I can't understand the success of TLOU/TLOU2, a boring film with minimal gameplay....but don't talk badly about it, they'll kick you out everywhere.Starfighter wrote: ↑Sun Sep 07, 2025 10:40 am I'm playing Battlefield 2042 and The Last Of Us 2 at the moment, and I'm starting to feel a bit of fatigue. BF2042 is so incredibly hectic and TLOU2 is such a long and cinematic adventure, I'm starting to feel the need to play something uncomplicated, almost mindless? And a shmup. (I still want to be challenged, but not by other players if that makes sense.)
What [not shmup] game are you playing now?
Re: What [not shmup] game are you playing now?
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Re: What [not shmup] game are you playing now?
I am playing Black Tiger.
Never heard of this until today but it's amazing. It's one of those games that really show the difference between forgiving and easy. The game has a lot of small things going on that make the game feel very approachable but it is still VERY difficult with funny cheap shots and super low survivability. Your attack range is also surprisingly generous and rather quick since it resets if it hits something. You also move pretty quick. He auto grabs poles and they're spaced perfectly so that you don't really have to sit and try to time everything. It keeps platforming from taking longer than it needs to in a game like this and (so far) keeps it down to obstacles to deal with enemies when you have limited movement. And things are VERY precise. Hit/hurtboxes are really tight it seems. You have a bit of a pause before your barbarian releases poles at the bottom letting you position more accurately if something needs to be accounted for while mounted. You fall off a ledge, you go straight down. And a nice limited jump that interacts perfectly with terrain to avoid "shin bumps" that just kill you because god forbid you're off by a pixel. I'm getting my ASS beat, but it's never frustrating.
I like how the shop works in this kind of like what I remember of GunSmoke where it's very specific, one time NPC's and they must be found/remembered. I think it's more interesting here since it's up to you when you want to reach them within the constraint of the timer. So it's a nice little bit of routing with your collection of Zenny (which I learned this game is where that currency name comes from :P). And this plays into dungeons which are a place to get more money but death inside of them, locks them off the rest of the stage allowing for more risk before you decide to visit your shop.
I think I'll actually really put in an effort to clear this. I'm having a shit ton of fun.
Never heard of this until today but it's amazing. It's one of those games that really show the difference between forgiving and easy. The game has a lot of small things going on that make the game feel very approachable but it is still VERY difficult with funny cheap shots and super low survivability. Your attack range is also surprisingly generous and rather quick since it resets if it hits something. You also move pretty quick. He auto grabs poles and they're spaced perfectly so that you don't really have to sit and try to time everything. It keeps platforming from taking longer than it needs to in a game like this and (so far) keeps it down to obstacles to deal with enemies when you have limited movement. And things are VERY precise. Hit/hurtboxes are really tight it seems. You have a bit of a pause before your barbarian releases poles at the bottom letting you position more accurately if something needs to be accounted for while mounted. You fall off a ledge, you go straight down. And a nice limited jump that interacts perfectly with terrain to avoid "shin bumps" that just kill you because god forbid you're off by a pixel. I'm getting my ASS beat, but it's never frustrating.
I like how the shop works in this kind of like what I remember of GunSmoke where it's very specific, one time NPC's and they must be found/remembered. I think it's more interesting here since it's up to you when you want to reach them within the constraint of the timer. So it's a nice little bit of routing with your collection of Zenny (which I learned this game is where that currency name comes from :P). And this plays into dungeons which are a place to get more money but death inside of them, locks them off the rest of the stage allowing for more risk before you decide to visit your shop.
I think I'll actually really put in an effort to clear this. I'm having a shit ton of fun.