idea of what made the original Silpheed so enjoable.
Ikaruga is very good, but I have to admit its particular chaining system just isn't my favorite (though better IMO than Radiant Silvergun's 3 colors). That said, I admire Treasure's decision to make it something different. You have to cool it on the trigger at times, sometimes quickly tapping the button for snipe shots to avoid accidentally shooting an enemy with opposite color to your current chain- it's like the Silent Scope of shmups.

The soundtrack is one of the most epic, especially the Stage 1 BGM. Mix Star Wars style orchestra with a bit of techno, and it'd sound a tad like this.
Kinect? KIN NOT.
kozo
Posts: 487
Joined: Sat Dec 08, 2007 1:21 am

Post by kozo »

Rob wrote:This page needs icy.
It got all Mushi in here. My bad. :P
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

kozo wrote:
Rob wrote:This page needs icy.
It got all Mushi in here. My bad. :P
That's icky.
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Post by spadgy »

henry dark wrote:Ikuraga and RSG are like the joint Citizen Kanes of the shoot em up genre.
I'm still waiting for a shmup based on film noir or an old black and white movie!

On the subject of Treasure games, I loved them all at the time I got them, and I think their epic feel and unusual take on shooting games is great, but want I don’t like is the fact that they’re hard to go back to. (Excluding Gradius V, which I love to dip into every now and then and loose myself too immediately).

It’s probably the memorizer thing, but unlike other games I’ve since ‘finished’ dedicated time with, you can’t just pick up RSG and Ika for a quick nostalgic blast, and I think that tarnishes the memory for me.

Of course I’ve never truly ‘finished’ with any shooter, but those two Treasure games make me feel I’m done with them for good, even though I’d love to return to them...
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

spadgy wrote:or an old black and white movie!
Zing Zing Zip has something.
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Post by spadgy »

Rob wrote:
spadgy wrote:or an old black and white movie!
Zing Zing Zip has something.
Yeah! That was in the ongoing Macaw Tourny, but I never got that far!
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

Rob wrote:
spadgy wrote:or an old black and white movie!
Zing Zing Zip has something.
Eye lasers?

Needs more German angles.
User avatar
Shatterhand
Posts: 4101
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Post by Shatterhand »

jp wrote:Radiant Silvergun's problem is that it is painfully hard to get into. Like, if you're just starting, its going to murder you. But once you get it, its amazing. Everything about is just top notch. Once you start playing RS for score and understand the levels, then it really does become the best shmup ever made. 8)

But I don't think very many people have put the time into RS to fully appreciate it. And thats its main flaw: You HAVE to put in time to be able to play it. You HAVE to score well to get anywhere with it. Otherwise the bosses take forever and will murder you.
And that's basically my problem with RSG, I must say. When I got the game and begun playing, I really felt overwhelmed by it. I don't remember any other shmup kicking my ass as badly as RSG. With some practice I could manage to get a little better at the game, but it just didn't feel that much fun.
Image
User avatar
Acid King
Posts: 4031
Joined: Tue Jan 25, 2005 10:15 pm
Location: Planet Doom's spaceport

Post by Acid King »

ktownhero wrote:There's nothing overrated about Ikaruga, it's a masterpiece.
Just because it's a masterpiece doesn't mean it's not overrated.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
User avatar
it290
Posts: 2720
Joined: Thu Mar 17, 2005 1:00 am
Location: polar malortex, illinois

Post by it290 »

And that's basically my problem with RSG, I must say. When I got the game and begun playing, I really felt overwhelmed by it. I don't remember any other shmup kicking my ass as badly as RSG. With some practice I could manage to get a little better at the game, but it just didn't feel that much fun.
Most Treasure games are like that though, really-not just their shmups. It's just their style.
Image
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

it290 wrote:
And that's basically my problem with RSG, I must say. When I got the game and begun playing, I really felt overwhelmed by it. I don't remember any other shmup kicking my ass as badly as RSG. With some practice I could manage to get a little better at the game, but it just didn't feel that much fun.
Most Treasure games are like that though, really-not just their shmups. It's just their style.
in one of the translations on gamengai iuchi talks about the difficulty of silvergun and how there's quite a lot to learn in order to play it well. it was a deliberate design choice because he wanted to make a shooter for the hardest of the hardcore, because those fans were the ones keeping 2D shooters alive
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

jpj wrote:
it290 wrote:
And that's basically my problem with RSG, I must say. When I got the game and begun playing, I really felt overwhelmed by it. I don't remember any other shmup kicking my ass as badly as RSG. With some practice I could manage to get a little better at the game, but it just didn't feel that much fun.
Most Treasure games are like that though, really-not just their shmups. It's just their style.
in one of the translations on gamengai iuchi talks about the difficulty of silvergun and how there's quite a lot to learn in order to play it well. it was a deliberate design choice because he wanted to make a shooter for the hardest of the hardcore, because those fans were the ones keeping 2D shooters alive

They even make mention of this in the game (Saturn Mode, Stage 5, when they play out the whole people talking in the background thing).
RABBLE RABBLE RABBLE!!!!!!
User avatar
-Roufuss-
Posts: 7
Joined: Sun Apr 13, 2008 4:48 pm
Location: Florida

Post by -Roufuss- »

I don't mean to revive a dead topic or anything, but I lurked this thread the whole time it was going on, and wanted to contribute my two cents.

