Raiden III - PS2 version
First day...
i don't want to talk about the graphics and the sound. Well, the BGM improves on the space levels, cool funky beats, not unlike Dangun Feveron.
Gameplay is, well...
It's 2005. Now, in 2005, games with complex gameplay like in the second half of the '90s, the era of great complexity, wouldn't sell a lot. Taito wanted to make a sequel to Raiden according to the latest trends. This, in short, meant that they had to make a simpler engine than Raiden DX, or the Fighters series.
Raiden DX was a precursor of a phase of deep engines, which is more or less gone. In the last 5 years or so, shmups have been less complex than the late '90s.Hence, a sequel done in 2005 of Raiden DX had, for reasons of trendyness, to be simpler than DX itself. It is simply not the time for games with one gazillion secrets or ultra-special tecniques. Raiden III, in this regard, is pretty solid and well done. It is still obviously Raiden, but without some of the more elaborate aspects that could have been successful in the past.
Solid title, i'd say. worth its price, let alone for the quality of the port.
i don't want to talk about the graphics and the sound. Well, the BGM improves on the space levels, cool funky beats, not unlike Dangun Feveron.
Gameplay is, well...
It's 2005. Now, in 2005, games with complex gameplay like in the second half of the '90s, the era of great complexity, wouldn't sell a lot. Taito wanted to make a sequel to Raiden according to the latest trends. This, in short, meant that they had to make a simpler engine than Raiden DX, or the Fighters series.
Raiden DX was a precursor of a phase of deep engines, which is more or less gone. In the last 5 years or so, shmups have been less complex than the late '90s.Hence, a sequel done in 2005 of Raiden DX had, for reasons of trendyness, to be simpler than DX itself. It is simply not the time for games with one gazillion secrets or ultra-special tecniques. Raiden III, in this regard, is pretty solid and well done. It is still obviously Raiden, but without some of the more elaborate aspects that could have been successful in the past.
Solid title, i'd say. worth its price, let alone for the quality of the port.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
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BulletMagnet
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Just got mine today as well. As others have said, it does not quite live up to Raiden 1,2,DX which does not mean it isn't a good title. I'm certainly not dissapointed with it the way I was with Mushi (I think I'm the only one who didn't like Mushi), but rather, it does not blow its predecessors nor Trizeal out of the water (at least on my preliminary plays). That said, this is much more to my liking than most of the modern shmups, so bully for Raiden III! Could have definitely gone for better music, but other than that seems a good investment so far!
Except that the laser problems were IIRC related more with the 'being chipped' aspect. I'm still waiting for the glorious day when they achieve -perfect- copy protection, but also abolish regioning.
I will be waiting a long time.
I will be waiting a long time.
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http://blog.system11.org
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Texhnolyze
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What kills your chipped PS2 are poor-quality, poorly-burned CD-Rs and scratched CDs. As long as your keep the bottom of your Raiden III disc pristine, it won't damage your PS2. I've had my chipped PS2 for the last 2.5 years and have had no problems with it by following sensible rules of no scratched media, no poor-quality media (Princo), and burn media slowly.Masamune wrote:not only does it come on a laser destroying CD, it isnt compatible with HD loader.
its a pain to play hearing the ps2 whizzing and buzzing when trying to load.
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Guardians Knight
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professor ganson
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TalkingOctopus
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It works fine with my hdloader too. Maybe it doens't work with the retail version and you need the patched version of hdloader? My ps2 sounds awful when reading blue discs. It is really loud. I haven't modded it or used any bad media.Dave_K. wrote:I don't know what you're talking about, Raiden 3 plays fine on my hdloader.Masamune wrote:not only does it come on a laser destroying CD, it isnt compatible with HD loader.
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professor ganson
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MOSQUITO FIGHTER
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Got this last week along with raiden DX. I think DX is the better game. The ship speed in raiden III is kind of bugging me. Seems like the one in DX is faster. I guess it will just take some getting used to. Those bullets are very fast. I can see how the ship speed is well intergrated into the game in level 5 of raiden III when the scrolling speeds up while collecting the orbs. Also enjoying the clean looking graphics even though they do come off as a bit bland. But this sets it apart from most recent shooters i've played. I think the fast bullets will give most people a challenge also.
A very solid port with short loading times. Faithfull throwback to old style shmups. I've played Trizeal and while I do think it has it's moments I would rather play raiden 3. Worthy purchase to me.
A very solid port with short loading times. Faithfull throwback to old style shmups. I've played Trizeal and while I do think it has it's moments I would rather play raiden 3. Worthy purchase to me.
