Xbox 360: Mushihimesama Futari 1.5 (November 2009)

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burgerkingdiamond
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by burgerkingdiamond »

Rebel Ninja wrote:Sorry if this has been answered before but I had a quick look using the "search function" and I couldn't find the answer to my question. While playing "original 1.5" I am occasionally getting random freeze spikes that last around a second. They don’t last long but they can really ruin the flow of a level. The game itself is installed to the hard drive. I also have BL installed but wasn't it just that version which got freeze spikes?
It's just slowdown. It's supposed to be there. I have noticed that it can be kind of abrupt in Futari though. You'll get used to it.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

burgerkingdiamond wrote:
Rebel Ninja wrote:Sorry if this has been answered before but I had a quick look using the "search function" and I couldn't find the answer to my question. While playing "original 1.5" I am occasionally getting random freeze spikes that last around a second. They don’t last long but they can really ruin the flow of a level. The game itself is installed to the hard drive. I also have BL installed but wasn't it just that version which got freeze spikes?
It's just slowdown. It's supposed to be there. I have noticed that it can be kind of abrupt in Futari though. You'll get used to it.
I used to have glitches and freezes in Futari that weren't slowdown.

Try installing the game if its an optiom, worked for me
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Thjodbjorn »

I haven't had that problem (I had weird graphical glitches), but deleting and reinstalling and deleting and re-downloading 1.5/black label seems to have fixed it.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

Thjodbjorn wrote:I haven't had that problem (I had weird graphical glitches), but deleting and reinstalling and deleting and re-downloading 1.5/black label seems to have fixed it.
Just out of curiosity, where were your glitches usually happening? For me, it was almost always on the first or second boss... or perhaps just bosses in general, but once glitching starts happening on a run, I don't usually make it to stage 3.

I also had points where my character would completely freeze for maybe .5 - 1 second. Hasn't happened to me since I installed the game, but good god was it a run-killer. Its noticably different from the slowdown that they constantly throw at you.



Also, got to stage 4 in 1.5 Maniac. Holy crap, its like an entirely different game. I couldn't believe some of the patterns coming at me.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by StarCreator »

All modes in Futari can be affected by the freeze issue once BL is installed. Last I heard, playing offline (or at least turning off notifications) seems to decrease the frequency the issue occurs.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Thjodbjorn »

dunpeal2064 wrote:
Thjodbjorn wrote:I haven't had that problem (I had weird graphical glitches), but deleting and reinstalling and deleting and re-downloading 1.5/black label seems to have fixed it.
Just out of curiosity, where were your glitches usually happening? For me, it was almost always on the first or second boss... or perhaps just bosses in general, but once glitching starts happening on a run, I don't usually make it to stage 3.
.
I seemed to only encounter it starting on the second stage. But reinstalling/downloading seems to have fixed it, as I haven't seen it happen since. I'd get weird blocky bits as if I were playing a malfunctioning NES cart.
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angrycoder
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by angrycoder »

What are some decent par scores for Futari 1.5 original for normal reco by level?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Icarus »

angrycoder wrote:What are some decent par scores for Futari 1.5 original for normal reco by level?
st1: 15mil
st2: 55mil
st3: 100mil
st4: 170mil
st5: 240mil+

My bests are:

st1: 19.1mil
st2: 75mil
st3: 135mil
st4: 215mil
st5: 340mil before Larsa
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Annoyboy
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

Does anyone know how to upload replays to the leaderboards, or more specifically, why I can't? I'm playing Score Attack, and from what I can gather from earlier in this thread, the first A/B option is to save the replay data locally, and the second is to upload your score. But how do you upload a replay? Do you need a Gold account?
So, are we expected to turn our TV on its side?!
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Klatrymadon »

That could be it, but perhaps you have to save it locally before it can be uploaded (presumably along with your score following the second question). There doesn't appear to be a big performance-based restriction on who can upload, but other Cave ports have had 'em...
Last edited by Klatrymadon on Mon Aug 08, 2011 6:58 am, edited 2 times in total.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Aquas »