Whether the reviewer knows how to play Ikaruga, or even pronounce it, or that IGN hangs all over this game constantly doesn't matter, at least to me... the fact they gave this game a high mark, and the fact there a ton of people out there who takes IGN's word as gospel means there are many more people who are going to check out Ikaruga, and possibly shmups for their first time ever.

While many of them will probably be put off by the game, there may be a few who will really like it, and want to dig more into the genre, and shouldn't that always be encouraged? It might also mean that high sales of this game might encourage a smaller company, like Atlus or Agetec, to port over more shmups, such as Raider Fighters or the upcoming Cave games.

Just my two cents, I know a few people who really dug Ikaruga and wanted to know what else is out there already, who only got Ikaruga because of the praise heaped on it by places like IGN.
User avatar
kengou
Posts: 1359
Joined: Sun Apr 22, 2007 3:50 am
Location: East Coast, USA
Contact:

Post by kengou »

The very first I heard about Ikaruga was actually from Maddox
http://www.thebestpageintheuniverse.net/c.cgi?u=ikaruga

And his review was more influential to me than a lot of game sites. I'm betting his article contributed a lot to its fame. I mean, well over a million people read it according to the hit counter.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
User avatar
Arvandor
Posts: 1680
Joined: Mon Dec 12, 2005 4:00 am
Location: Utah *ugh*

Post by Arvandor »

A review from a casual group of gamers who love the game, the genre, and while they can't necessarily play it (they have an error about how the chaining system works, but oh well), at least they can pronounce it properly ^_^ They even say it better than I do. I thought it was a rather well-done review.

http://teamfremont.com/newforums/index.php?topic=4520.0

Download link in the first post, review at 18:00 if you don't want to listen to the rest. And while there's a warning in that same first post, i'll reiterate it here. Not safe for work.
Image
User avatar
Shatterhand
Posts: 4101
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Post by Shatterhand »

it290 wrote:
And that's basically my problem with RSG, I must say. When I got the game and begun playing, I really felt overwhelmed by it. I don't remember any other shmup kicking my ass as badly as RSG. With some practice I could manage to get a little better at the game, but it just didn't feel that much fun.
Most Treasure games are like that though, really-not just their shmups. It's just their style.
I 1cc Gunstar Heroes with 3 days of playing it (I remember getting the game on a friday evening, finishing the game on monday morning). Alien Soldier took just a little longer, surely no more than a couple of weeks (Damn level 20 :D). Of course, that's all on defaults, Hard mode of Gunstar Heroes took a little longer, while Superhard on Alien Soldier remains unbeaten thanks to Seven Force :)

Oh yeah ,McDonald's Treasure Land: Finished it on my first go at the game... that was ridiculously easy :)


Maybe it has something to do with the fact that RSG was an arcade game (Like Ikaruga also was).


A cool think about Alien Soldier is that the first time I played it, it was a cartridge from a classmate when I was on 8th grade. He must have lend the cartridge to everyone on the class who owned a Mega-Drive, and NO ONE managed to beat the dreadful level 20 (On Supereasy nonetheless). I was the first (and only) guy to actually beat the game :)
Image
lgb
Posts: 2179
Joined: Thu Oct 18, 2007 2:12 pm

Post by lgb »

To be a jerk, it's Five Force. Well, Six Force. And the song is called 7th Force, so that's a bit of a confuser.

I still can't beat level 20. Grr.

Edit: Wait, you said this was 8th grade? 5, 6, 7, 8- *plays random song*
User avatar
JoshF
Posts: 2833
Joined: Thu Nov 23, 2006 11:29 pm
Contact:

Post by JoshF »

This page needs icy.
Check his latest article for a posthumous pwn.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

self-pwn

I like how anyone with dissenting opinions on his forums are banned that's hilarious
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

a funny thing happened on the way to the forum

icy became an emperor!
User avatar
Damocles
Posts: 2975
Joined: Fri Jan 28, 2005 12:23 am

Post by Damocles »

Ed Oscuro wrote:a funny thing happened on the way to the forum

icy became an emperor!
Nonono...Jesus.
User avatar
szycag
Posts: 2304
Joined: Mon Feb 05, 2007 4:20 am
Location: Missouri

Post by szycag »

He bitched about us in his blog!
That is Galactic Dancing
User avatar
shoe-sama
Banned User
Posts: 2723
Joined: Mon Jan 01, 2007 1:15 am
Location: gobble gobble

Post by shoe-sama »

Shmups.com
with a capital S

HOLY SHIT
<Sidwell> TSS is manlier than a jet figher made of biceps.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

szycag wrote:He bitched about us in his blog!
I skimmed his "does anybody h8 anything anymore" article, and was saddened to see he didn't name names.
Post Reply