Speaking of endings, if any of them are "TUTORIAL COMPLETE" then there will be infinite rage.Giest118 wrote:So, update for today.
Finally tested every single ending. I could have done that much more quickly, but I wanted to make sure the endings worked properly in actual runs of the game, which meant playing the game in its entirety more than five times.
Trigonometry Wars 3 Redux: The Revengeoning (v1.0 released!)
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Pteriforever
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v0.8 releas
Starhall || Abmneshi || Starhall 2
RegalSin wrote:The art in my opinion is quesitonable, because it looks like it relies on computer art
Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
HEY GUYS I JUST RELEASED THE FULL GAME HOLY SHIT
Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Giest118 wrote:HEY GUYS I JUST RELEASED THE FULL GAME HOLY SHIT
Congrats, uploaded to yoyogames right ? or elsewhere..
Look forward to it, always an inspiration ..
"When I get my hands on some money
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
I'll kiss it's green skin
And I'll ask it's dirty face
"Where the hell have you been?" - Michael Gira (Swans)
Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Something tells me you are a fan of Zen Dynamics (at least it's music) cue stage 2 and 5 themes :V
Zenodyne R - My 2nd Steam Shmup
Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
... Check the first post, brodangles.railslave wrote:Giest118 wrote:HEY GUYS I JUST RELEASED THE FULL GAME HOLY SHIT
Congrats, uploaded to yoyogames right ? or elsewhere..
Look forward to it, always an inspiration ..
Stage 3 as well even, even though I know that song is from another game entirely, I first heard it in Zen Dynamics. :3Kaiser wrote:Something tells me you are a fan of Zen Dynamics (at least it's music) cue stage 2 and 5 themes :V
Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
So I just posted a version that fixes a couple of things; check out the first post for a description of what's changed.
Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Works perfectly on windows 8 now, no slowdown problems either after messing wish configurable controls.
High score thread? What's your best score, what was the retarded glitch you fixed?
High score thread? What's your best score, what was the retarded glitch you fixed?

Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
My best score was something like 200 million, with reaching the first loop TLB.
The retarded glitch was this:
Select C ship
Press in a direction both on keyboard and on gamepad
Double speed
The retarded glitch was this:
Select C ship
Press in a direction both on keyboard and on gamepad
Double speed
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Rex Cavalier
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Not sure if intended or not, but final boss's purple options launch their last projectiles before disappearing slightly from offscreen, and if player is in the bottom center part of screen it's kinda in 'shot from nowhere' territory 

Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
I am really bad at your game.
The bullet hit boxes are a bit larger than what I expected from other games, so that will take me some getting used to.
Overall it was fun though. The humour here and there was nice.
If I may make a suggestion, when you die, instead of having no bullets on the screen for 2 seconds, make them instead still fire but explode right away at their source. This way the player knows that the boss is still shooting stuff and where from.
Like for example, with the 5th boss where he puts that red ball out that shoots the small light blue bullets in a spiral. If I died there and the bullet explosion was still occuring on the cube, it would give me an idea of where I need to position myself in order to be safe once the boss starts shooting again, rather than the bullets suddenly appearing and then I only have half a second of invincibility left to quickly position myself.
It is just a suggestion, you don't have to do it. But I see it done in a lot of other games, and when I didn't see it in this one, it made me miss that feature.
Edit: Looked at the stage 5 boss again actually and realised that with the particular attack I mentioned above, the bullets all comes from a center point so that wouldn't have helped.
What I will say though is with the ships that face the player, when the player dies, you should make them face downward or keep facing where the player was. I noticed that their "look at" coordinates seem to be reset to 0,0 when you die, cause they'd face to the upper left of the screen when I died, and then back at me when I respawned.
The bullet hit boxes are a bit larger than what I expected from other games, so that will take me some getting used to.
Overall it was fun though. The humour here and there was nice.
If I may make a suggestion, when you die, instead of having no bullets on the screen for 2 seconds, make them instead still fire but explode right away at their source. This way the player knows that the boss is still shooting stuff and where from.
Like for example, with the 5th boss where he puts that red ball out that shoots the small light blue bullets in a spiral. If I died there and the bullet explosion was still occuring on the cube, it would give me an idea of where I need to position myself in order to be safe once the boss starts shooting again, rather than the bullets suddenly appearing and then I only have half a second of invincibility left to quickly position myself.
It is just a suggestion, you don't have to do it. But I see it done in a lot of other games, and when I didn't see it in this one, it made me miss that feature.
Edit: Looked at the stage 5 boss again actually and realised that with the particular attack I mentioned above, the bullets all comes from a center point so that wouldn't have helped.
What I will say though is with the ships that face the player, when the player dies, you should make them face downward or keep facing where the player was. I noticed that their "look at" coordinates seem to be reset to 0,0 when you die, cause they'd face to the upper left of the screen when I died, and then back at me when I respawned.
