New G.rev shmup for 3DS

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WarpZone
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Re: New G.rev shmup for 3DS

Post by WarpZone »

WarpZone wrote:And this is going to be an issue to some extent unless you're playing for score with at least one other person.
...then again, having not played multiplayer yet myself, it looks like everyone's scores are still considered individually (http://www.nicovideo.jp/watch/sm19032542 ), discouraging cooperation and meaning the highest scores will still come from single player? That would be really disappointing.

I can understand a game working much better when played for score (multipliers give you incentive not to snipe everything while hoarding cards for the boss), and I can even understand scoring working much better in multiplayer (so you don't have to backtrack to the other branches, so there's more cards to deal with enemies, and so the randomization is more balanced), but it looks like the game is stepping on its own foot here.
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Oniros
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Re: New G.rev shmup for 3DS

Post by Oniros »

Canadian shmup fans, this game might not come for a while here, so get it from the US or any other eShop. This is the e-mail I got from G.Rev yesterday regarding the release here:
Hello Jotamide,

Unfortunately, we do not have a solution for the situation in Canada at
this time. Even if we were able to distribute the game there, it likely
would not be in the near future.

Best regards,
G.rev
So, yeah. :(
Squire Grooktook wrote:
Captain wrote:The future of shmups is the past.
*Yagawa smiles with the teeth of a shark*

*cue Heavy Day*
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denpanosekai
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Re: New G.rev shmup for 3DS

Post by denpanosekai »

Serraxor wrote: I've stated it earlier, but I have a solution. Brazil eShop. Accepts Canadian credit cards, game is ever-so-slightly less than $15 after exchange. Dunno what to say for those without one though...
Dumb it down for me. Give me step-by-step instructions and I will buy the game.
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denpanosekai
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Re: New G.rev shmup for 3DS

Post by denpanosekai »

Thanks! I _want_ to be awesome, but something's odd. It says my funds will not be valid while I am using the Brazil region, OK. They will be restored when I switch back to Canada.

Then it also says that my Club Nintendo account will be unlinked from the system when changing regions. It doesn't say it will be linked again automatically when changing back to Canada and frankly I don't remember what I did to link the 3DS w/ Club Nintendo in the first place. So can you confirm that the re-linking takes place automatically and without data loss, or is there somekind of manual process?

Why the hell isn't Kokuga available anyway?!??!?!
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denpanosekai
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Re: New G.rev shmup for 3DS

Post by denpanosekai »

Do you get to keep the Club Nintendo coins from purchases in the other region too? Because the funds themselves don't transfer.
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BrianC
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Re: New G.rev shmup for 3DS

Post by BrianC »

I have this now (got it with the credit from SMT IV and Fire Emblem Awakening) and I like it a lot so far. While I defintely see the Battle City influnce, I can't help but wonder if Grobda helped influnce it as well since I noticed a lot of similarities to that game.
superstarsiro
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Re: New G.rev shmup for 3DS

Post by superstarsiro »

doesn't kokuga deserve an hi-score thread? just asking.
to know if we're playing it right. :D
also it was kinda hard find the thread here without kokuga in the title... :D
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BulletMagnet
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Re: New G.rev shmup for 3DS

Post by BulletMagnet »

superstarsiro wrote:doesn't kokuga deserve an hi-score thread? just asking.
I haven't played the game myself, but I recall others saying that the random nature of the cards (some of which offer scoring bonuses) makes it tough to compare scores in any meaningful way.
superstarsiro
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Re: New G.rev shmup for 3DS

Post by superstarsiro »

BulletMagnet wrote:
superstarsiro wrote:doesn't kokuga deserve an hi-score thread? just asking.
I haven't played the game myself, but I recall others saying that the random nature of the cards (some of which offer scoring bonuses) makes it tough to compare scores in any meaningful way.
yeah i know cards are random, but according to my little experience they always seems to be the same cards, just shuffled differently. correct me if i'm wrong.
So, a proper managing of your deck can provide you the rights cards at the right moment. And if you clear a stage without using all multiplier cards, you just missed a scoring opportunity. Sure, there is always a little random factor, but stages are fairly short and over a few games, the skilled player will always come out on top.
I think deck management is interesting and not so broken.
And anyway, the game itself lacks a leaderboard, yet the only real way to have fun is to play for score, otherwise it is just a matter of shooting slowly enemies from sidereal distances with your main gun. i don't think that is the way to be played.
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WarpZone
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Re: New G.rev shmup for 3DS

Post by WarpZone »

Serraxor wrote:Isn't this typical of like 90% of shooting games? The only 2P combined score shmup I can think of that I've played is Ai Cho Aniki :P
Yes, but Kokuga isn't a typical game. There's a heavy cooperative multiplayer focus, from the multiple paths in many stages to the card distribution relative to the number of enemies to the area-of-effect bonus for using support cards near your friends. It totally makes sense to track combined scores that reflect how well you've strategized as a team and made the most of everyone's multipliers.

And I basically agree with superstarsiro about scoring. To get a high score you need to

1) get every 10,000pt gatekeeper bonus
2) use every x2, x3, and x4 weapon to the fullest
3) defeat the boss, because if you don't complete the stage your score is 0

Just to post a score for the harder stages/difficulties many players will have to save their cards to survive the boss, while better players will be able to spend more cards to score during the stage and risk defeating the boss while underpowered, so there is a big skill/score gap there alone.

For players that can consistently do the above and are looking to fine-tune optimization, luck can start to become an issue, though it seems difficult to analyze. For example, in Stage A I'm pretty sure you need to score off that long row of turrets after the first gatekeeper. If you use Power Up combined with something like Dual Cannon you can take most of them out, but if you can't get Power Up to appear prior to the second gatekeeper (because your hand entirely consists of 2x/3x/4x weapons with nothing but the turrets to spend them on), then you're forced to destroy more of the turrets manually. (My best on Stage A Ultimate is 217,800 -- anyone score higher and approach those turrets differently?)

Incidentally, co-op would also make luck less significant if co-op scores were tracked.

Oh, and I'll make a high score thread if there's enough interest. I just didn't think of it because hardly anyone seems to be playing this game and there's no game-wide scores so everything would be spread thinly across... 51 leaderboards.
superstarsiro
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Re: New G.rev shmup for 3DS

Post by superstarsiro »

I scored 218345 but i can't remember how exactly i dealt with those turrets. I didn't think about the power up thing, so i think i didnt use it, because itis a very difficult combo to pull outso early in the stage without wasting many cards.
Anyway speaking of stage a ultimate the best spot to use the radiant laser seems to be the top right corner after the laser gatekeeper, expecially if you run to the left and hit the two tanks. There are also 2 other tanks far away which could provide a good score if you manage to aggro them and have them follow you before using radiant laser.
But i coulnt do it yet because everybody shoots me to death. I think it should be possible usinv a force field anyway.
Also i have to figure out exactly how laser weapons scoring is calculated, because they seem to produce even scores like 10 or 5 as if a partial hit is calculated,
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