Puzzle & Dragons

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Necronopticous
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Re: Puzzle & Dragons

Post by Necronopticous »

Jon wrote:In haku's case I am pretty sure the multiplier only applies to the fire, water, and dark monsters that participated in the attack.
Actually it applies across the board, regardless of element. The only caveat is that you have to actually have all of those elements covered to trigger, e.g. you can not trigger the skill at all with a mono-dark team, even if you match all of the requisite orb colors.
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Jon
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Re: Puzzle & Dragons

Post by Jon »

guigui wrote: I do have 11 yellow dub-lit sitting in my box, and not any use for them. Gungho should definitely not allow monster exchange between players, that would kill the game.
Make sure you save a few for baby tamadras! And yeah, a trade option would make things way too easy.
Necronopticous wrote:Actually it applies across the board, regardless of element. The only caveat is that you have to actually have all of those elements covered to trigger, e.g. you can not trigger the skill at all with a mono-dark team, even if you match all of the requisite orb colors.
Holy damage potential! Thanks for the correction Necro. Thanks for your ever so helpful Metatron as well. :wink:
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cave hermit
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Re: Puzzle & Dragons

Post by cave hermit »

Invite sent Guigui: I actually am in need of more autoheal friends.
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Re: Puzzle & Dragons

Post by cave hermit »

I just tried running the dublit dungeon again, and I actually got the rainbow dub lit to drop on floor 2! But then on the next floor I was confronted by 3 dublits set to attack simultaneously.

Nothing more needs to be said.

#gungtrolled
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guigui
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Re: Puzzle & Dragons

Post by guigui »

cave hermit wrote:I just tried running the dublit dungeon again, and I actually got the rainbow dub lit to drop on floor 2! But then on the next floor I was confronted by 3 dublits set to attack simultaneously.

Nothing more needs to be said.

#gungtrolled
Blerk, bad luck. I just accepted you as friend and set an autohealer up.

As far as I know, you should bring dual attributes monster to dub-lit dungeon, they literraly double your attack against high defense/low HP monsters.
Also having an echidna, or any delay monster is good for those simultaneous attack. Stall correctly on the first floor to activate skills before going further.

Also, when facing hazardous situation like your 3 simultaneous attack, you can try to set up a mass attack by matching 5 orbs of the same color (color you will actually attack with), this deals tremendous damage to dublit. I can quite easily kill three simultaneous dub-lith in 2 turns with 3 dual ogres and a mass attack.
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Re: Puzzle & Dragons

Post by cave hermit »

Yeah, I should probably ulti evolve that samurai ogre (not sure which ult to do though): didn't even think of the secondary attribute for scratch damage!
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Re: Puzzle & Dragons

Post by cave hermit »

Got the rainbow dublit to drop on the fourth floor this time. Got gung trolled again on the boss floor.

This game is sentient. And it wants me to suffer.

It just loves to dangle the things I need in front of my face, only to pull them away at the last second. If it's something I don't need, it'll shower me with them, but as soon as I need it, NOPE.
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Jon
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Re: Puzzle & Dragons

Post by Jon »

^^^I feel your pain. I don't care to think about how many +eggs I've had drop then vanish into the ether because I was wiped out soon after. :twisted:

If you have a friend with evo'd and awakened green odin you might want to consider running him with your strongest team. His defensive leader skill coupled with orb matching recovery works wonders. Echidna's menace skill also helps if you have her.

I don't normally run with an autohealing leader but I am currently using siren, enchantress. My ID is: 331 650 356 All friend invites welcome.

Edit: Aww man, 10 minutes left on something called the Tamadra Retreat and I don't have the stamina to take a crack at it. :(
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Re: Puzzle & Dragons

Post by BulletMagnet »

cave hermit wrote:This game is sentient. And it wants me to suffer.
PAIN IS TEMPORARY
GLORY IS ETERNAL
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Vexorg
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Re: Puzzle & Dragons

Post by Vexorg »

I'm not aware of there being any unconditional 3x ATK leads for all types, typically they're limited to one type or another. For example, Valkyrie is 3x ATK to all healer types, Cu Chulainn is 3X ATK to balanced types, and so on. I also think that 3x is the highest you'll find on any unconditional lead; Beyond that there's typically one condition or another (be it combo leads, greater or less than a percentage of HP or something similar.) I also think only combo leads have multiplier to all types; HP percentage leads like DMeta or GZL are limited to one or two attributes (for example, GZL is 4x ATK to wood attribute under 80% HP, DMeta is 4x to attacker under 80%. LMeta is 3.5x to healer over 50%, etc.)
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Necronopticous
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Re: Puzzle & Dragons