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n0rtygames
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Giest,
Would you mind sharing some of the numbers used in your game? I seem to recall you alluding to your hyper meter being integer based when we were discussing the difference in our games.
Something like "a pickup only adds 600 to the hyper meter" - would you be able to elaborate on how your meter works?
1. What is the max value of say, hyper level 1?
2. How much does grazing fill up the meter by?
3. How much does killing an enemy fill up the meter by?
etc etc
Would you mind sharing some of the numbers used in your game? I seem to recall you alluding to your hyper meter being integer based when we were discussing the difference in our games.
Something like "a pickup only adds 600 to the hyper meter" - would you be able to elaborate on how your meter works?
1. What is the max value of say, hyper level 1?
2. How much does grazing fill up the meter by?
3. How much does killing an enemy fill up the meter by?
etc etc
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
So I have two Hyper gauges. The first one is completely dependent on acquiring Hits (so, killing enemies and lasering shit). It needs to go up to 100 in order to achieve a hyper level. These things increase it:
* Killing an enemy boosts it by 1+0.001*HitCount
* Getting a Hit by keeping a sustained laser on an enemy boosts it by 1+0.0005*HitCount
* Point-blanking with the laser boosts it by 0.05 per frame
So having a high combo will accelerate your rate of hyper acquisition. The ideal scoring strategy is to begin a level with a high level hyper to build up your hit count as fast as possible.
The second hyper gauge is dependent on grazing and acquiring point items. It needs to go up to 600 in order to a achieve a hyper level. These things increase it:
* Each frame of grazing increases it by 0.5
* Each flying point item increases it by 0.5
* Each ground point item increases it by 5
So you need 1200 point items, 1200 frames (or 20 seconds) of grazing, or a combination thereof to get a hyper level. The ideal scoring strategy is to graze a lot while working to get ideally large screen-clears from big enemies. Grazing also slows down the chain gauge.
Hope this helps. :V
* Killing an enemy boosts it by 1+0.001*HitCount
* Getting a Hit by keeping a sustained laser on an enemy boosts it by 1+0.0005*HitCount
* Point-blanking with the laser boosts it by 0.05 per frame
So having a high combo will accelerate your rate of hyper acquisition. The ideal scoring strategy is to begin a level with a high level hyper to build up your hit count as fast as possible.
The second hyper gauge is dependent on grazing and acquiring point items. It needs to go up to 600 in order to a achieve a hyper level. These things increase it:
* Each frame of grazing increases it by 0.5
* Each flying point item increases it by 0.5
* Each ground point item increases it by 5
So you need 1200 point items, 1200 frames (or 20 seconds) of grazing, or a combination thereof to get a hyper level. The ideal scoring strategy is to graze a lot while working to get ideally large screen-clears from big enemies. Grazing also slows down the chain gauge.
Hope this helps. :V
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n0rtygames
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
How/Why? Did you find it was mega easy to obtain hyper by grazing and keeping a chain going?Giest118 wrote:Grazing also slows down the chain gauge.
What happens while you're grazing? Do you just *= 0.5 the chain gauge gain or something?
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
I mean it slows down its rate of emptying. Normally it takes a second for it to empty after getting a Hit, but if you're grazing for that entire time it takes two seconds.n0rtygames wrote:How/Why? Did you find it was mega easy to obtain hyper by grazing and keeping a chain going?Giest118 wrote:Grazing also slows down the chain gauge.
What happens while you're grazing? Do you just *= 0.5 the chain gauge gain or something?
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Awesome game, and the funniest text tutorial I've ever read.
Consider all three games downloaded immediately.
Edit:
I have a question though. Sometimes you go out of your way to describe, in game, that the faster ship with narrower shot has stronger bullets. Sometimes you don't. Is the faster ship with narrower shot always more powerful, or just when mentioned?
And I have to say again... these are meticulously designed masterpieces as far as I'm concerned. Bullet speed and ship speed is spot on. Patterns and intensity is golden. I can't believe I've never played your stuff before.
Consider all three games downloaded immediately.
Edit:
I have a question though. Sometimes you go out of your way to describe, in game, that the faster ship with narrower shot has stronger bullets. Sometimes you don't. Is the faster ship with narrower shot always more powerful, or just when mentioned?
And I have to say again... these are meticulously designed masterpieces as far as I'm concerned. Bullet speed and ship speed is spot on. Patterns and intensity is golden. I can't believe I've never played your stuff before.
Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Each individual "shot" does the same amount of damage with every ship. The narrow shot types tend to have an overall power advantage because they can deal their full spread of damage at any distance. But, the other ships have better screen coverage, which tends to give an advantage when there's lots of popcorn enemies on the screen.KitesAreFun wrote: I have a question though. Sometimes you go out of your way to describe, in game, that the faster ship with narrower shot has stronger bullets. Sometimes you don't. Is the faster ship with narrower shot always more powerful, or just when mentioned?
