Mushihimesama PS2 pre-orders confirmed! (was: Is this real?)

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Dylan1CC
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Post by Dylan1CC »

Kron wrote:
Dylan1CC wrote:
The vagrant wrote:this is getting very funny.

anyway, i dont think that us average humans with average wallets can really care about this type of stuff, and just be happy if we get decent ports, hi res or not.
What this guy said.
"This type of stuff" shouldn't be viewed as an extra or a bonus, The resolution of the game is normally countermount to the quality of the port and it can also dictate how the game runs and displays on certain hardware when ported.

A complacent majority rules attitude just cheats yourself out of a decent product in the end.
Believe me, I do indeed want a port that has resolution that is at least up to par with the work Arika did. I am no way advocating sloppiness or laziness. I definitely would prefer the resolution be as competently transitioned as possible. I guess I went a little bit overboard in wording my moderate acceptance of lower resoultion when gaming.

That's why I am worried that Taito is in charge, as was said before, they seem to quickly farm out their porting. Let's hope Cave does the port and treats it like their baby since it is. I'm worried though on that note, because Cave doesn't have much experience porting outside of DDP (IIRC, what else have they ported? anyone jump in here) even though it could be said they know the ins and outs of the programming of any given title much better than anyone else. So it will be interesting to see what they do.
Last edited by Dylan1CC on Tue Apr 19, 2005 9:20 pm, edited 1 time in total.
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jiji
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Post by jiji »

Recap wrote:Get a Wega with RGB or a multisync arcade monitor. S-Video sucks and you'll realize it sooner or later.
Getting a Wega with RGB to the US would be a nontrivial and not inexpensive operation. Arcade monitors are a more viable choice, but even I don't have the patience to deal with one (only RGB modes supported, takes up lots of space, I'd have to build a cabinet, etc). There are cheaper alternatives for RGB in the US if you don't mind a smaller screen.
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Post by Recap »

The vagrant wrote:i dont think its even that big of a deal, if its so bothering you that it ruins your gameplay experience, i dont know what to say.
Just nothing.
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visuatrox
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Post by visuatrox »

Recap wrote:
jiji wrote: All of our discussion and attempts to inform others about the problem often won't do any good, though, because developers tend to take the easy way out and most people won't notice or don't understand the difference anyway.
This sad.
Yea sad but probably true too. We are discussing "minor" cosmetical issues here.. Although this is a genre held up by fans, so unless their games have mainstream appeal they better keep the fans happy. It is people like us that pay nearly $100 for a soundtrack CD and plastic figure that probably costed like $5 to manuafacture ;). Just look at Taito they messed up the framerate in GWG, and now everyone here are worried about the quality of all their future ports :P
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Post by jiji »

visuatrox wrote:Yea sad but probably true too. We are discussing "minor" cosmetical issues here.. Although this is a genre held up by fans, so unless their games have mainstream appeal they better keep the fans happy.
You've got the right idea. :) Some shooter devs realize that the people who buy their home ports sweat the details, and some devs don't care. The more we can swing into the first camp (by voting with our wallets, maybe?) the better.
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Post by Recap »

visuatrox wrote: Just look at Taito they messed up the framerate in GWG, and now everyone here are worried about the quality of all their future ports :P
And the funny thing is that Taito has very little to do with the game, since it's a Takumi title.
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Post by TVG »

so what are you guys doing? informing people? that's fine, but i think most of us know the issue already (albeit not in the technical terms)
doing something so the companies might rethink what they are doing? if you = japanese consumers, then its fine, otherwise, we all know that we pretty much dont matter.
telling people not to buy these games? now thats something i have an issue with, in case you didnt get it by now.
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Post by U K Narayan »

shariar07 wrote:I left my puncutations at the door just like when i save my bombs until i die,, don't hate the player, hate the game son
:lol: Post of the century.
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Post by Recap »

The vagrant wrote:so what are you guys doing? informing people? that's fine, but i think most of us know the issue already (albeit not in the technical terms)
doing something so the companies might rethink what they are doing? if you = japanese consumers, then its fine, otherwise, we all know that we pretty much dont matter.
telling people not to buy these games? now thats something i have an issue with, in case you didnt get it by now.

Nope. Just telling people to use the term "arcade perfect" properly.

And us = japanese consumers, since most of us buy japanese games.
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jiji
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Post by jiji »

The vagrant wrote:so what are you guys doing? informing people? that's fine, but i think most of us know the issue already (albeit not in the technical terms)
doing something so the companies might rethink what they are doing? if you = japanese consumers, then its fine, otherwise, we all know that we pretty much dont matter.
telling people not to buy these games? now thats something i have an issue with, in case you didnt get it by now.
Agreed, there's not really any means for us to provide feedback to Japanese devs, and importers' financial impact is likely negligible.