Post by Necronopticous »

Vexorg wrote:DMeta is 4x to attacker under 80%.
Ultimate DMeta is Attacker or God. Insanely open-ended. Low HP conditionals are really annoying to play, though, unless it's a NO RCV dungeon.
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Re: Puzzle & Dragons

Post by cave hermit »

I got a rainbow dublit to finally drop from the boss! Now I need a yellow dublit to evolve my fairlion...
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Aisha
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Re: Puzzle & Dragons

Post by Aisha »

Off the top of my head, the new ultimate evolutions for the starter dragons offer unconditional 3x ATK for cards of certain colors, so they cover all types. Like this one. I can't think of any other examples though; maybe some exist in some JP-only collabs or something.
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Re: Puzzle & Dragons

Post by cave hermit »

Got the light dublit and evolved an Angelion!

Not really sure how useful this thing is, but given the rarity of the evo materials, I would assume it'll be good at some point?
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Vexorg
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Re: Puzzle & Dragons

Post by Vexorg »

Necronopticous wrote:
Vexorg wrote:DMeta is 4x to attacker under 80%.
Ultimate DMeta is Attacker or God. Insanely open-ended. Low HP conditionals are really annoying to play, though, unless it's a NO RCV dungeon.
You get used to them after a while, and start to get a feel for it. I've been playing with a GZL as the primary lead on my main account for several months now, and it takes quite a bit of adaptation to your playstyle (you have to learn to avoid healing unless you can take a "safe" hit somewhere, then you want to clear off as many hearts as you can without attacking) but the combo of 16x ATK (2 GZL/DMeta leads) plus a bunch of Two-prongs makes for some nasty damage. DMeta, on the other hand, is a lot trickier because you just don't have the abundance of multiple Two-prong attacks that GZL does.

Now if you're the type that can somehow manage to effectively use Goemon (5x ATK under 20%) then you're a better player than I am.
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Re: Puzzle & Dragons

Post by Aisha »

cave hermit wrote:Got the light dublit and evolved an Angelion!

Not really sure how useful this thing is, but given the rarity of the evo materials, I would assume it'll be good at some point?
Angelion fits on light-focused Healer teams, like those led by light Valkyrie or light Metatron. Like other toy dragons, Angelion's active skill makes heart orbs on a very fast cool-down when max-skilled. That's useful when you're in trouble, but it can also be used to create a bunch of heart orbs for a heart breaker to convert into another orb color. For example, on a light Healer team, Angelion can convert useless dark orbs into heart orbs, and Valkyrie can then convert those heart orbs into useful light orbs. I've also seen Angelion used on color-conditional teams, like DXQX.

The biggest thing Angelion and other toy dragons have going against them is age. They have lackluster awakenings and stats, so outside of very specific team builds, they're typically used as stop-gaps until something better comes along.
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Re: Puzzle & Dragons

Post by cave hermit »

Oh yeah, something I've been confused about: can you still use tamadras on ultimate evolved monsters?
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Re: Puzzle & Dragons

Post by Aisha »

cave hermit wrote:Oh yeah, something I've been confused about: can you still use tamadras on ultimate evolved monsters?
Yep! TAMADRA work on any evolutionary stage that has locked awakenings, although it's usually best practice to reserve your TAMADRA for monsters that can't be easily farmed.
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Re: Puzzle & Dragons

Post by Necronopticous »

Last night I finished off the last two challenge dungeons! Devil rush gave me a lot of trouble, but I actually beat Hera rush pretty quickly after that.

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Re: Puzzle & Dragons

Post by Aisha »

Necronopticous wrote:Last night I finished off the last two challenge dungeons! Devil rush gave me a lot of trouble, but I actually beat Hera rush pretty quickly after that.
Nice! What teams did you use for the Legend Plus dungeons? My main Lu Bu team is just plain not able to handle those without extreme amounts of plus eggs.
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Re: Puzzle & Dragons

Post by guigui »

Yes Necro please, post another dream team here !
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Re: Puzzle & Dragons

Post by Necronopticous »

Devil Rush:
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Hera Rush:
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Re: Puzzle & Dragons

Post by guigui »

I'm not looking up here ^

So I finally managed to kill some rainbow keepers : alraune for autoheal and a friend with green odin and they are super easy.

