Sima Tuna wrote:The aesthetics of KotM are flawless. I would love to see an excellent game made with this concept and art direction. I love the presentation and the idea behind the game. Giant monster wrassling across Tokyo is too good an idea not to use. But the gameplay is kind of insufferable. It's not as ruthless as KotM 2, but the kid gloves still come off by the third match.
You might be interested in Godzilla: Domination! on GBA (Japanese title is ゴジラ怪獣大乱闘アドバンス - Gojira: Kaijū Dairantō Adobansu). Developed by Wayforward, and it's basically KotM with the Godzilla license. Arguably inspired SO much by KotM as to be a ripoff, but it plays quite well and cleans up some of the issues of the Neo Geo games - like not having the same brutal AI issues as its inspiration. Some clever stuff too, like 2-on-1 and 3-on-1 battles, free for all fights with 3 or 4 monsters, lower gravity & higher floatier jumps on the moon stage, etc. Sprite work is excellent, as is often the case for Wayforward. It's a pretty good under the radar game!
The US version used the same cover art as the more well-known Godzilla: Destroy all Monsters Melee for Gamecube. Both were published by Infogrames/Atari in the US in 2002, but they were developed by totally different teams and have no real connection other than the shared marketing.
Personally, I've always had a big soft spot for the Neo KoTM games and even played a lot of the 16-bit ports (especially the Genesis KoTM1). I've always been able to look past their shortcomings and enjoy them, so take that for what it's worth

If you hate the Neo games, you won't enjoy the GBA facsimile - but for people who like the concept and the overall presentation, adding the Godzilla license and making a more playable (and less hateful/quarter-munching) game may be right up your alley.