Ketsui X and Daioujou Black Label X - Ports for Xbox 360
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evil_ash_xero
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I never played the PCB of Mushi, but I could tell the PS2 one looked terrible.
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Special World
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I agree about the Mushi port. I never played the arcade version either but the PS2 version was so damned washed out looking.
And BLEX better look better than the PS2 version, at this point I'm not even sure why I'm fucking buying it.
And BLEX better look better than the PS2 version, at this point I'm not even sure why I'm fucking buying it.
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EOJ
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Simple: you can't play Black Label on the PS2 version.Special World wrote: And BLEX better look better than the PS2 version, at this point I'm not even sure why I'm fucking buying it.
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ncp
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Black label is too good. There's a ton of minor changes (and one major change: the hypers) that just make the game play so much more enjoyable. I broke my white label score by almost 30mil on my second ever credit of black label 
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2dvertical
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Are there any screengrabs comparing the graphics between the ps2 and xbox360 version of ddp?
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Shelcoof
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I own both versions and I personally find the 360 version looks much better than the PS2 version.
My HDTV settings are both configured the exact same way for both PS2 and Xbox 360 both using component cables. (JP 360 only has component no HDMI).
PS2 is soo damn pixelated while the 360 is a lot cleaner and smoother. I personally thought the 360 version looked better.
My HDTV settings are both configured the exact same way for both PS2 and Xbox 360 both using component cables. (JP 360 only has component no HDMI).
PS2 is soo damn pixelated while the 360 is a lot cleaner and smoother. I personally thought the 360 version looked better.
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ncp
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Are you turning off smoothing on the PS2 version? PS2 version looks perfect.
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DC906270
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
hardly any difference as far as my eyes can tell, comparing from memory my ps2 connected to a sony crt by rgb, and the 360 vers. connected to a sony 1080p lcd by HDMI. looks nigh on the same.Are there any screengrabs comparing the graphics between the ps2 and xbox360 version of ddp?
Last edited by DC906270 on Sun Jan 17, 2010 10:29 pm, edited 1 time in total.
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Phellan Wolf
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Any news or rumors on what will be included in the LE of Ketsui??
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Shelcoof
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I leave it on default. But I'll take a look at it now just to make sure.ncp wrote:Are you turning off smoothing on the PS2 version? PS2 version looks perfect.
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msm
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
yeah on a HDTV (assuming it's not a HD CRT?) the 360 version should look better even if they are both over component the 360 is capable of outputting higher resolutions which work better with a HDTV (probably because the xbox will do the scaling better than the tv). on a CRT the ps2 version looks spot onShelcoof wrote:I own both versions and I personally find the 360 version looks much better than the PS2 version.
My HDTV settings are both configured the exact same way for both PS2 and Xbox 360 both using component cables. (JP 360 only has component no HDMI).
PS2 is soo damn pixelated while the 360 is a lot cleaner and smoother. I personally thought the 360 version looked better.
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GaijinPunch
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
The PS2 version will always be a better representation of the PCB. If you don't have a low res monitor though, the 360 version will likely be smoothed better, but will never be any match if you're using the games native display.DC906270 wrote: hardly any difference as far as my eyes can tell, comparing from memory my ps2 connected to a sony crt by rgb, and the 360 vers. connected to a sony 1080p lcd by HDMI. looks nigh on the same.
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Animaitor
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
By "looking better" I guess you guys are comparing the PS2 and 360 versions to the arcade one. Since the PCB works on a CRT by default, you will get scanlines. Unless you use an XRGB for the console port while connected to a HDTV or LCD you are missing a lot.
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Udderdude
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
The 360 port is more like smear-o-vision than smoothed. :/
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bcass
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
That's an exageration. I have the PS2 and 360 ports, and I haven't noticed any significant difference when playing both on a CRT using RGB Scart.
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Udderdude
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I've seen the 360 port on an XM-29 over VGA cable, and it does in fact look awful. Sorry, it just does.bcass wrote:That's an exageration. I have the PS2 and 360 ports, and I haven't noticed any significant difference when playing both on a CRT using RGB Scart.
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EOJ
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
VGA and RGB are quite different. VGA outputs 480p or higher, for starters, which will make the game look quite blocky on a monitor. RGB on the X360 outputs 480i which VGA cannot do.
I've played the X360 port and the PS2 port through RGB on the same monitor, and of course the PS2 port looks better (it's outputting 240p!), but the X360 port is acceptable (w/ smoothing OFF) unless you can't live without scanlines. Looks the same as Deathsmiles or Raiden Fighters Aces or any other port that outputs 480i with no smoothing on.
I put up with the slightly lesser graphic quality of the X360 port on a CRT because it contains Black Label, which is pure awesomeness.
I've played the X360 port and the PS2 port through RGB on the same monitor, and of course the PS2 port looks better (it's outputting 240p!), but the X360 port is acceptable (w/ smoothing OFF) unless you can't live without scanlines. Looks the same as Deathsmiles or Raiden Fighters Aces or any other port that outputs 480i with no smoothing on.