Question : how do mass attacks work ?
I thought that, when matching 5+ orbs of the same color, each of my monster attacks each of the ennemies.
If this is the case, when there is only one ennemy on screen, the mass attack should not have any effect (aside for the small boost from mathcing 5 instead of 3). But it seems to me that a mass attack with one ennemy on screen is still way more powerful than regular attack.
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Re: Puzzle & Dragons

Post by Necronopticous »

guigui wrote:Question : how do mass attacks work ?
I thought that, when matching 5+ orbs of the same color, each of my monster attacks each of the ennemies.
If this is the case, when there is only one ennemy on screen, the mass attack should not have any effect (aside for the small boost from matching 5 instead of 3). But it seems to me that a mass attack with one ennemy on screen is still way more powerful than regular attack.
When you match 5 (or more) orbs of a color, all attacks of that color become multi-target and attack every enemy instead of a single enemy each. It's true that matching 5 against a single enemy instead of 3 will produce a stronger attack, because attacks are increased in power for each additional orb after 3 that is matched. If you matched 10 orbs together, it would be even stronger, for example. Combos raise the strength of ALL attacks, and combos of like colors raise the strength of that color by a significant amount.
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Re: Puzzle & Dragons

Post by Vexorg »

Necronopticous wrote:
guigui wrote:Question : how do mass attacks work ?
I thought that, when matching 5+ orbs of the same color, each of my monster attacks each of the ennemies.
If this is the case, when there is only one ennemy on screen, the mass attack should not have any effect (aside for the small boost from matching 5 instead of 3). But it seems to me that a mass attack with one ennemy on screen is still way more powerful than regular attack.
When you match 5 (or more) orbs of a color, all attacks of that color become multi-target and attack every enemy instead of a single enemy each. It's true that matching 5 against a single enemy instead of 3 will produce a stronger attack, because attacks are increased in power for each additional orb after 3 that is matched. If you matched 10 orbs together, it would be even stronger, for example. Combos raise the strength of ALL attacks, and combos of like colors raise the strength of that color by a significant amount.
In addition to this, there's also Row Enhance and two-prong attacks, which come from awakenings on monsters on your team and have different effects as well. If a monster on your team has a row enhance awakening (or more than one is reasonably common as well) it means that whenever you make a horizontal row of a certain color on the board, a 10% bonus will be applied for each row enhance of that color that you have on your team. For example, this:

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will apply the row enhance twice when you clear it. Basically, a row enhance can be applied on each individual combo when it is cleared from the board. This

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will also apply the row multiplier twice, but this

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will only apply it once. In addition to orb matching row enhances, there are some monsters (Sonias probably being the most common) that have a skill which will clear 2 turns of binds when a row of hearts is matched. It may not seem like much, but a row enhance optimized team can do some serious damage with a couple of rows cleared.

Two-prong is a bit more straightforward. Clearing four orbs (exactly four, no more no less) will cause your attack to be applied to two enemies instead of one, and for each TPA you have on a particular monster it will multiply that monster's attack by 1.5x (so 2 TPAs is 2.25x, 3 is 3.375x) When this gets combined with ATK multipliers, this can make for some very powerful attacks (leaders like Athena and green Zhuge Liang are probably the most prominent examples of double-TPA enabled leaders, but you're also starting to see a few monsters with three TPAs out there, although those are better suited to being used as subs than leads.
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Re: Puzzle & Dragons

Post by beatsgo »

Just to add what Vexorg is talking about,

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This will only get you 2 row enhancement. To get 3 you need this type of pattern

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Fairly simple to remember, but hard to obtain depending on what's on the field and your monster's activated skills.
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Re: Puzzle & Dragons

Post by guigui »

Thanks for the explanation. It seems like using those row enhancment requires some good orb changers though. I cant see how you can gather 18 orbs of the same color without changers.
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Re: Puzzle & Dragons

Post by Necronopticous »

Most definitely. Row-based teams are generally almost entirely composed of max-skilled low CD orb changers and board refreshers. They are difficult to put together, but are some of the strongest and most versatile teams currently in the game.
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Re: Puzzle & Dragons

Post by Vexorg »

You'll find that a lot of row enhance focused teams will have at least one Sonia, since their two-color full-board orb change works great for spike attacks on bosses.
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Re: Puzzle & Dragons

Post by beatsgo »

If there's no Sonia in a mono-color spike team, an alternative will consist of a Chinese Tri-color god and a orb-changing ninja (ex: Haku and Hanzo for a mono-dark). Another alternative I seen are the Norn gods, which you can match with ninjas or heart-breaker monsters.

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