GD: Armed Police Batrider

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Icarus
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Post by Icarus »

Limbrooke wrote:I see in MAME history that one way to gain an extend is to miss 3 full bomb items. Now I know in Zenobia(sp) City there are those 2 trucks, which if you destroy the cab before it opens up for turrets can be accounted for a full stock each but I don't know where else you could possibly find another one.
Airport - trucks x2 at start (destroy truck cabs before trailer opens)
Highway - yellow hovertank (destroy as it stops moving at end of tunnel before Rivals)
Z.City - green tanks x3 (destroy large turret, 2x small turrets and 2x treads before body)
Building - flame turrets x15ish (destroy just as they start to fire)
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99pence
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Post by 99pence »

When I've just lost a ship then picked up one option or shot item after missing three before I lost the ship then I get a special power up. Which is a bit unfair as it supposedly puts up rank. How can I stop that from happening?

Also I've played a couple of times and I'm sure on level 1 after collecting the 1st option power up it has given me a special power up.

I need to sift through more threads, maybe I've missed some definitive rank information.
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99pence
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Post by 99pence »

For a while now I've been getting to about mid level 3 on normal mode, trying to pick up the medals and just pick up the options power ups to try not to push the rank up. Then I tried Carpet so I quickly got the medals up to 10,000 then I noticed the rank had gone crazy. So now after a couple of goes of avoiding the medals but powering the ship right up I got to the final boss of normal mode. Powering up the ship seemed to make hardly any difference to the rank.



What does bomb exploit mean?
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cigsthecat
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Post by cigsthecat »

In what context? This game has a ton of "bomb exploits."
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99pence
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Post by 99pence »

I was reading this in another thread:

"I have the Korean version too. The only complaint I have is that extends work like in Garegga, ie. not dropped by enemies like in the JPN version. Is there a way to change this? The manual doesn't mention it..."

"Hey, that means you can bomb exploit."

I don't know what this means in relation to not having dropped extends.


When you bomb to reveal medals is that a 'bomb exploit' too. I don't know what the term means.
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Imhotep
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Post by Imhotep »

99pence wrote:What does bomb exploit mean?
there's a trick to get a full bomb with a new ship in Garegga and Ibara.

if you loose your last ship, but something is still earning you points (i.e. an active bomb) and you just reach the next extend before the continue appears, you will be able to keep playing, with a full bomb in stock.
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Post by cigsthecat »

99pence wrote:I was reading this in another thread:

"I have the Korean version too. The only complaint I have is that extends work like in Garegga, ie. not dropped by enemies like in the JPN version. Is there a way to change this? The manual doesn't mention it..."

"Hey, that means you can bomb exploit."

I don't know what this means in relation to not having dropped extends.
Ah, yeah- Imhotep is right. When lose your last life a full bomb is released, you can usually only get it if you continue. But those crazy japanese dudes realized that if you time your death REALLY carefully you can earn an extend at the last second and get the full bomb. But since the "accepted" version of Batrider has dropped extends instead of automatic ones you can't do that trick.

Actually I don't remember if Batrider even drops a full bomb after death- but Garegga and Ibara definitely do.
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Post by 99pence »

Cheers fellas.

That tactic is a bit crazy, things are getting a bit out of hand.
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Twiddle
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Post by Twiddle »

You cannot earn any points when you are dead in Batrider (unlike Garegga and Ibara), which makes the lastlife-bomb exploit impossible on the Korean rev.

You get a bomb and a half after dying, which should be more than enough in most cases anyway.

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Limbrooke
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Post by Limbrooke »

Icarus wrote:Airport - trucks x2 at start (destroy truck cabs before trailer opens)
Highway - yellow hovertank (destroy as it stops moving at end of tunnel before Rivals)
Z.City - green tanks x3 (destroy large turret, 2x small turrets and 2x treads before body)
Building - flame turrets x15ish (destroy just as they start to fire)
Thanks.
So having said that, it's possible to gain 2 extends when you destroy the blue 'stopped' hovertank and while having missed the exposed truck cabs on Airport then before the blue hovertank the also stopped yellow hovertank, am I right to understand this?
If so, this could really help my assault through St5.
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DEL
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Post by DEL »

You cannot earn any points when you are dead in Batrider (unlike Garegga and Ibara), which makes the lastlife-bomb exploit impossible on the Korean rev.
Not quite impossible actually. The fragments from my last life death did once get me a few points for a ressurrected extend on last Boss Discharge....once.
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Post by Plasmo »

i had the same resurrected extend once but i didnt get a whole bomb out of it :?
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Post by cigsthecat »

Any idea what influences the number of medals present under the large green boxes at the end of the sewer stage?