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Texhnolyze
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cigsthecat
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My copy finally arrived from yesasia. Took a while, but hey, the base price was $10 lower than play-asia, shipping was free, and the customs value was declared at $5 so no taxes. Three big pluses and one small minus, and that's enough for me to have pre-ordered beatmania IIDX 10th Style from them 5 minutes ago :]
Yes, the ship is probably slower than either of the ships in DX, each of which got a slight boost on one axis compared to Raiden/Raiden II. Raiden III's ship was develocitated back to previous speeds, most likely. I haven't found the ship speed to be a big source of frustration.
I really wish they would have kept the continuous feel of the previous Raiden games intact. It's jarring to just be seemingly teleported from area to area, and my god does space combat come early in this game.
The slightly leaned back perspective is a bit unwelcome too, considering the amount of objects and enemies the game places on the side edges of the playfield.
Hmm... speaking of that, what happened to the horizontal scroll of the playfield? No wonder I've been having to rely on homing missiles so much later in the game...
I really wish they would have kept the continuous feel of the previous Raiden games intact. It's jarring to just be seemingly teleported from area to area, and my god does space combat come early in this game.
The slightly leaned back perspective is a bit unwelcome too, considering the amount of objects and enemies the game places on the side edges of the playfield.
Hmm... speaking of that, what happened to the horizontal scroll of the playfield? No wonder I've been having to rely on homing missiles so much later in the game...

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professor ganson
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Yeah, I've experienced some cheap deaths and on runs that would have otherwise resulted in high-scores for me. That's frustrating, obviously, but gradually you come to recognize which parts of the game are going to involve hard-to-see bullets, so you can prepare yourself for them. The problem may be more acute if you're not playing in tate mode, I don't know.Skyline wrote:I REALLY WISH I COULD SEE THE FUCKING BULLETS
That is all.
Wow, so level 1 & 2 are pretty easy, but I really feel that by level 3 the bullets are approaching the speed of original mode in mushi, which is to say they are really getting fast to the point you can only memorize where they will be. Raiden 1 & 2 are very hard and cheap sometimes, but I feel by level 3, when I am alive, it is only by chance (that and now I see in level 3 tanks will come on the screen and point blank you--blah!)
Those really tiny bullets are really annoying. I miss the slightly larger, more visible yellow orbs of older Raidens. And obscuring them against bright, fast-moving backgrounds is a really, really bad idea.
The game itself is good fun. But hey, if the bullets are moving that fast, I'd at least like a chance to see them before I'm killed by them.
The game itself is good fun. But hey, if the bullets are moving that fast, I'd at least like a chance to see them before I'm killed by them.

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professor ganson
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For some reason I've had more trouble with level 2 than level 3. At least tonight level 2 was annoying me to no end. If I lose a life in level 2, then I start over, and tonight I kept screwing up over and over. Perhaps when I get rid of this cold, I'll be in a better position to master level 2, but for now I just suck at it.CMoon wrote:Wow, so level 1 & 2 are pretty easy, but I really feel that by level 3 the bullets are approaching the speed of original mode in mushi, which is to say they are really getting fast to the point you can only memorize where they will be.
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cigsthecat
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I have to say I'm surprised to see so much complaining about bullet visibility. I didn't have any trouble with it. If you know where bullets are being fired from (enemies) and you know they are firing at you is not that hard to adjust accordingly.
One thing to remember in Raiden is that you should almost always be moving (since shots are fired at your ship). Learn the spots in levels 2 and 3 where the tanks will come in from the sides of the screen and prepare for that.
One thing to remember in Raiden is that you should almost always be moving (since shots are fired at your ship). Learn the spots in levels 2 and 3 where the tanks will come in from the sides of the screen and prepare for that.
bullet against backgrounds: no problem.
It´s the transparent explosions obscuring bullets that become a problem, especially when point-blanking enemies (to kill them quickly), because then you see a swarm of bullets coming toward you, disappear into a cloud of explosion immediately in front of you. Knowing where to be is of course something that can be learned (like with the disappearing bullets in Battle Bakraid), but it´s not really fun to learn, as you find your performance not gradually improving, but depending on a sizeable portion of luck.
That´s actually the same thing which bothered me about Raiden DX, too: Kiai bonus is sort of unpredictable, yet can outvalue your conscious effort when starting out with the game.
It´s the transparent explosions obscuring bullets that become a problem, especially when point-blanking enemies (to kill them quickly), because then you see a swarm of bullets coming toward you, disappear into a cloud of explosion immediately in front of you. Knowing where to be is of course something that can be learned (like with the disappearing bullets in Battle Bakraid), but it´s not really fun to learn, as you find your performance not gradually improving, but depending on a sizeable portion of luck.
That´s actually the same thing which bothered me about Raiden DX, too: Kiai bonus is sort of unpredictable, yet can outvalue your conscious effort when starting out with the game.
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