I've compared the two and my current wip is a little brighter a tad more vivid, but they are virtually identical hue-wise. One thing I found interesting is both our captures agree on the flesh tones, whereas they seem pulled more towards yellow on the NES Classic.Tatsuya79 wrote:Same here: I prefer the untouched olive / no bum in saturation way.
But you're going to end with something so close to NESCAP that it's perhaps best to keep it the way it is now for diversity.
NESRGB New Firmware Palette Updates:
Re: NESRGB New Firmware Palette Updates:
Re: NESRGB New Firmware Palette Updates:
I think there will always be two fronts. Finaly it is your decisionFBX wrote:It's interesting because when I first started this project, everyone whined about those olive colors. "Eww Mario's got a green mustache" and "What's with Metroid's title screen having that green tint on the ground?". People swore the raw capture hue just didn't look right, but now that there's confirmation from both the NES Classic and RGBSources own direct capture, it seems everyone is okay with it now?austin532 wrote:+1 for 100% raw capture palette. No saturation adjustments, no slight color corrections, no nothing. If that is how Nintendo intended it to be when they originally designed the NES, then that is how it shall be done. Honestly how many other games use that olive color anyway? It can't be much.
I doesn't matter any way you did a great job!
Re: NESRGB New Firmware Palette Updates:
Corrected browns look better to me.
Re: NESRGB New Firmware Palette Updates:
Why not release two versions. One with corrected browns and one that's accurate.
I'm thinking about getting an RGB mod for christmas and my current favorites for the palettes would be: NESCAP, Unsaturated WIP with corrected browns, Hybrid
Edit: I realized that there's no way to make your own palette selection.
I'm thinking about getting an RGB mod for christmas and my current favorites for the palettes would be: NESCAP, Unsaturated WIP with corrected browns, Hybrid
Edit: I realized that there's no way to make your own palette selection.
Last edited by blizzz on Mon Nov 14, 2016 7:32 pm, edited 1 time in total.
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FinalBaton
- Posts: 4461
- Joined: Sun Mar 08, 2015 10:38 pm
- Location: Québec City
Re: NESRGB New Firmware Palette Updates:
I think Unsaturated V6 looks better than Unsaturated Final.
Is V6 the one that's on the latest firmware update? That's the one I'm interested in
Is V6 the one that's on the latest firmware update? That's the one I'm interested in
-FM Synth & Black Metal-
Re: NESRGB New Firmware Palette Updates:
Because he has to pay Tim a nice chunk of change for each palette update. I think...blizzz wrote:Why not release two versions. One with corrected browns and one that's accurate.
If not than I would also prefer two different palettes.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Re: NESRGB New Firmware Palette Updates:
Funnily enough I was thinking last night about offering both versions. The new wip looks virtually identical to NESCAP, but just a slight hair more vivid. Here's a side-by-side look at the two on Contra's title screen (NESCAP left, Nostalgia right):
As you can see, the hues came out identically, but mine is just a hair more vivid (which I don't mind at all). FYI the Framemeister color settings for this ended up being 24-5-0-24, A/D 128, RGB set to Auto (to force YPbPr output), range set to full.
At any rate, I'm going to call the two offerings "Nostalgia" and "Nostalgia-Gold" to denote the difference between raw and corrected olive colors.
So the two firmwares I'm looking at would be:
PC-10 >>> Nostalgia >>> Nostalgia-Gold
PC-10 >>> NES Classic >>> Unsaturated-Final
That would cover everyone's bases I think.
As you can see, the hues came out identically, but mine is just a hair more vivid (which I don't mind at all). FYI the Framemeister color settings for this ended up being 24-5-0-24, A/D 128, RGB set to Auto (to force YPbPr output), range set to full.
At any rate, I'm going to call the two offerings "Nostalgia" and "Nostalgia-Gold" to denote the difference between raw and corrected olive colors.
So the two firmwares I'm looking at would be:
PC-10 >>> Nostalgia >>> Nostalgia-Gold
PC-10 >>> NES Classic >>> Unsaturated-Final
That would cover everyone's bases I think.
Re: NESRGB New Firmware Palette Updates:
So what's the difference between Nostalgia Gold and Unsaturated Final if they both have the corrected olive color?
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Re: NESRGB New Firmware Palette Updates:
Imo a perfect palette selection would be:
But from what I understand, the first option (PC-10, Nostalgia, Nostalgia-Gold) is basically what I want, right?
- Accurate interpretation of the composite colors
- "Optimized" version of the composite colors (corrected olives)
- Vivid palette with blue sky in Mario etc
But from what I understand, the first option (PC-10, Nostalgia, Nostalgia-Gold) is basically what I want, right?
Re: NESRGB New Firmware Palette Updates:
Unsaturated-Final is two notches more intense in saturation, which got a few complaints about looking a little too saturated. Nostalgia was made in response to that, and is designed to be more a 'neutral' capture.blizzz wrote:
I'm also a bit confused about the difference between Nostalgia Gold and Unsaturated Final.