Annoyboy wrote:Does anyone know how to upload replays to the leaderboards, or more specifically, why I can't? I'm playing Score Attack, and from what I can gather from earlier in this thread, the first A/B option is to save the replay data locally, and the second is to upload your score. But how do you upload a replay? Do you need a Gold account?
I believe you need a top 20 score with any of the character combinations for your replay to be uploaded and featured.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

Nope, I have been saving my replays locally and I've seen replays attached by people ranking under 1000...
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Elixir
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Elixir »

That's because their runs were done when they could still get into the Top 20, back when the game first came out. They haven't uploaded a better score since, so their replays are still attached, and their position has dropped due to newer scores being uploaded.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Klatrymadon »

Ah, bummer. The replays of the top 20 players will be the most instructive, but it's still nice to see how your friends are handling things.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

That makes sense, thanks for explaining. Yeah, I wanted to share my replays with friends. :(
So, are we expected to turn our TV on its side?!
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Is there any realistic chance of beating Larsa if you get there with less than 4 lives?

Forget the 1 in a thousand run where you don't get hit or whatever, what's the number you need to guarantee 95% of the time to beat it?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Sapz »

Two lives is enough to bomb through every non-trivial attack. If you practice Larsa enough to get to grips with most of the attacks, one is enough (a bomb on first phase third attack after it speeds up, second phase second attack during the tight streaming waves, and third phase first attack if you get cornered - if you have a fourth bomb, feel free to spend it on the third phase final attack, which can also be tricky under stress). If you really practice, it's possible to get consistent enough at these to NMNB the entire fight. The only really tough bit is the first phase third attack, and that's only with Reco Normal - other shot types, especially Palm Abnormal, will kill Larsa faster and so avoid the nastiest parts of this attack.

For every attack that isn't one of the four I mentioned, you should practice until you can clear the attack consistently without dying or bombing, since there are fairly straightforward methods for each of them. Of course, this only takes into account playing without stress... it's easy to make a mistake and die with a full bomb stock, so reaching Larsa with 3+ lives is recommended. I recommend practicing Larsa starting at 70k on the overall counter, so that when you reach her in a real run, it'll be gentler in comparison and you shouldn't have too much trouble.

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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by JOW »

DrTrouserPlank wrote:Is there any realistic chance of beating Larsa if you get there with less than 4 lives?

Forget the 1 in a thousand run where you don't get hit or whatever, what's the number you need to guarantee 95% of the time to beat it?
If you use your bombs intelligently 2 spare lives should do it.

For details, see moozooh's excellent guide on page 60 of this thread.

EDIT: sapz beat me too it and has infinitely more credibility :D
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chaos Phoenixma »

Lowest I've 1cc'd with is 1 spare life and no bombs entering the fight. I've almost 1cc'd entering it with no spare lives and 2 bombs as well as no spare lives and 3 bombs, but I messed both those up.


But I use Palm Abnormal because Reco is useless to me in 1.5. The one time I 1cc'd with her, I entered Larsa with either 2 or 3 spare lives, and I still almost messed it up.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by RNGmaster »

DrTrouserPlank wrote:Is there any realistic chance of beating Larsa if you get there with less than 4 lives?

Forget the 1 in a thousand run where you don't get hit or whatever, what's the number you need to guarantee 95% of the time to beat it?
People have perfected Larsa. Sapz 1-lifed it. It's not hard to follow their patterns, so don't say it's impossible. It's just not easy. For you.

God, I don't even know why we bother with you sometimes.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

1 in a 1000 just to get to Larsa? :lol:

I'm pretty sure you'd have enough bombs with 3 lives to barely even do any dodging.

Just practice man, do training and just play larsa over and over.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chaos Phoenixma »

RNGmaster wrote:
DrTrouserPlank wrote:Is there any realistic chance of beating Larsa if you get there with less than 4 lives?

Forget the 1 in a thousand run where you don't get hit or whatever, what's the number you need to guarantee 95% of the time to beat it?
People have perfected Larsa. Sapz 1-lifed it. It's not hard to follow their patterns, so don't say it's impossible. It's just not easy. For you.

God, I don't even know why we bother with you sometimes.