I'm content with people simply understanding the problem and how in some cases they have alternatives (like Saturn Sengoku Blade vs. the PS2 version). How they act on it is up to them.
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Post by visuatrox »

I'm getting the game no matter who ports it and how arcade perfect it is. Not buying a game because of some minor issue is not going to do anyone any good. If Taito/Cave or whoever ports it would mess something up, they will hear about it through a rabid hoarde of angry fans :P. I'm sure the Japanese gamers are just as picky as we are, if they find any flaws the developers will hear about it.
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Post by Recap »

visuatrox wrote:I'm sure the Japanese gamers are just as picky as we are,
Not really. Most of them don't even know what an RGB output is.

And what I've been trying to say is that a fake low res presentation is anything but a "minor issue".
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Post by Dylan1CC »

Recap wrote:
Dylan1CC wrote: Anyways, once I get a Wega I plan on trying Progear with an S-video cable.
Get a Wega with RGB or a multisync arcade monitor. S-Video sucks and you'll realize it sooner or later.
Thanks, I just need to make sure the next monitor I get has working color control. I loved my little Amiga monitor but the color dial was broke which made everything look a little bland color-wise.
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Post by Thunder Force »

Recap wrote:
oxtsu wrote: Actually, there is some filter or resolution change on PS2 port of XII Stag. It's not so sharp as G-Net original. I don't stress over this stuff unless it gets 'movement blurry' though, like PS2 rev Metal Slug 4 for example.
You're probably right there, since I don't own the game and I only saw it once in a crappy RGB TV. Weren't the Gunbird ports true low res in tate, btw?
Yes I think in Tate XII Stag is high res, and Gunbird 1 & 2 are low res...
Kron wrote:The resolution of the game is normally countermount to the quality of the port and it can also dictate how the game runs and displays on certain hardware when ported.
Interestingly, shmup ports in low res mode actually run WORSE on some non-standard setups than filtered high res ports do. Specifically those folks playing their PS2 on a TFT flat panel monitor via some brands of VGA converter, may notice that configuration may not even be compatible with true low res video input signals. Or if they do support it the picture can be unstable on the TFT, producing a rapidly shaking image. This is not the fault of the low res port, but rather the display technology being used to view it through, which is probably never tested by the manufacturers in these rarely used low res video modes. Of course, since flat panel TFTs can't do native low res anyway, it sort of makes sense for low res purists not to run this setup anyway. But it's a pain in the arse if you're just trying to play the game like this and the port doesn't offer a high res filtered option.

Out of curiosity, has anyone tried putting a Tate true low res signal through an XRGB2/XRGB2+ onto a flat panel TFT?
neojma wrote:I wouldn't worry too much about the quality of the GWG port as it relates to Mushihimesama. GWG was on Taito's Type-X hardware, Mushi isn't. Now, if we're talking potential future Type-X ports (Raiden III, Shikigami 3, Homura) there might be more cause for concern.
Yes I'm quite concerned about the technology-gap that exists between Type-X and the current generation of consoles. In particular I don't want my home Homura port being screwed up. :( I'm still wishing for future Type X ports to appear on next-gen consoles like Xbox 360, but of course that is really doubtful.
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Post by Rummy Bunnz »

The vagrant wrote:so what are you guys doing? informing people? that's fine, but i think most of us know the issue already (albeit not in the technical terms)
doing something so the companies might rethink what they are doing? if you = japanese consumers, then its fine, otherwise, we all know that we pretty much dont matter.
telling people not to buy these games? now thats something i have an issue with, in case you didnt get it by now.
I always sensed something was off with these screwy res ports, but I wrote it off as just a figment of my imagination. It wasn't until I read these informative posts by fine folks like jiji and BenT that I knew what was up, and that I wasn't nuts -- this shit's messed up.

Buying a cab really hammered home what a difference a proper display/resolution makes. Most of these games are just gorgeous when presented properly, and maybe I'm nuts, but I find them more "playable". Now if I have a choice between a cheaper yet upscaled home port and a PCB 2 the price, I'll take the PCB. My wallet ain't happy with my new found res-snobbery, but so far it's been worthwhile, and I'm happy and thankful that there are people out there pimping the low-res. Bigg huggz for all of 'em.
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Post by Stormowl »

hmm. while this is good news, knowing that arika is not handling the port (as far as we know) is keeping me a little reserved. i'm waiting till it comes out...
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Post by Fighter17 »

I'm so getting this game soon! :D
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Post by GaijinPunch »