And I have to say again... these are meticulously designed masterpieces as far as I'm concerned. Bullet speed and ship speed is spot on. Patterns and intensity is golden. I can't believe I've never played your stuff before.
Notable in this game is that the red ship has by far the most damaging hypers overall because all the shots from the extra options are clustered so tightly. You can do nearly 3x damage with a tenth level hyper if you're hitting with all of the extra shots, which the red ship has the easiest time with. The other two ships can potentially do the same damage, but they need to get close to enemies/bosses to do so.
By the way, thanks for playing my games! It's always good to hear someone likes my stuff. :V
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n0rtygames
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
I like your stuff.Giest118 wrote:It's always good to hear someone likes my stuff. :V
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
No... thank you man!Giest118 wrote:Each individual "shot" does the same amount of damage with every ship. The narrow shot types tend to have an overall power advantage because they can deal their full spread of damage at any distance. But, the other ships have better screen coverage, which tends to give an advantage when there's lots of popcorn enemies on the screen.KitesAreFun wrote: I have a question though. Sometimes you go out of your way to describe, in game, that the faster ship with narrower shot has stronger bullets. Sometimes you don't. Is the faster ship with narrower shot always more powerful, or just when mentioned?
And I have to say again... these are meticulously designed masterpieces as far as I'm concerned. Bullet speed and ship speed is spot on. Patterns and intensity is golden. I can't believe I've never played your stuff before.
Notable in this game is that the red ship has by far the most damaging hypers overall because all the shots from the extra options are clustered so tightly. You can do nearly 3x damage with a tenth level hyper if you're hitting with all of the extra shots, which the red ship has the easiest time with. The other two ships can potentially do the same damage, but they need to get close to enemies/bosses to do so.
By the way, thanks for playing my games! It's always good to hear someone likes my stuff. :V
By the way, know of any other quality shmups that are inexpensive or free?
I've never been part of the shmup community but I've been googling "the best free shmups" for like five years and the best I could come up with was far inferior to yours. That's why I ask. Perhaps I'm not looking in the right places.
Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
x.x's games are all pretty good: http://www004.upp.so-net.ne.jp/x_xgameroom/
Recommend Blue Wish Resurrection and Eden's Aegis the most.
You can get the eXceed games on Steam for a reasonable price.
If I think of others I will add them. :V
Recommend Blue Wish Resurrection and Eden's Aegis the most.
You can get the eXceed games on Steam for a reasonable price.
If I think of others I will add them. :V
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BPzeBanshee
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
This forum has plenty of good shmups. Just saying. 

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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Agreed. I started slowly but surely checking them out....BPzeBanshee wrote:This forum has plenty of good shmups. Just saying.
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n0rtygames
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
That's funny, because the third result for "the best free shmups" is actually Rancor's site.. at least it is in the UK! Dunno what your local results show, of course.KitesAreFun wrote:I've never been part of the shmup community but I've been googling "the best free shmups" for like five years and the best I could come up with was far inferior to yours. That's why I ask. Perhaps I'm not looking in the right places.
http://www.sk8tokyo.com/shmup/free.htm
Blue Wish is the first one on the list. XOP Black is on there, made by "Udderdude" from these forums. Now, not to piss on Giest118's thread - because I do actually find Trig Wars quite fun.. but if you have been googling for five years and either of those seems "inferior" to Trig Wars then something is really quite amiss. There's LOADS of free shooters out there that are good and to be quite honest, the doujin scene is very much worth supporting by purchasing some of the games that aren't free.
In fact, if you buy from Rancor - he can usually sort you out with a means to play the game before it arrives via snail mail. I highly recommend spending a few bucks in his store if you're looking for some quality shooters.
To have not come across Blue Wish or Edens Aegis in 5 years of shmupping is actually a really hard thing to do.
Not trying to derail this thread or anything.. just really needed to pimp Rancor's store and I'm honestly quite surprised you've not come across Blue Wish yet!

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nasty_wolverine
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
people forget kenta cho (ABA games)... play parsec47.. be mind blown.n0rtygames wrote:rancor is awesome buy stuff from him. also why u no play blue wish?!?KitesAreFun wrote:I've never been part of the shmup community but I've been googling "the best free shmups" for like five years and the best I could come up with was far inferior to yours. That's why I ask. Perhaps I'm not looking in the right places.
with giest using so many abstract and mathematical shapes, i think he is the next kenta cho.