I've even perfected Larsa a few times in training, and I suck. Sapz has done it a few times in training, but he's a lot better. There's no way I'd ever pull it off in a full run.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

I think I'm going to have to give up on clearing this game and just try to break 200M before reaching the last boss.

The amount of time I've spent on it is ridiculous and I'm frankly nowhere near to beating it. I could probably spend another 30 hours working towards the 1cc and still not get it.; plus it just become a pure grind now.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Barrakketh »

DrTrouserPlank wrote: The amount of time I've spent on it is ridiculous and I'm frankly nowhere near to beating it. I could probably spend another 30 hours working towards the 1cc and still not get it.;
That sort of mentality is just setting you up for failure.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Barrakketh wrote:
DrTrouserPlank wrote: The amount of time I've spent on it is ridiculous and I'm frankly nowhere near to beating it. I could probably spend another 30 hours working towards the 1cc and still not get it.;
That sort of mentality is just setting you up for failure.
I'm not sure it is. You have to be realistic about things, and I more than anyone else know how far along I am to finishing this game.

I could keep believing that the next run will magically be a lot better than I have done before and I'll get to Larsa with 5 lives and maybe kill her; but that's not realistic because no evidence points towards that happening. Most of the problems I have is that lives just go here and there... it's nothing specific but you lose one here and another one there on nothing patterns because you are asking for luck in many situations and you don't always get it.

If I can kill her in 3 lives, then how many runs do I need to do in order to reach her with 3? then what percentage of the times that I do reach her with 3 lives will I actually kill her? It's a very small number.

How many more hours would I need to sink into stages 3-5 in order to eliminate "mistakes" (or lack of luck which drains lives)? 5 hours more per stage? maybe more.

The evidence of the numbers is greatly staked against a clear suddenly popping up out of the blue, and failing that one has to assess the situation as it stands.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

It doesn't sound like you are enjoying the game anymore Dr Trouser. If it just feels like a chore, take a break. I didn't get a 1cc in my first grindfest of the game, and I took a little break and played something else. It could actually improve your skills in Mushi Futari. I know it did for me

Even after a 1cc, I still wipe out in stage 2 every now and then, and screw up stage 3 regularly. You have to remember, these are arcade games. They are suppsed to be CHALLENGING, even once one has achieved the 1cc. Look at the plus side, this game doesn't loop :lol:

But seriously, get in some time with Ketsui or DDP, or even some Raizing or Psikyo stuff if you have it, and it will improve your gameplay across the board (just considering vert-manicy-shmups)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by chempop »

@DrTrouserPlank, how long have you been playing shmups? I ask because you sound like someone who doesn't seem to quite grasp the amount of practice these games can require for some of us to get a ALL CLEAR.

Take it from me, I've been playing them for over 25 years and it is only fairly recently that I have managed my first 1CC. When I first joined the forum I couldn't believe the level of skill many members here have, they made it seem like I was a pathetic novice, because I was.

But since then I've worked pretty hard to improve my skills, and I'm glad I did - but I never put a deadline on my progress, or expected to clear a game simply because I practiced a stage for an extra 10 hours.

If you want my advice, shelf the game for a while. Play a bunch of other shooters and come back to it way down the road when your skills have improved. That's what I did with DOJ, about a year after I stopped regularly playing I was able to take down the first loop - something that seemed near impossible to me at one point.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

I'd love to play something else. I currently have DFK 1.5, Akai Katana, and DOJBLEX sitting here with no machine to play them on.

If Renchi.com would be so kind as to reopen I'd order my machine, but as it is I'm pretty much stuck with futari, ESPgaluda2, and MMP/PS for the time being.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

I would play some Muchi Muchi Pork. That game is excellent.

Just remember to bomb
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by RNGmaster »

DrTrouserPlank wrote:I'd love to play something else. I currently have DFK 1.5, Akai Katana, and DOJBLEX sitting here with no machine to play them on.

If Renchi.com would be so kind as to reopen I'd order my machine, but as it is I'm pretty much stuck with futari, ESPgaluda2, and MMP/PS for the time being.
Why are you spending so much money on games that you're bad at?
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