Needless to say they vanished almost instantly without any impact whatsoever (except the two in the library, they were moved to an empty shelf and survived several weeks). I hope at least one was not trashed and sits now in the room of a lucky finder.
I was pleasently surprised how easy it was to build something rather nice looking without any artistic skills, for Halloween I'm planning to put a very big one in an elevator.
Siren2011 wrote:EU03, you are the one who runs the Mecha Fetus Blog? I'm a huge fan of your work. My favorite one had a lot of blood, trannies, and a crucifix if I recall correctly. I laughed like a madman the first time I saw it.
...that drawing was probably Paul's, something I frowned at. I don't "run" the blog; it's maintained by four people. I'm just the most active at the moment.
Have a Rachel. http://eu03.mechafetus.com/new/gm/rach.jpg
While I was at the arcade today I did some artwork of a couple of regulars from the forum.
Here's spadgy:
Illyrian:
dan76:
This isn't a forum member it's just a blinged out gingerbread player who gets all the gingerbread bitches (look at his cocky smile):
This year for our family's Christmas ornament exchange we do at Thanksgiving, I did another laser cutter project. this time, I created "build your own ornament" rocket kits. I also did a Blog post talking about the process of designing and producing these, which can be found here:
Some interesting stuff in here! How did I never see this thread???
Here's my latest work and a link to my deviantart. Planning on submitting to Heavy Metal in the next year or so, but am having to earn alot of extra dough to build up my studio right now. There's a Hobby Lobby near my house and I plan on cleaning that bitch out
Recently I created a demo which was presented at a demosceneevent. It`s a TurboGrafx-16 ROM image (also works on latest Magic Engine and Ootake) that I loaded onto an ic2005 flashcard to run on my TG16. Shows off the 10.7MHz high-res video mode, some software scaling effects, and color palette effects.
ED-057 wrote:Recently I created a demo which was presented at a demosceneevent. It`s a TurboGrafx-16 ROM image (also works on latest Magic Engine and Ootake) that I loaded onto an ic2005 flashcard to run on my TG16. Shows off the 10.7MHz high-res video mode, some software scaling effects, and color palette effects.
That's pretty neat! Is all the scaling and translucency done in background tiles?
That's pretty neat! Is all the scaling and translucency done in background tiles?
Yes. The VDC has an option to increment the VRAM address by 32 after every write. If the BG map is organized right then you can use this to write two bitplanes-worth of a whole raster line in linear order (saves a lot of time)