Also, ditto for the line of medals that appear between the first two large round, uh "things" in stage six when bombed?

And has anyone managed to get 4 medals each when bombing ALL of the laser covers near the beginning of the sewer? This is a real pain in the ass to practice since Batrider fails at savestates- I'm starting to wonder if it's even possible. I want to believe!
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Icarus
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Post by Icarus »

cigsthecat wrote:Any idea what influences the number of medals present under the large green boxes at the end of the sewer stage?
The 5x boxes at the end of the Sewer should give 4 Medals each, for 20x Medals total. However there is some factor that I've rarely been able to trigger that kills half or all of the Medals from a box - perhaps attacking and destroying a box when it's offscreen kills the Medals in a box?

Nine times out of ten though, you should be able to get all 20 Medals with no problems.
cigsthecat wrote:Also, ditto for the line of medals that appear between the first two large round, uh "things" in stage six when bombed?
Always the same number for me, although you can increase the chances of getting more Medals by destroying all the turrets on the two round things before bombing. Ditto for the ones that appear towards the end of the stage.
cigsthecat wrote:And has anyone managed to get 4 medals each when bombing ALL of the laser covers near the beginning of the sewer? This is a real pain in the ass to practice since Batrider fails at savestates- I'm starting to wonder if it's even possible. I want to believe!
I never bother with the Medals at the start of Sewer any more, preferring to save my bombs for the scoring opportunities that appear later. If anything though, the turret cover should be halfway to flipped over when destroyed to give four Medals.
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Post by DMC »

A few questions to all the batriders out there. In normal, but perhaps advanced course techniques could be applied as well.

The first boss, Confrict, how do you approach him for optimal scoring? It seems to be some correlation between triggering the random flames and a good score. But I don't really know what's the casual factor here. In which order should you destroy the different parts?

Bashinet2 at the colloseum. I know you have discussed that son of a bitch from time to time, but have anyone come to any conclusion? How do you destroy his arms to get the medal rain? If I'm lucky I get like 1M more than if I'm not... and that feels way to much to just let it be random.

Hayate at the highway stage. He has this attack where his imaginary twin makes him company and they simultaneously spin around. What is a good way to survive that attack? Also the attack where he throws huge stars, any easy patterns there?

Envy, at the end he often shoots a lot of small purple laser beams that change directions and is spread all over the screen. Suggestions?

/Bashinet at sky high, last form. He has a flame attack, where there is a safe spot just besides the flamethrowers.
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Post by zinger »

DMC wrote:The first boss, Confrict, how do you approach him for optimal scoring? It seems to be some correlation between triggering the random flames and a good score. But I don't really know what's the casual factor here. In which order should you destroy the different parts?
The best scoring strategy I've seen for Confrict was a guy using garegga special formations to milk the boss (including missile launchers on its back). I think he ended stage 1 with ~1.4m. Don't remember any details though, this was several months ago and I wasn't really into Batrider at that time.
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Post by DMC »

Too bad. 1,4M would have been great! Perhaps I can try the special formations and see what comes out of it, but unfortunately in most cases I have the batrider character when I get to Confrict.

The missile launchers btw, there you said. :) I think I miss those all the time. And close combat is kinda tricky with confrict, so it would be pretty logical if they reward you with some good points.
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Post by Plasmo »

confrict: you get 50k for destroying the missile launcher. either destroy it with a piercing shot or with a garegga ship (options)
bashinet2: if you try to dodge all of the attacks the arms generate you can get some very nasty patterns. its safer just to use 1 (or even 2) bomb to destroy them immediately. btw you can easily dodge the huge green rings by flying up inbetween 2 of them.
hayate: for the twin attack just stay in the middle shooting both of them. eventually one will die and you can dodge the rest of the attack (shouldnt be too hard)i dont think theres an easy pattern for the star attack but again i think this is still quite manageable.
envy: now this ones really tough.if you have a bomb left for the last attack: use it! if not you have to be really careful and always stay right in the middle of the screen. thus you dont destroy the 3 little laser pods on her back and you dont need to dodge her nastiest attack then. (or just for 1sec right before she dies)

p.s. 1,4mill on stage 1 is insane! any replays available?
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Post by zinger »

Plasmo wrote:p.s. 1,4mill on stage 1 is insane! any replays available?
Not that I know of. I saw him at HEY.
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Icarus
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Post by Icarus »

Highest I've had is 1.28mil.
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Post by DMC »

I can't see it because of quicktime lol. But I guess it's similar to the one you have in youtube? speaking of it: There, you have a better score than me in the end of the stage (1,25 compared to 1,10 as I often end up with) but I have nearly 100k more after the sign so perhaps you should consider a different strategy in the beginning?

