DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Cagar »

Input lag is driving me crazy.
Move left -> Pause game -> Don't move and unpause -> The ship moves left a little, when it should stay still.
:|
The game itself is hard and sweet, can't get past stage 4 boss
IseeThings
Posts: 534
Joined: Thu Dec 16, 2010 6:38 pm
Location: California

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by IseeThings »

Cagar wrote:Input lag is driving me crazy.
Move left -> Pause game -> Don't move and unpause -> The ship moves left a little, when it should stay still.
:|
The game itself is hard and sweet, can't get past stage 4 boss
well that's clearly programmed into the game then, ie intentional, because if it can read and respond to the pause button, it should in theory be able to read and respond to the rest without lag, unless they specifically coded it not to ;-)
User avatar
nZero
Posts: 2608
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by nZero »

Icarus wrote:I still seem to have trouble tracking my ship's position, something I noticed when playing it at Stunfest as well - my eyes seem to think that the ship is at least a length higher up than it actually is.
I'll sometimes lose the vertical position of the ship while looking at the top half of the screen in more recent Cave games just due to the amount of UI stuff hanging off of the ship, especially when lasering since I can no longer extrapolate the location from the shot pattern.
Image
espibara
Posts: 38
Joined: Mon Sep 08, 2008 12:17 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by espibara »

For me the game is way too busy.

Lazer fire everywhere you cant even see the enemy ships half the time.

They need to tone down the shots a little so you can actually see what's going on.

The score/ hyper menus are also too restrictive and take up way too much of the screen. Feels like you are staring at a narrow window.
espibara
Posts: 38
Joined: Mon Sep 08, 2008 12:17 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by espibara »

What the hell is the invisible after image?

I've turned it on and off and still cant see what it does
Last edited by espibara on Tue Jun 04, 2013 2:29 pm, edited 1 time in total.
hail good sir
Posts: 345
Joined: Sat Apr 24, 2010 11:30 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by hail good sir »

so
Last edited by hail good sir on Tue Jun 11, 2013 12:35 pm, edited 1 time in total.
User avatar
HeLGeN-X
Posts: 159
Joined: Tue Feb 20, 2007 3:33 pm
Location: Fukuoka and NYC.

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by HeLGeN-X »

Can anyone tell me why the song "Taiji" is not in this game as the boss song? The one From the sdj/max ost? I didnt even hear it at all in this game with original and arrange music...
User avatar
CptRansom
Posts: 1063
Joined: Thu Feb 19, 2009 2:34 pm
Location: Florida

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by CptRansom »

If you're playing 360 mode, the boss/TLB tracks are arranges no matter what. If you're playing Novice/Arcade/1.5, the boss/TLB tracks are the originals no matter what. The Original/Xbox 360 music selector only applies to the stages themselves AFAIK.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
Image
User avatar
angrycoder
Posts: 232
Joined: Mon Jan 31, 2005 1:34 pm
Location: Pennsylvania, USA

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by angrycoder »

Anyone have any idea what the basic system is for 360 mode?
User avatar
CptRansom
Posts: 1063
Joined: Thu Feb 19, 2009 2:34 pm
Location: Florida

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by CptRansom »

angrycoder wrote:Anyone have any idea what the basic system is for 360 mode?
We've covered it in the high score thread and here, but I'll just hammer it all out in one post:

Shot, Laser, and Expert shot types correspond to Novice, Normal, and Expert difficulties respectively. Everyone saying 360 Mode is a piss-easy joke can feel free to move up to Laser at any time. This is different from Novice/Arcade/1.5 Modes where Shot/Laser are the same difficulty.

In the top-right of the screen is a number starting at 10k; this number corresponds with the gauge at the bottom of the screen. When you bomb, you remove 1.5k from the meter. When you autobomb, you remove 2k from the meter. The gauge at the bottom of the screen has a mark at 2k letting you know that you're one screwup away from game over.

Shot and laser work like every other ship. Z-type's shot produces some small lasers that will bend a little to home in on nearby enemies. Chaining and hyper building work the exact same as the "regular" modes.

Here's where it gets fun:

If you hold down Rapid Shot and Shot at the same time, you produce what Cave calls the "ShotLaser" (imaginative folks, they are). I'll abbreviate it as SL.

When using the SL, the top-right gauge lowers, you do about double damage to enemies, and all enemies produce big stars (and more of them) which can VERY quickly fill your hyper meter.

When you use a hyper, all stars have a green aura a la Futari's gems. These green stars replenish the gauge.

To score high, you're going to want to use the SL in strategic locations to get the most large stars without completely draining the gauge on useless shit. Huge popcorn waves and large enemies are good targets for this. The problem with this is that you're going to be riding the gauge at a VERY low level through most of the game in order to quickly charge hypers. You're also going to be driving the rank up, which DOES affect the game even on Novice difficulty (with the exception of the TLB fights that are the same whether you're rank 0 or 50). It's a really enjoyable back-and-forth between using hypers to crank up your hit counter and gauge, then dropping your gauge to quickly charge more hypers. Keep in mind that you only have ONE LIFE. There are NO extends for score or the fixed extend at the stage 4 midboss. One life. You get hit with less than 2000 on your gauge and it's immediately game over.

