Voultar wrote:
Did these switches pop mid-game? Or did they pop when the PCB was powered?
Several users reported that it popped out after some time, not instantly. So far only one IC blown, the others just died and shorted / loaded -2.5V power rail.
Voultar wrote:
Does the Windy City Gaming S.G. have protection diodes or any kind of protection on there? The same question can be asked for the GSCART switch, too.
There is nothing before multiplexer, different multiplexers are used in gscartsw v3.4 and gscartsw_lite, v3.4 ones clamp -2.5V..+2.5V range and lite -5V..+5V range. Lite has sync 600OHm resistor after the multiplexer for additional protection. I had both v3.4 and lite switches for repair from the same Windy City supergun.
Voultar wrote:
The best thing to do would be to put that Super Gun on an oscilloscope and measure the ramp-up on power-on. I'd capture plots of each rail, both with a PCB and w/o.
Fully agree, that's the proper way of doing it.
Voultar wrote:
^ It could be violating the maximum power specifications of whatever SuperG is stuffing those switches with.
I supply these power supplies
https://www.digikey.com/product-detail/ ... ND/5023722
Maximum switch consumption is less than 100mA, couple of owners are using +5V from switch to power additional devices.
cdamm wrote:
A lot of our customers use the supergun directly on the xrgb and ossc and none of them have blown. Otherwise we would have received massive complaints by now and addressed this issue a long time ago.
I can say the same about gscartsw, but this kind of comparison is not productive.
cdamm wrote:superg- is your audio switcher only rated for line level?
If by line level you mean standard SCART stereo audio level: 0.40 mVrms, > 47K ohms then yes. Similar multiplexers are used for audio (-2.5V..+2.5V for v3.4 and -5V..+5V for lite), I guess if it's in that range it's all good. If it's amplified - it's a problem. Actually this could be the case because all multiplexers are on the same power rail so it can easily damage other components.