So here's my strategy with strawman in the beginning to get 530k after the sign, before the birds. If anyone is interested:

First aura on all the boxes at the right side. Bomb as Icarus when the train appears, aura the four small signs (almost 250k here). Aura on the first row of the cars and then bomb the rest while going to the lower middle of the screen, and the bomb takes out the building behind the big sign as well. The actual sign though, I take out with aura - 530k.

I see you use a bomb on the police cars in the end. I really have to consider doing that too, but perhaps it's better to save one for later? tough call! :? 8)

Plasmo:
Plasmo wrote:confrict: you get 50k for destroying the missile launcher. either destroy it with a piercing shot or with a garegga ship (options)
ok, thanks for that info.
Plasmo wrote:bashinet2: if you try to dodge all of the attacks the arms generate you can get some very nasty patterns. its safer just to use 1 (or even 2) bomb to destroy them immediately.
The thing is, sometimes it doesn't matter how much bombs I use. The arms seem to die, but "resurrects"... wtf? anyone said rank?
Plasmo wrote:hayate: for the twin attack just stay in the middle shooting both of them. eventually one will die and you can dodge the rest of the attack (shouldnt be too hard)i dont think theres an easy pattern for the star attack but again i think this is still quite manageable.
Yea, I think you're right. I had allways focused on just one of them. Now it makes perfectly sense that I should stay in the middle and shot both of them. Thanks, will try that.
Plasmo wrote: envy: now this ones really tough.if you have a bomb left for the last attack: use it! if not you have to be really careful and always stay right in the middle of the screen. thus you dont destroy the 3 little laser pods on her back and you dont need to dodge her nastiest attack then. (or just for 1sec right before she dies)
Oh, so you get that attack by destroying the pods. So for survival the best idea would be to avoid destroying the pods, if It can be done. Will try that too.

Thanks!
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Icarus
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Post by Icarus »

DMC wrote:I can't see it because of quicktime lol. But I guess it's similar to the one you have in youtube? speaking of it: There, you have a better score than me in the end of the stage (1,25 compared to 1,10 as I often end up with) but I have nearly 100k more after the sign so perhaps you should consider a different strategy in the beginning?
Not really bothered, to be honest. I have three different ways of breaking 1.25mil for stage1, and all are fairly refined and easy to execute - one is the team strategy in the video linked above (Strawman first setup), here's the other method for a team setup (Strawman second setup), and I have a double suicide method for a Strawman Only run that works well on Advanced.
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Post by jpj »

messing about with the invincibility dipswitch setting and trying to reverse-engineer LAOS's score, i got a J+

http://img250.imageshack.us/img250/5117/imag0003tt6.jpg

dropped the medals 2 or 3 times, didn't trigger black heart 1, or glow squid, and never had enough bomb stock to uncover medals in sewer stage or zenovia. could probably push this up to an M or N, but i still can't see how a T score is done... :(
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Post by Kaiser »

hey guys i'm gonna scare you a lot! Today my buddy notman told me about this replay!
http://mahochan.is.land.to/a.html#batrider
Yes 17,8 mil one... that guy got a Pure H score... it's not an All but worth watching really... notman says something about secret 1up on second boss! :O
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Post by Limbrooke »

Kaiser wrote:hey guys i'm gonna scare you a lot! Today my buddy notman told me about this replay!
http://mahochan.is.land.to/a.html#batrider
Yes 17,8 mil one... that guy got a Pure H score... it's not an All but worth watching really... notman says something about secret 1up on second boss! :O
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Dare I say... ZOMG!
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Post by Gakidou »

Wow! How do I find the correct version of Mame?
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Kaiser
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Post by Kaiser »

Search for MAME32Plus!0.90 somewhere.... notman says the guy is genius at chaining medals and plays on hardest setting.... however he doesn't finishes the game (final stage probably)
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Post by zinger »

All MAMEplus versions: http://afterburners.fc2web.com/replay/mameplus/

That replay is totally disgusting. 10,5 mil after highway. Now where did LAOS get the extra 12mil? :?
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Post by Limbrooke »

zinger wrote:All MAMEplus versions: http://afterburners.fc2web.com/replay/mameplus/

That replay is totally disgusting. 10,5 mil after highway. Now where did LAOS get the extra 12mil? :?
I concur. It's a simply Wonderful! replay. After seeing this I wonder how much longer we must wait for a superplay DVD. I'm looking at you INH!
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Gakidou
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Post by Gakidou »

Yeah, the replay is extremely impressive with a lot of sweet milking. Very entertaining to watch, despite being nowhere near a WR score.

EDIT:
Thanks for the link zinger!
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