Xbox 360: Mushihimesama Futari 1.5 (November 2009)

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Sapz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Sapz »

DrTrouserPlank wrote:Can clear Larsa's first and second patterns consistently.
(well relatively consistently, I don't see it being a high-success-rate task ever)
You should be able to manage a 100% success rate with the first pattern using the method I've been waving around the thread for the last few pages. Second pattern is one of the easier ones but there's no real trick to it, you're probably doing it the right way.
3rd patter gets too much...
I find this to be the hardest pattern. Don't feel bad about bombing this one once it speeds up. At the beginning, though, you should be able to stream it for a while.
2nd form, 1st pattern is stupid as I've yet to develop the ability to move each of my eyes individually so that I can look at two things at once.
What two things are you looking at? This pattern seems quite straightforward (not easy, but simple to look at). It's also worth noting that the walls at the side are aimed somewhat - if you move to one side they'll move to accomodate that so you have more space than it initially looks like.
3rd form 1st pattern... ridiculous.
It's doable, but this is one of the hardest patterns. Using a bomb or two here would probably be a smart move.
2nd pattern.. must be blind tap-dodged because it's way too fast to react to
This pattern is entirely static based on Larsa's position. The first two waves are dodged a little out from the middle, the third to fifth waves are dodged directly in the middle, and sixth wave is dodged a little way from the middle. The fast double wave immediately after that is aimed directly at you, so tap-dodge to avoid it.
3rd pattern.... don't understand how it works... if you have to react to it being semi-random then it's stupid.
It's not stupid, it's hard. :) If you have any bombs left here, you might as well use them. It is of course possible to dodge on reaction but it's a tough one.

...Ha, ninja'd by moozooh. Oh well, I'll post it anyway. :V
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by burgerkingdiamond »

DrTrouserPlank wrote:Can clear Larsa's first and second patterns consistently.
(well relatively consistently, I don't see it being a high-success-rate task ever)

3rd patter gets too much...

2nd form, 1st pattern is stupid as I've yet to develop the ability to move each of my eyes individually so that I can look at two things at once.
2nd pattern is "ok" relatively... it's do-able.

3rd form 1st pattern... ridiculous.
2nd pattern.. must be blind tap-dodged because it's way too fast to react to
3rd pattern.... don't understand how it works... if you have to react to it being semi-random then it's stupid.
dude, even though you whine and complain constantly you seem to be improving pretty consistently so I guess just keep doing what you're doing. I think you're close.
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1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Icarus »

Just like a hot air balloon: the more hot air is generated, the higher it goes.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Right. 1st and second patterns are understood and just need more practice.
3rd pattern is still too fast and would actually need 2 bombs on a real run, otherwise I'd get hit by a stupidly fast shot after the invincibility wears off.

2nd form, 1st pattern is a bit easier now that I know you can force those side wall away a little bit. Still hard though.
2nd pattern I still get caught on quite often even though I have an idea what I want to do.

3rd form, 1st pattern can be dodged for a bit but may need up to 2 more bombs,
2nd pattern is trivial now that I know where the gaps are each time
3rd pattern is just hope that not too many waves are fired at you in succession.

Did her with the loss of two lives once, but that's the best so far, and still not good enough or anywhere near consistent enough.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

Heh, you are better at this game than I am TrouserPlank. I haven't even acheived the 1cc on BL yet. You should take a look back through the pages of this thread and see the progress you made!

Granted, I am trying to see if I can find the good spots in patterns on my own, or through discussion, instead of just watching videos. Not that there is anything wrong with watching superplays to get better, I just find it fun to die to a pattern 50 times, and then finally succeed in figuring it out.

I can no miss up to the third boss, and usually 1 bomb at most before him. What pisses me off is I still haven't seen the proper way to dodge through the 2nd bosses 2nd phase. I always get confused and end up in a different area, causing the pattern to be less managable.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chaos Phoenixma »

Maybe he'll 1cc before I break 300 million. Keep up the great progress.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Noite »

Hiya! I've finally CAVEd in and imported the game.