Here's the difference between the two again:
Re: NESRGB New Firmware Palette Updates:
I loose track of the different kind of palettes
IMO A raw one and a little bit more vivid one like the Hybrid would be great.
IMO A raw one and a little bit more vivid one like the Hybrid would be great.
Re: NESRGB New Firmware Palette Updates:
Are those color settings Brightness, Gamma, Black, and Saturation? I only ask, because I can only modify Brightness, Gamma, and Black. Saturation is grayed out.FBX wrote:FYI the Framemeister color settings for this ended up being 24-5-0-24, A/D 128, RGB set to Auto (to force YPbPr output), range set to full.
Re: NESRGB New Firmware Palette Updates:
I personally prefer the corrected olive colors.
But if you end up going for pure raw, I think my best bet is to stay on the Unsaturated-V6 palette then?
Or is it also possible to replace another palette with one of yours, so that I could switch between;
Unsaturated-V6 (with corrected colors) -> Unsaturated-WIP (with raw colors) -> Playchoice 10
But if you end up going for pure raw, I think my best bet is to stay on the Unsaturated-V6 palette then?
Or is it also possible to replace another palette with one of yours, so that I could switch between;
Unsaturated-V6 (with corrected colors) -> Unsaturated-WIP (with raw colors) -> Playchoice 10
Re: NESRGB New Firmware Palette Updates:
So when testing out different games I noticed something interesting. There is a huge difference in the background of Woodman's stage. It appears greenish with NESCAP and brownish with Unsaturated Final.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
Re: NESRGB New Firmware Palette Updates:
We've already discussed this. It's the dark olive correction, which is in both Unsaturated-Final and Nostalgia-Gold. Nostalgia sports the unmodified color. Here's the comparison between the two:austin532 wrote:So when testing out different games I noticed something interesting. There is a huge difference in the background of Woodman's stage. It appears greenish with NESCAP and brownish with Unsaturated Final.
Re: NESRGB New Firmware Palette Updates:
Because you're trying to adjust it from an RGB input. Try it via the Video input on the front. Remember that the NES can only do composite video.jdawg131 wrote:Are those color settings Brightness, Gamma, Black, and Saturation? I only ask, because I can only modify Brightness, Gamma, and Black. Saturation is grayed out.FBX wrote:FYI the Framemeister color settings for this ended up being 24-5-0-24, A/D 128, RGB set to Auto (to force YPbPr output), range set to full.
Re: NESRGB New Firmware Palette Updates:
My suggestion would be: Nostalgia + Nostalgia-Gold + Hybrid
About the other palettes:
PC-10: The over-saturated yellow makes it look very unappealing to me.
FCUX (improved): Not bad for a very vivid option, but it's just a bit too far. Hybrid is a better compromise between the colorful emulator look and the original.
NES Classic: Looks a bit darker and more yellowish than Nostalgia-Gold. Nostalgia-Gold looks more consistent to me.
Unsaturated-Final: Saturation wise this seems to be quite similar to Hybrid, but color wise it's just a more intense Nostalgia-Gold. Hybrid has the slightly "fixed" blue sky in Mario and since this set already has Nostalgia-Gold I think Hybrid is the better choice.
If you're making a second option then I'd go with PC-10 + Nostalgia + Unsaturated-Final.
About the other palettes:
PC-10: The over-saturated yellow makes it look very unappealing to me.
FCUX (improved): Not bad for a very vivid option, but it's just a bit too far. Hybrid is a better compromise between the colorful emulator look and the original.
NES Classic: Looks a bit darker and more yellowish than Nostalgia-Gold. Nostalgia-Gold looks more consistent to me.
Unsaturated-Final: Saturation wise this seems to be quite similar to Hybrid, but color wise it's just a more intense Nostalgia-Gold. Hybrid has the slightly "fixed" blue sky in Mario and since this set already has Nostalgia-Gold I think Hybrid is the better choice.
If you're making a second option then I'd go with PC-10 + Nostalgia + Unsaturated-Final.
Re: NESRGB New Firmware Palette Updates:
Nostalgia + Nostalgia-Gold + Hybrid
+1
Never used PC-10 so far.
+1
Never used PC-10 so far.
Re: NESRGB New Firmware Palette Updates:
In thinking on it myself, Nostalgia-gold seems redundant. Unsaturated-Final already fills the eye-candy niche, so I might as well stick with it.
