Lander wrote: ↑Tue Dec 24, 2024 5:49 pm
Steven wrote: ↑Tue Dec 24, 2024 3:19 pm
Symphonia and the Gamecube have exactly the same thing going, honestly...
Yeah, it gets a few bonus points for existing before the
omg two worlds twist played itself out, but didn't seem particularly outstanding when I got around to it.
Symphonia is... serviceable, provided you don't have almost any other game in the series. If you do, I can't think of many reasons to choose Symphonia, but it probably does have better difficulty and game balance than most of the subsequent 3D games.
What stands out to me is how like half of the game is identical to 70% of Phantasia, where you take your summoner on a world tour to beat up some elemental spirits to get to use them in battle. Of course, Klarth gets a much better deal because he doesn't have to be in overlimit to summon them, which is annoying to do in Symphonia because the game's design is pretty clumsy. Eternia has the two worlds thing several years before Symphonia existed, so even that's not new to the series.
Still, I have been considering replaying it recently. I left my Gamecube copy in the USA and the PC version is region locked and not available in Japan because Scamco is stupid, so I decided to search for my PS2 copy a few days ago. I failed to find it, but I did find Phantasia (PS1), Phantasia (PSP), Phantasia (PSP again), Radiant Mythology 2, and WAIT WHAT I BOUGHT RADIANT MYTHOLOGY 3???? I don't remember doing that, but apparently I did because here it is! Anyway, I might go find a PS4 copy of Symphonia because I don't feel like finding my Wii and a Gamecube copy and I don't like emulation, especially when I have real hardware that I'm too lazy to go dig out. There's a ton of PS4 and Switch copies at a Book Off by my house, or at least there used to be.
Lander wrote: ↑Tue Dec 24, 2024 5:49 pm
Steven wrote: ↑Tue Dec 24, 2024 3:19 pm
I'll take that cast over the pile of cheap particle board that Vesperia calls its cast, Yuri excepted, and even he's... well, secretly an edgelord, not that there's anything wrong with that. At least he takes the initiative, and it's always super cool and highly irregular to see a rather competent main dude giving most of the battle tutorials instead of being lectured about those mechanics by someone more experienced for once.
At least Graces is on the short side for this series, so if you don't like the characters, the trip won't last long, especially if you decide not to play the f part (or play the Wii version... why though?). At least, I think it is. It's been over a decade, so maybe I'm wrong and it's really long, and Tempest and Destiny remake are definitely the super short ones. It's going to be kind of sad to replay the game knowing that Inomata-sensei died earlier this year, though.
Malik and Pascal are fun, at least; each an opposing step-or-two beyond the grounded / wacky overton window that the rest of the cast exist in. Malik's
exasperated oyaji schtick leans a bit toward the self-aware
isn't this (thing we're doing anyway) silly?, but he still makes a likeable audience stand-in.
And I remember Graces as pretty long, though that's including the expansion - somewhere in the region of Legendia's three-arc structure.
Yeah, Pascal was good. Like Yuri, it's too bad that she isn't in a better game, but at least in this case Graces has one of the best battle systems in the series, so it's less of an issue. If the story wasn't... what it is, most of the characters more interesting, and the world map not a series of empty hallways, Graces would probably be one of the best games in the series, but as it is it's still probably elevated above the series average by the battle system, which is worth experiencing because it's so good.
Legendia is super long. Too bad they never finished the game. Hell,
I never finished the game! I am so close, too. I have like one or two more character stories to go and then I'm done. I really don't like the character stories, as they are poorly paced and feel like filler tacked onto the end of the real game just to make it longer for some reason, which is why I dropped the game. Maybe I'm the only one who feels this way, but maybe not.
Lander wrote: ↑Tue Dec 24, 2024 5:49 pmHow is Rebirth, by the way? Always wondered about that one, but didn't want to play it with a localization guide.
It's good. One of the best battle systems in the series along with PS2 Destiny. Its story consists of... well, racism again for the second game in a row, but done in a more serious manner than Symphonia ever did it, and of course
クレアアアアアアアアアア, which is why we
really play the game.
You can tell that it was made by the Destiny 2 dev team not just because it plays like one of their games but also because the sprites are really good. At the point in time when the game was made, nobody aside from the recently bankrupt SNK cared about sprites anymore, but Scamco had some good pixel artists. Not Irem/Toaplan/Seibu/Raizing/Nazca level because nobody is, but still good. Animation frames are sparse outside of battle, but it works.
It is really sad that so few of the Team Destiny games made it out of Japan, as that team was clearly the better of the two Tales dev teams and it shows. They made a bunch of legendary games while Team Symphonia made Abyss, which is one of the best games in the series, and some other passable but mediocre stuff. Oh well.
Sima Tuna wrote: ↑Tue Dec 24, 2024 7:07 pm
I like the story of Symphonia. Lloyd and Collette are somewhat annoying as characters, but Genis is an interesting video game racist and the racial themes in general are kinda awesome. How many video games will just show an old lady being full-on whipped to death, triple-tag-team style, by concentration camp guards? I don't care who you are, but the fact they were able to show it is sweet. That was on a nintendo console too. Kratos, Sheena, Genis, Presea are all interesting characters. And for a game about video game racism, it doesn't shy away from depicting all forms of video game racism. How many times will you hear "inferior beings" when YOU play? The world may never know...
I've always said that the fantasy/game space is a perfect place to talk about harsh, uncomfortable topics by removing them a step from the real world. But I want a game to commit to the bit if they do go that route. I think Symphonia does.
Check out Rebirth, like I mentioned above. Worth playing for the cool and almost unique battle system, too! Tempest has a similar battle system, but let's try to forget about that one.