Elysian Door - Naraka (my WIP PC STG) in development hell for the moment
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Second result for me, but I don't think I was using those words. From memory I think I would usually use a number like "ten best free shmups of 2013", I think. Which makes the search more confined and probably bodes ill for the results I wanted.That's funny, because the third result for "the best free shmups" is actually Rancor's site.. at least it is in the UK! Dunno what your local results show, of course.
http://www.sk8tokyo.com/shmup/free.htm
I'm quite familiar with the XOP series and DLed Edens Aegis yesterday.Blue Wish is the first one on the list. XOP Black is on there, made by "Udderdude" from these forums.
There is something amiss. Trig has better control, and I refuse to bow down to orthodoxy. However the verdict is still out. I need to get my beak wet before I ultimately judge.Now, not to piss on Giest118's thread - because I do actually find Trig Wars quite fun.. but if you have been googling for five years and either of those seems "inferior" to Trig Wars then something is really quite amiss.
It's a good thing I make more money than I do spending it. As of now I'm in shmup overload and need to pick a few to concentrate on before this gets out of control.In fact, if you buy from Rancor - he can usually sort you out with a means to play the game before it arrives via snail mail. I highly recommend spending a few bucks in his store if you're looking for some quality shooters.
Well that depends on what you mean by "googling for five years". It sounds more extensive than it probably was.To have not come across Blue Wish or Edens Aegis in 5 years of shmupping is actually a really hard thing to do.
Well I appreciate the link and will be extra nice when I give my rebuttal to parts of your gimmick thread.Not trying to derail this thread or anything.. just really needed to pimp Rancor's store and I'm honestly quite surprised you've not come across Blue Wish yet!

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n0rtygames
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Good grief, it's not a revolution dude. It's a sodding hobby computer game!KitesAreFun wrote:Trig has better control, and I refuse to bow down to orthodoxy.
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Ok, so I finally gave this a try. I think it has a lot of potential but is falling short in some areas.
1. I know all the art is programmer art, but you could at least give it a better abstract style. Right now they look like poorly drawn spaceships rather than truly abstract shapes, and it doesn't look either abstract enough or good enough.
2. Get some non-thiefed music. Even some public domain stuff off archive.org would be better.
3. The difficulty in the later levels is completely bonkers, and there's no difficulty selection. I wouldn't mind the crazy-hard "Memorize every enemy appearance and be under them before they even start firing or you're fucked" gameplay, except there's no way to put it on an easier difficulty setting.
4. The screen stretches out in fullscreen due to GameMaker. This looks awful with a non-power of two pixel size. I suggest finding a way to set the screen resolution to the in-game resolution (Which is apparently 800x600). I had to make an external application to do this for me with my Flash games, maybe you can use that somehow.
1. I know all the art is programmer art, but you could at least give it a better abstract style. Right now they look like poorly drawn spaceships rather than truly abstract shapes, and it doesn't look either abstract enough or good enough.
2. Get some non-thiefed music. Even some public domain stuff off archive.org would be better.
3. The difficulty in the later levels is completely bonkers, and there's no difficulty selection. I wouldn't mind the crazy-hard "Memorize every enemy appearance and be under them before they even start firing or you're fucked" gameplay, except there's no way to put it on an easier difficulty setting.
4. The screen stretches out in fullscreen due to GameMaker. This looks awful with a non-power of two pixel size. I suggest finding a way to set the screen resolution to the in-game resolution (Which is apparently 800x600). I had to make an external application to do this for me with my Flash games, maybe you can use that somehow.
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Oh the irony.n0rtygames wrote:Good grief, it's not a revolution dude. It's a sodding hobby computer game!KitesAreFun wrote:Trig has better control, and I refuse to bow down to orthodoxy.
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
One time I remember (reading about) an occasion when Robert Alexander Schumann was praising Chopin publicly. Instead of Chopin being flattered he was embarrassed.Giest118 wrote:Ladies.
Take it outside, please.
That isn't the kind of thing I want going on here brah!
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BPzeBanshee
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Re: Trigonometry Wars 3 Redux: The Revengeoning (v1.0 releas
Regarding fullscreen in GM:
FINAL BOSS did it, but as Udderdude has pointed out in the thread for said game it does result in movement of things around the desktop. Can't imagine many people complaining about it in practice, but set-resolution with GM is easily done IIRC (I don't do it in GMOSSE because most screens I use are fine with it and I prefer the blur/not waiting three seconds to update the screen on change).
Regardless, implementing won't be too difficult: you're wrapped your head around a lot worse before Giest.
FINAL BOSS did it, but as Udderdude has pointed out in the thread for said game it does result in movement of things around the desktop. Can't imagine many people complaining about it in practice, but set-resolution with GM is easily done IIRC (I don't do it in GMOSSE because most screens I use are fine with it and I prefer the blur/not waiting three seconds to update the screen on change).
Regardless, implementing won't be too difficult: you're wrapped your head around a lot worse before Giest.