It arrived two days ago and oh my god this game is GREAT! Having so much fun with it even though I downright suck at it. Got it mostly out of masochism as although I'm no shmup pro by any standards, the harder things are the more I tend to like them, so thus far this has been an amazing aquisition in every single sense :)

I'll probably end up posting quite a bit asking for help, just giving you all a heads up :D I can reliably get to stage 4 with no deaths, generally a bomb on the third boss's last attack, is there any trick to it other than fast reactions? I can do it if I'm "in the zone", otherwise I just bomb for safety.
Stage 4 itself isn't too bad as it mostly revolves around streaming stuff. Now the boss is a completely different ballpark... I downright SUCK at it, mostly due to not having practiced it much, it'll probably get a lot smoother soon. Stage 5 has quite a few bits I tend to fuck up, I've gotten to larsa twice, only to die to her very first attack hahaha.

Overall I'm absolutely loving the game, from someone who mostly only played touhou before this is quite a welcome change :)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by moozooh »

The last attack of stage 3 boss is for fast reaction, yes. At high rank it makes more sense to bomb it, because it's genuinely difficult and risky to take on if you're on a good scoring run. Besides, you should be finishing it off with a shot as opposed to laser, so that the boss leaves ground gems (worth a ton) upon destruction.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Icarus »

I haven't played it seriously since April (London Meet) but this thread has made me put down Akai Katana Shin for a bit and give it a go.
331mil ALL on first go, a stupid death in the second half of st3, one after the lanterns in st5 (missed four of the bloody things as well), and two more on Larsa. Lx1 Bx2. A mix of safety play and scoring after the first death.
By god, st4 was fun though. +75mil after no-miss bonus, and I think around +17,000 added to main counter.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Noite »

moozooh wrote:The last attack of stage 3 boss is for fast reaction, yes. At high rank it makes more sense to bomb it, because it's genuinely difficult and risky to take on if you're on a good scoring run. Besides, you should be finishing it off with a shot as opposed to laser, so that the boss leaves ground gems (worth a ton) upon destruction.
Thanks for the tip, I had no idea about the shot versus laser difference on the boss! I mostly just follow the green=shot blue=laser tactic through the first two stages and most of the third, after that it's mainly survivability, as I'm bound to get over 100mil anyway for the two extends. Won't risk for score until I can consistently 1cc this (if that DOES happen that is haha)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by moozooh »

Futari Original is an easy clear, just keep at it and eventually you're bound to do it.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chaos Phoenixma »

If you're using Reco, I'd suggest bombing the stage 3 boss final attack. If you're using Palm Abnormal who is so much better than Reco Normal in every way, then the boss will die while the attack is still trivial.

And you also want to defeat the stage 4 midboss while its web is on screen, and with shot regardless of counter.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Noite »

Chaos Phoenixma wrote:If you're using Reco, I'd suggest bombing the stage 3 boss final attack. If you're using Palm Abnormal who is so much better than Reco Normal in every way, then the boss will die while the attack is still trivial.

And you also want to defeat the stage 4 midboss while its web is on screen, and with shot regardless of counter.
I've been using Reco normal because of the wide shot, but I might give the other characters a chance. Haven't played any of the others too much, Reco normal just kind of stuck right from the start, but maybe that's not really the best character for a first 1cc...
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Frenetic »

Aw yeah 1cc of Mushihimesama Futari 1.5 Original Mode GET! So stoked to get the 1cc before STGT'11 starts!

Hint: superplays are great to watch after getting the 1cc, but try watching replays online close to your current score (go on XBOX live, look at the hiscore list and download 1cc/ALL replays close to your current score) and pay attention to similar play styles on your tough spot patterns. They will give you ideas on dodging patterns/creating strategies at your current skill level. (shout out to AKRATEN for his much needed help!)

