As stated earlier: the NeoGeo was an arcade platform and as such catered to the more immediate tastes of the arcade market.charlie chong wrote:the neo geo library is good(especially for such a small amount of titles) but i hardly think it compares to the range of games that megadrive provides playability wise.
the fact the neo never pulled off a truly great sidescrolling beat em up is a complete travesty.they had the perfect hardware to pull it off but never got above average.
even most of the one on one fighting games are meant to be too broken for expert tournament style play though i find them a lot of fun.
I do not think that this entails that the level of craftmanship can be discounted on the NeoGeo though - some of the very best examples of 2D animation and artwork is found on the NeoGeo - a darn site more so than the MD, PCE and the SNES.
I think that we can largely blame SFII for the shift that it caused; something like 60-70% of all NeoGeo games are fighters with very few brawlers, shmups and platformers. If only SFII had not have appeared when it did we might have seen more in the other genres.
To me Last-Resort is very like R-Type - just more polished with better music and artwork.