After a few months on/off,
finally cleared The Ninja Warriors Again on Hard with my favourite character, Ninja. It's a bit shaky and defensive on the whole, but I've still got a lot to learn. I considered restarting after getting smacked around a lot more than usual in stage 5-1, but I've had much better runs end at the seventh or eighth stage due to carelessness and/or bad luck, so I stuck with it.
He almost stopped being my favourite when I started having lots of trouble on the last three stages, but going back to Kunoichi and Kamaitachi and messing about, it's apparent that if Natsume had allowed Ninja their mobility he'd have been a totally overpowered character. That's the price paid for superior reach, screen-clearing capability and damage output. I do find the two lighter characters easier to use, since you can just vault over crowds and turn the tables in a split-second where Ninja has to attack head-on (gunners firing from behind armoured robots are a particularly onerous combo). But I had a shock when I tried to just bludgeon bosses with strikes and grapples like he can and got swatted like a gnat. There's a nice balance here. Smaller enemies are the main threat for Ninja, bigger ones for K/K.
Even the latter two play markedly differently, with Kunoichi's grapples the middle ground before Kamaitachi's almost entirely strike-based moveset. Then there's idiosyncrasies like her theoretically unlimited air combo and his bizarre crouch-running popup kick. The dev team either were hardcore gamers, or categorically understood them. There's so much finesse and detail work in how each of this game's characters control, down to seemingly tiny but vital touches like Kunoichi's jump kick being a selectable knockdown or combo starter, and Ninja's hover attacks being delayable by a split-second. I'm repeating myself, but Natsume were on astounding form with this, Wild Guns and the SFC Kiki Kaikais.
Apparently the western versions dropped the female katana enemies, subbing them with the midget claw guys. This really sucks and goes beyond mere censorship, since they're completely distinct enemy types and form one of the game's many crowd mixups. Even the Japanese version has green blood, but in such an intense game it quickly becomes a hitspark first and foremost, and it's easy to imagine the enemy forces are rocking some manner of bio-tech to go mano-a-mano with killer androids. The stage 7 boss "Piccolo in a cyber-mankini" certainly is.