DrTrouserPlank wrote:I don't know what magical format the practice you seem to be prescribing takes, but if I'm practicing levels for the umpteen hundredth time and I'm still dying because it boils down to patterns being too fast for me to dodge and there not being enough room to move, I don't see what else I can can do. Play the level again? done that. Sometimes I get through, sometimes I don't.
I'm still dying on patterns that I died on the first time I ever saw them, and it's not because I don't know the pattern. I've seen them enough times but it doesn't make any difference. If I am still dying it's because it's too fast or too tight, and what I find odd about this game is that patterns are relatively dense seeing as they move so fast you can't even see them sometimes.
What Icarus is getting at and you seem to be missing, I think, is that simply putting in the reps is all well and good, but it's far less useful than practice specifically designed for finding problems, and making plans and coping measures for said trouble spots.
Example 1: 4th midboss. I used to have a lot of trouble with an attack from the fourth midboss; it's a very fast spray of bullets which I tried to dodge on reaction but pretty much 'lucked' through whenever I managed it (which was less consistent than I'd liked). After looking for a consistent way through the attack in practice, it turned out to all be aimed, so simple tap-streaming would perfectly dodge the attack every time.
Example 2: 4th boss final attack. This is a very difficult attack no matter how you try it. After practice, I found a small improvement in my consistency and found that the attack became a lot easier if you tried your best to make only small movements keeping the lines from going all over the place - but to still use a bomb in a panic situation if I lost control.
Example 3: Stage 5 1up. There's a red ground dragon and a bunch of lanterns that can be shot for points just before this. The dragon has an abnormally high amount of health, and I found it extremely difficult to destroy all the lanterns, kill him off
and safely get the 1up. After practicing, I couldn't find a good way of doing it, so I decided to plant a bomb on the dragon as soon as he entered the screen and after destroying of the initially hittable lanterns, so I could still get all the lanterns with the shot for points. This gave me a lot more time after killing him earlier to get to the 1up, and had the side benefit of a much better timed bullet cancel. The fact that there was a bomb with the 1up meant that this was potentially a lossless strategy in an ideal run, which was another bonus.
That kind of thing.