Due to my spectacular disappointment in this game, I gave Path of Exile another look over. And I'll play it when it launches in a ~month.
One thing I like is how this guy talks at length about his guy:
http://www.youtube.com/watch?v=ttm4eSQ73w0
Now, it's boring as poo to listen to. Diablo characters are like children: their parents want to talk at length about their plans and accomplishments, but no one else in the universe gives a damn.
That's a sign that the two core aspects of the ARPG are being met: that blend of expectations and longing.
ryu wrote:i mean who thought this click-fest was a good idea in 2012?
Diablo is Freecell for nerds.
why's the player in diablo III still limited to 6 skills?
Because the game was designed to be ported to consoles so it can make the big boy $$$. (It will not be making the big boy console $$$. Because even for everything it sacrificed, it is still a mouse+kb game.)
As one of the things I've been mentioning around, an Item Set of two rings that summon Black Jade and Red Vex when used can be added to Diablo 2 trivially, but Diablo 3 can't even do this basic function.
it plays just like one of these "rpg" custom warcraft III maps! tunneled map-design included.
You know, the first thing I thought when reaching the town and all the non-character random NPCs shouted out quips at me was "This reminds me a lot of Warcraft 3...."
click myself through more and more and even more hoards of enemies.
You click a lot less if you just hold the mouse button down. Like, with Galaxy Orb. For all three casts you can get out of it.
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.