I put up with the slightly lesser graphic quality of the X360 port on a CRT because it contains Black Label, which is pure awesomeness.
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evil_ash_xero
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
With all these cables and tv types, it seems no one can get a clear answer what looks good. Hell, someone tried to convince me that DS arcade looked "great" on a CRT. Insanity!
On my CRT tv(using component cables through a Color Stream Toshiba), the 360 port looks a bit smoothed out. If you have the "smooth" filter turned on, then it will make it looked blurred. It does not look blurred with it off, just a little less detailed.
It also seems a bit darker too.
On my CRT tv(using component cables through a Color Stream Toshiba), the 360 port looks a bit smoothed out. If you have the "smooth" filter turned on, then it will make it looked blurred. It does not look blurred with it off, just a little less detailed.
It also seems a bit darker too.
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EOJ
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
It looks "great" compared to how it looks on an LCD.evil_ash_xero wrote:Hell, someone tried to convince me that DS arcade looked "great" on a CRT.
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Animaitor
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
EOJ wrote:
It looks "great" compared to how it looks on an LCD.
...without XRGB on the mix. Really, people with LCD or HDTVs trying to play games that output 240p should get an XRGB!!
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EOJ
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
No X360 game outputs 240p.
But you're right about XRGB. Unfortunately it's expensive and most people don't know much about it, let alone where to buy one.
But you're right about XRGB. Unfortunately it's expensive and most people don't know much about it, let alone where to buy one.
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evil_ash_xero
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I attempted to play PS2 games on an HDTV and almost vomited. So, I ordered my XRGB3 a couple days back. It's sinful that these new televisions butcher almost every system but two.
Let me rephrase that..LCD television. I had an RCA 1080i CRT that everything from PS2 to PS3 looked phenomenal on. Hell, even Saturn didn't look that bad. Just a little blurry. Too bad the tube went bad.
Let me rephrase that..LCD television. I had an RCA 1080i CRT that everything from PS2 to PS3 looked phenomenal on. Hell, even Saturn didn't look that bad. Just a little blurry. Too bad the tube went bad.
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Special World
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
How did I not know that Ketsui has been up for pre-order for like... forever?
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Shelcoof
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Just compared the two versions of DOJ and I didn't see much of a difference really.
Well there are differences but I don't care lol
Well there are differences but I don't care lol
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Phellan Wolf
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Any chances thtat 5pb re-release the game again with the patch in, in physical format of course.
Because I am looking for the game on ebay, but it is quite expensive, and you can find it in Akiba between 3000-4000 yens used, but I don't live in japan, damn
Because I am looking for the game on ebay, but it is quite expensive, and you can find it in Akiba between 3000-4000 yens used, but I don't live in japan, damn
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Animaitor
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
For PS2, PSOne, Saturn, Mega Drive, PCE, SNES, NES, etc. will be fine as long as the game outputs 240p. But you are correct, for the 360 (and Dreamcast) Extron Emotia + XRGB will do the trick.EOJ wrote:No X360 game outputs 240p.
But you're right about XRGB. Unfortunately it's expensive and most people don't know much about it, let alone where to buy one.
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gray117
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Doubt it. Wouldn't have thought it would be worth their while re-mastering this disc; there is only a limited market for it in the first place. Secondly, I doubt microsoft would want the publicity taint of a broken cert/approval/disc process related to their console. Thirdly no one will want to bother about possibly redeeming original owners or the fallout from that. You never know though... maybe a limited edition?Phellan Wolf wrote:Any chances thtat 5pb re-release the game again with the patch in, in physical format of course.
Because I am looking for the game on ebay, but it is quite expensive, and you can find it in Akiba between 3000-4000 yens used, but I don't live in japan, damn
...doubt any re-release though - the patch will probably just close a bug fix issue [or several] and that will be that...
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Udderdude
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Seeing as they were caught red-handed with Arika's code on there, I really doubt it. They likely gave up all distribution rights by now.Phellan Wolf wrote:Any chances thtat 5pb re-release the game again with the patch in, in physical format of course.
Because I am looking for the game on ebay, but it is quite expensive, and you can find it in Akiba between 3000-4000 yens used, but I don't live in japan, damn
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Phellan Wolf
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I see so I'd better hurry up before it increases in value in the black market.Udderdude wrote:Seeing as they were caught red-handed with Arika's code on there, I really doubt it. They likely gave up all distribution rights by now.Phellan Wolf wrote:Any chances thtat 5pb re-release the game again with the patch in, in physical format of course.
Because I am looking for the game on ebay, but it is quite expensive, and you can find it in Akiba between 3000-4000 yens used, but I don't live in japan, damn
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dmauro
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Dreamcast is capable of 240p. LinkAnimaitor wrote:for the 360 (and Dreamcast) Extron Emotia + XRGB will do the trick.