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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chacranajxy »

Got the game today and played a credit of it. Got to the fourth stage boss, so yeah, it's definitely easier than Ketsui, to say the least.

What really struck me, though, was just how fast-paced the game feels. It's probably the fastest Cave game I've ever played and I really love that about it. And the aesthetics are amazing. Really loving it so far.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by burgerkingdiamond »

Chacranajxy wrote:Got the game today and played a credit of it. Got to the fourth stage boss, so yeah, it's definitely easier than Ketsui, to say the least.

What really struck me, though, was just how fast-paced the game feels. It's probably the fastest Cave game I've ever played and I really love that about it. And the aesthetics are amazing. Really loving it so far.
I think that it's definitely CAVE's most beautiful game. I love the whole art style and all the giant Insects and bright colors. It's pretty awesome.
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1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Noite »

Right, so I finally made it to Larsa for the first time after going through 90% of the stage without dying or bombing (would've bombed a million times if I had said bombs though :/)
Reached her with no lives and no bombs, so it didn't take long for me to die miserably at the very end of the first pattern.

Thus far all I can say "WOW", this game is absolutely amazing! Loving the art, the soundtrack (Stage 5 is definitely one of my favourite songs from any game, got the soundtrack ordered already :D ), the endless rape (went to play imperishable night on hard after not picking up the game in over a year and almost 1LCed it, everything feels so slow in comparison, the raping has definitely improved my terrible shmup skills :D )

Being able to start practice on the bosses without having to clear the stage is a godsend, but the ability to download replays is by far the best feature I didn't expect, no more having to scavenge japanese sites for replays :)

Still veeeeery far away from a 1CC, but I'm having such a blast playing the game I couldn't care less about how long it takes! Ended up with 196M due to only being able to go for score on the first two stages, I have a hard enough time surviving the other ones :P
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Illyrian »

Man I remember the one 1cc i managed of 1.5.

I always would be dead by half way through stage 4 normally. Got to the st4 boss with no lives and no bombs left. From...somewhere...I don't know where I managed to do the stage 4 boss with no bombs. So from some place I didn't know existed I get all the way through stage 5 without bombing or anything, getting the 2nd extend and the 1up in the middle as well.

Long story short, I'd practiced larsa before, and got to her with 3 lives. I'm not sure nervous is a strong enough word to cover what I was feeling. So by the start of the 3rd phase, I've no extra lives and no bombs left. I'm dead. Doomed, on my best run ever by a country mile to fail right near the end.

And then somehow I got all the way through the hardest pattern in the game, somehow through blind luck dodged what I call the 'speed circles' and handled the last pattern perfectly.

As she died, I made a strange, high pitches squeaky sound I didn't know the human body could make. And my hands were shaking.

Good times.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Noite »

That's an amazing story :) I might be able to pull it off if I don't have any random deaths with bombs on stock, time to start practicing stage 5 and watching more replays :) Still have that deathbombing syndrome from touhou, it made things sooo much easier it did feel like cheating I'll admit :P
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chacranajxy »

Hmm... the difficulty level is clearly several notches higher than Daifukkatsu. I guess this really is a medium difficulty Cave game. I can't clear the fourth stage yet, but I am making progress. I haven't played any shooters since December, either, so I'm still sorta re-learning shmupping.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chaos Phoenixma »

Well, autobomb does make DFK probably the easiest Cave 1-all. A 2-all of DFK would is harder than this game on Original though.


And yeah, stage 4 is pretty much the bane of my runs. If I no miss no bomb the first 3 stages, I'll proceed to completely screw up stage 4, despite usually getting it perfect in training. And it's really pissing me off. My 270 million score was on an absolutely terrible run. But of course, I keep getting more absolutely terrible runs.