So maybe something like the following offerings:
PC-10 >>> Nostalgia >>> Unsaturated-Final
NES Classic >>> Nostalgia >>> Unsaturated-Final
All bases are covered, and people can simply choose whether they want the PC-10 palette or NES Classic. Speaking of which, my NES Classic will arriving this evening. I can hardly wait to dig into that sucker's palette, although I have noticed from RGBSource's direct capture of it that the noise mask adds in about a 20 to 25 point grey wash on all hues. For example, the dark green that should be 0-70-0 ends up being 24-68-24. That's kind of
So maybe something like the following offerings:
PC-10 >>> Nostalgia >>> Unsaturated-Final
NES Classic >>> Nostalgia >>> Unsaturated-Final
All bases are covered, and people can simply choose whether they want the PC-10 palette or NES Classic. Speaking of which, my NES Classic will arriving this evening. I can hardly wait to dig into that sucker's palette, although I have noticed from RGBSource's direct capture of it that the noise mask adds in about a 20 to 25 point grey wash on all hues. For example, the dark green that should be 0-70-0 ends up being 24-68-24. That's kind of
Re: NESRGB New Firmware Palette Updates:
Is there an easy way generating the POF file by self with individual palettes?
Or is only etim able to generate the file?
Or is only etim able to generate the file?
Re: NESRGB New Firmware Palette Updates:
I trust you guys will do the best job.
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Triple Lei
- Posts: 377
- Joined: Fri Apr 01, 2005 8:17 am
Re: NESRGB New Firmware Palette Updates:
Gee, I wanted the two official ones:
- PC-10
- NES Classic
- the latest "uncorrected" palette
Re: NESRGB New Firmware Palette Updates:
You really want PC-10?Triple Lei wrote:Gee, I wanted the two official ones:
On a side note, I just ordered some of those NESRGB JTAG Adapters from OSH Park. Had I known they were that cheap ($2.40 for three shipped!) I would've made an account there much sooner.
- PC-10
- NES Classic
- the latest "uncorrected" palette
If I can talk/pay Tim into, I'll ask if he would do 3 firmware options to cover everyone.
Anyway, I'll write back in the morning with progress on the NES Classic (due to arrive this evening). I've got a raid night in Warcraft (yeah I know I got suckered back into it), so it will take me until morning to get something cohesive going.
Re: NESRGB New Firmware Palette Updates:
Jebus christ. Thanx for the tips Triple Lei! I ordered aswell... $2.40 for 3 shipped to sweden.. yay. not sure why I needed three tho. but oh well, the more the merrier right?Triple Lei wrote:Gee, I wanted the two official ones:
On a side note, I just ordered some of those NESRGB JTAG Adapters from OSH Park. Had I known they were that cheap ($2.40 for three shipped!) I would've made an account there much sooner.
- PC-10
- NES Classic
- the latest "uncorrected" palette
Personally, I can be without the PC-10, now that u guys made these new wonderful palettes!
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thebeautifulones
- Posts: 41
- Joined: Thu Jul 03, 2014 6:03 am
Re: NESRGB New Firmware Palette Updates:
My vote:
PC-10
Classic NES
Unsaturated Final
Thanks for all the hard work, FBX.
PC-10
Classic NES
Unsaturated Final
Thanks for all the hard work, FBX.
Re: NESRGB New Firmware Palette Updates:
So both the NESCAP and Unsaturated V6 are raw captures but they are different with the olive color. Which one is correct?
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600
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nakedarthur
- Posts: 218
- Joined: Tue Jul 21, 2015 8:20 pm
Re: NESRGB New Firmware Palette Updates:
Sorry, might be a dumb question but do the OSH Jtag adapters come populated with the connector and pins or do you have to do that yourself?
Last edited by nakedarthur on Thu Nov 17, 2016 2:39 am, edited 1 time in total.
Re: NESRGB New Firmware Palette Updates:
The greenish brown of Nescap (and Nostalgia) is similar to what the NES delivered.austin532 wrote:So both the NESCAP and Unsaturated V6 are raw captures but they are different with the olive color. Which one is correct?
The brown with less green / more red of Unsaturated is the "ideal color" that should be right between those two tints in the palette that are dark green and dark brown.
But that's different from the real NES.
Re: NESRGB New Firmware Palette Updates:
Update:
NES Classic arrived and I've already been hard at work capturing gameplay to rip the palette. I was pleasantly surprised to find that the colors are not washed out at all in Pixel Perfect mode, and I'm getting vibrant and beautiful colors thus far! I don't know why RGBSource's rip came out so grey-washed, because that's not showing up at all on my end. Perhaps he ripped from a different screen mode like CRT?
At any rate, here's a teaser wip of stage 2 in Castlevania from the NES Classic:
I'll be back at it all through the night after raid.
NES Classic arrived and I've already been hard at work capturing gameplay to rip the palette. I was pleasantly surprised to find that the colors are not washed out at all in Pixel Perfect mode, and I'm getting vibrant and beautiful colors thus far! I don't know why RGBSource's rip came out so grey-washed, because that's not showing up at all on my end. Perhaps he ripped from a different screen mode like CRT?
At any rate, here's a teaser wip of stage 2 in Castlevania from the NES Classic:
I'll be back at it all through the night after raid.
Re: NESRGB New Firmware Palette Updates:
FBX, do you have the Nostalgia palette ready for download yet? I'd like to compare it to NESCAP.
Framemeister 240p scanline settings: http://shmups.system11.org/viewtopic.ph ... start=9600