For survival, you've got it easy. Never use the SL. Keep your gauge at 10k and you've got a stock of five autobombs. If you get hit a couple times, simply pop a hyper and build it back up. Hypers build around 3k (very rough guess, honestly) back to your gauge, so it really isn't difficult to keep it full.

360 Mode is fucking awesome. I'm sure someone will be along shortly to correct me if I messed up something!
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
Image
User avatar
angrycoder
Posts: 232
Joined: Mon Jan 31, 2005 1:34 pm
Location: Pennsylvania, USA

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by angrycoder »

Thanks CptRansom, you are the man.

You should start a strategy topic with that info.
User avatar
O. Van Bruce
Posts: 1623
Joined: Mon Jul 11, 2011 2:50 pm
Location: On an alternate dimension... filled with bullets and moon runes...

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by O. Van Bruce »

angrycoder wrote:Thanks CptRansom, you are the man.

You should start a strategy topic with that info.
Took the work to post that info in the guide thread.

http://shmups.system11.org/viewtopic.ph ... 75#p917775
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

espibara wrote:What the hell is the invisible after image?

I've turned it on and off and still cant see what it does
It might be the translucent trippy trail your ship leaves behind it while moving around with the laser held? But I'm not sure.
User avatar
CptRansom
Posts: 1063
Joined: Thu Feb 19, 2009 2:34 pm
Location: Florida

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by CptRansom »

Muchi Muchi Spork wrote:
espibara wrote:What the hell is the invisible after image?

I've turned it on and off and still cant see what it does
It might be the translucent trippy trail your ship leaves behind it while moving around with the laser held? But I'm not sure.
That's exactly what it is.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
Image
Dracuify
Posts: 27
Joined: Wed May 22, 2013 3:13 pm
Location: Finland

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Dracuify »

Got my copy on friday, this game is just amazing. Except i'm experiencing input lag semi-randomly, trying to bomb sometimes results in no-bomb when there's a lot of slowdown going on resulting in death usually.

Other than that, i'm really enjoying this. Even novice (C-L) is decently hard for me, difficulty really picks up in stage 4 onwards and in stage 5 i'm practically praying to get shitloads of hypers to not get overwhelmed.
User avatar
angrycoder
Posts: 232
Joined: Mon Jan 31, 2005 1:34 pm
Location: Pennsylvania, USA

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by angrycoder »

Fucking hell, 360 mode is pure bliss.
espibara
Posts: 38
Joined: Mon Sep 08, 2008 12:17 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by espibara »

Best DDP game ever made.

360 mode is amazing
hail good sir
Posts: 345
Joined: Sat Apr 24, 2010 11:30 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by hail good sir »

men
Last edited by hail good sir on Tue Jun 11, 2013 12:34 pm, edited 1 time in total.
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

Where's Dr. Trouserplank when you need him.
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by brentsg »

I can't imagine anyone describing the arcade game as DDP for the common man, so they must have added a lot of slowdown.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

They must be talking about the port in general, with its several new modes which are easier.
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Cagar »

Muchi Muchi Spork wrote:Where's Dr. Trouserplank when you need him.
I hope he starts with input lag.
It's just terrible. I have to plan routes and lots of stuff with this lag in mind, can't dodge anything naturally.
User avatar
CptRansom
Posts: 1063
Joined: Thu Feb 19, 2009 2:34 pm
Location: Florida

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by CptRansom »

.
Last edited by CptRansom on Tue Jun 04, 2013 5:31 pm, edited 1 time in total.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
Image
hail good sir
Posts: 345
Joined: Sat Apr 24, 2010 11:30 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by hail good sir »

old
Last edited by hail good sir on Tue Jun 11, 2013 12:33 pm, edited 2 times in total.
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

Cagar wrote:
Muchi Muchi Spork wrote:Where's Dr. Trouserplank when you need him.
I hope he starts with input lag.
It's just terrible. I have to plan routes and lots of stuff with this lag in mind, can't dodge anything naturally.
Please don't give him anymore fodder. I prefer my t-planking to be au naturel and organic.
User avatar
system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by system11 »

Sound mix out of the box on arcade HD is really wrong with effects almost muted. Game feels sort of floaty. Not one of their better porting efforts.
System11's random blog, with things - and stuff!
http://blog.system11.org
User avatar
SuperPang
Posts: 950
Joined: Mon Feb 14, 2005 12:20 pm
Location: UK
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by SuperPang »

I don't think the audio settings are at default on any of my Cave ports. Just be thankful it's not all fuzzy like the PCB.
User avatar
system11
Posts: 6290
Joined: Tue Jan 25, 2005 10:17 pm
Location: UK
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by system11 »

I don't think I'll be suffering it much longer, just not enjoying this one - too difficult.
System11's random blog, with things - and stuff!
http://blog.system11.org
hail good sir
Posts: 345
Joined: Sat Apr 24, 2010 11:30 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by hail good sir »

bounced
Last edited by hail good sir on Tue Jun 11, 2013 12:33 pm, edited 1 time in total.
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

The plankoning
Post Reply