And there's still so much scoring stuff I don't know how to do at the moment. I've never gotten the first extend before the second midboss despite that being possible. And the lanterns. I always miss 2 or 3 of them, the one in the top right near the 1-up part, and some of the ones on the second backwards scrolling part. I just don't know how to get the lanterns with Palm Abnormal, or really at all without bombing, but of course bombing hurts both your multipliers and you don't get the points for the lanterns anyway.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by moozooh »

There's one thing I haven't realized until very recently, and it's of great importance in creating your personal approach to scoring: overall counter doesn't affect your score at all aside from Larsa phase destruction bonuses and the 70k rank cap (which you most likely aren't going to hit), at which point you just get like a million per second just for staying alive. So don't bother caring about increasing/maintaining it; stage counter is what matters. In this respect, milking bosses for more/larger gems is more important than not letting the overall counter drop, and is a substantial prerequisite to getting the extend before the midboss.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

Chaos Phoenixma wrote:Well, autobomb does make DFK probably the easiest Cave 1-all. A 2-all of DFK would is harder than this game on Original though.

Havne't played much of DFK yet. Would you still consider it easier if you are entering the hidden loop? Or if you are choosing Power instead of Strong or Bomb?

I've only played it on the Ios so far, but the 360 version is in the mail
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by moozooh »

DFK 1-ALL with Power style is roughly similar to Futari 1.5 Original. Hidden routes don't make much of a difference on the first loop.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

moozooh wrote:DFK 1-ALL with Power style is roughly similar to Futari 1.5 Original. Hidden routes don't make much of a difference on the first loop.
Aww thats too bad, I was hoping the game would get wicked on that hidden loop. Thats a pretty solid difficulty area for me, I still find Futari 1.5 to be challenging.

I was a little worried, because I played some DFK BL at the recent bay area shmupmeet, and it was balls-to-the-walls difficult. I couldn't believe the patterns they were throwing at me on stage 1

I think I may put down Futari BL and start working on some 1.5. All those damn scoring tricks in BL keep me dying in random spots that I shouldn't be, so I miss the 1cc
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Sapz »

Don't worry, it gets plenty hard in the second loop in any style. :)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chacranajxy »

Hmm... so right now, if I'm playing well (for me, at least), I can get through stage 3 losing only one life, and can get through stage 4 losing only one life. And if I could do that a little more regularly, I think I could smite this game since I'm quite competent at stage 5. Yeah...
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

So my buddy came over yesterday, and I took his iphone and played me some DFK. (since its in the mail, figured I'd give myself a teaser. Picked type A Bomb style, and got the 1cc on the first go. Not too tough, but it made me give Mushi another go.

It isn't 1.5, but I FINALLY managed to 1cc Black Label. I know, probably one of the easiest Cave 1ccs around, but I am still mega proud of it. All that Larsa practice paid off, as I was able to do her whole first form with no bombs (This is only the 3rd time I've ever got to her, and the first 2 were with no practice). So, I got my 2nd and 3rd 1ccs ever in the same day, and my first two Cave 1ccs. :D

I think I used about 5 bombs total, was left with no spare lives/bombs. I missed the 1up again too, which made me think I might not make it.

Damn I love this game, time to get good at some 1.5 now.

(BTW the score sucked, not even a high score for me, it was around 260mil)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Casper<3 »

dunpeal2064 wrote:
moozooh wrote:DFK 1-ALL with Power style is roughly similar to Futari 1.5 Original. Hidden routes don't make much of a difference on the first loop.
Aww thats too bad, I was hoping the game would get wicked on that hidden loop. Thats a pretty solid difficulty area for me, I still find Futari 1.5 to be challenging.
Ura route in stage 4 really kicks up the difficulty for me. Especially if I end up there sitting on no hypers.

Besides, if you want difficulty then get the black label DLC and play strong mode. We're talking almost Futari Ultra level 1 cock blocking here.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Rebel Ninja »

Sorry if this has been answered before but I had a quick look using the "search function" and I couldn't find the answer to my question. While playing "original 1.5" I am occasionally getting random freeze spikes that last around a second. They don’t last long but they can really ruin the flow of a level. The game itself is installed to the hard drive. I also have BL installed but wasn't it just that version which got freeze spikes?
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