So basically a 2d version of Starfox then? I'd be interested to see this sort of thing implemented into a shmup.TrevHead (TVR) wrote:personally what i would like to see is some story and alternative paths. For the story we could have it playing the game instead of cutscenes, like for example in a small window or border plus voice acting so that it doesnt get in the way of gameplay.
For the alternative paths i mean not something like Darius (although that in itself it geat and should be in more shmups then it currently is) but im talking about alternating branches in a stage. eather parts in a stage that scroll sideways (in a vert) which allow you to take different routes to the end boss or maybe just something akin to the darius route method but instead of choosing at the start of the stage have the feature inside the stage with one route harder then another route, it could even be co-op where each player goes down a different route and must destroy a core or something to unlock extra routes in the game (or extra score)
As for the rest of the RPG elements idea? I think having towns to wonder around and dice rolls to determine damage etc would kill the game completely. That's not to say you couldn't look at some elements in RPGs and use them in a way that would work in a shmup.
Instead of leveling up etc just have a deep upgrade system accessed from a single screen between levels. Take the idea of enemies having strenghts / weakneses to different weapons (I think Ikagura already did that), or toy around with status ailments on both enemies and the player. Could be interesting if instead of killing / damaging you, an enemy could disable your weapons or slow you down for a few seconds.
And giving the option of replaying levels, or adding randomly generated levels for 'grinding' purposes (ie amassing enough money for different upgrades) may well be seen by the wider gaming community as making the game more accessible and adding longetivety (why people won't play a level over and over in a shmup to attain the skill to succeed but will happily play the same battle over and over in an rpg to gain exp or get a rare item is beyond me). It may not add any real longetivity to the game considering how many hours people put into perfecting their score run or 1ccing a regular shmup but with these things perception is everything.
I'm not saying any of this this would revolutionise the genre and I'm sure pretty much all of these ideas would appeal more to non shmup fans than to existing fans (which is kind of the point I guess) but I think a bit of experimentation is always a good thing, even if the end result is trash there's always the chance of a breakthrough.