Recap wrote:
visuatrox wrote: Just look at Taito they messed up the framerate in GWG, and now everyone here are worried about the quality of all their future ports :P
And the funny thing is that Taito has very little to do with the game, since it's a Takumi title.
I did not play GWG in the arcades, so I have nothing to compare it to. I was told the game was poor before the PS2 version is released. Can someone set the record straight? How's the original? How's the port? I played the port and was only moderately impressed... it's graphically less appealing than GW2.
Recap wrote:
visuatrox wrote:I'm sure the Japanese gamers are just as picky as we are,
Not really. Most of them don't even know what an RGB output is.
Nor do US gamers.
Get a Wega with RGB or a multisync arcade monitor. S-Video sucks and you'll realize it sooner or later.
So what if they don't have RGB capabilities? Use Composite? Sucks even worse, and it's visble...especially if you capture something. Seriously, while the jump from S-Video to RGB is noticeable, I don't think it's any reason to take your pants off.
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Post by hikarutilmitt »

Hell, you could go to Wal-mart and buy a cheaper Sanyo with component input for less than $150 or so and tate that. Granted, you'd have to have component input for whatever systems you'd use (likely PS2 for now, or GC if you wanna play... uh... Ikaruga) and S-video would be available for older systems. I mean, Garegga looked fantastic on a tated S-video setup.
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Post by HayakawaKen »

hikarutilmitt wrote:Hell, you could go to Wal-mart and buy a cheaper Sanyo with component input for less than $150 or so and tate that. Granted, you'd have to have component input for whatever systems you'd use (likely PS2 for now, or GC if you wanna play... uh... Ikaruga) and S-video would be available for older systems. I mean, Garegga looked fantastic on a tated S-video setup.

Howdy folks, just wanted to say that Sanyo he's mentioning is my TV at my place... if you don't mind the mess, here is a pic of it. The area has since been cleaned up and I now have a nice ESPGaluda poster next to the Minmay wallscroll. :D
http://img.photobucket.com/albums/v703/ ... CF0112.jpg
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Post by Dave_K. »

HayakawaKen wrote:
hikarutilmitt wrote: Howdy folks, just wanted to say that Sanyo he's mentioning is my TV at my place... if you don't mind the mess, here is a pic of it. The area has since been cleaned up and I now have a nice ESPGaluda poster next to the Minmay wallscroll. :D
http://img.photobucket.com/albums/v703/ ... CF0112.jpg
When you are smupping that far away from your TV/Screen, it doesn't matter much what you are using (composite, s-vid, RGB, component, scaled up, filtered, whatever...) it will all look the same.
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Post by GaijinPunch »

HayakawaKen wrote:Howdy folks, just wanted to say that Sanyo he's mentioning is my TV at my place... if you don't mind the mess,
I take it your maid is on vacation. :)
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Post by shariar07 »

U K Narayan wrote:
shariar07 wrote:I left my puncutations at the door just like when i save my bombs until i die,, don't hate the player, hate the game son
:lol: Post of the century.

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Post by Recap »

When you are smupping that far away from your TV/Screen, it doesn't matter much what you are using (composite, s-vid, RGB, component, scaled up, filtered, whatever...) it will all look the same.
Quite right. A 21'' TV like that turns into a tiny 10'' screen with that distance.


I did not play GWG in the arcades, so I have nothing to compare it to. I was told the game was poor before the PS2 version is released. Can someone set the record straight? How's the original? How's the port? I played the port and was only moderately impressed... it's graphically less appealing than GW2.
Not the proper person to answer since I never saw it in person but I was never impressed by the Yoku Shin videos/screenshots even in its arcade form. Indeed, I've always thought what this game had to offer after its two prequels. The non-tate thing for the PS2 version is unforgivable, if you ask.


So what if they don't have RGB capabilities? Use Composite? Sucks even worse, and it's visble...especially if you capture something. Seriously, while the jump from S-Video to RGB is noticeable, I don't think it's any reason to take your pants off.
S-Video sucks almost as much as composite. I've always wondered - is it so hard to find out a US shop which imports European TV's?
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Post by jiji »

Recap wrote:I've always wondered - is it so hard to find out a US shop which imports European TV's?
Yes. There is no market for it. The US market for TVs and monitors that support RGB is limited to professional production studios, arcade operators, C64/Amiga users, and us. The MPAA saw to it that the standard wasn't adopted in the US.
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Post by HayakawaKen »

Recap wrote:
When you are smupping that far away from your TV/Screen, it doesn't matter much what you are using (composite, s-vid, RGB, component, scaled up, filtered, whatever...) it will all look the same.
Quite right. A 21'' TV like that turns into a tiny 10'' screen with that distance.



It's the camera making it look like that, I'm actually taking the pic, so yeah it looks tiny, but if you are actually here, my table/couch is close to the TV, it does make a difference... ^^; I took the picture sitting behind the couch near my computer.. probaby not the best of angles, but I just wanted to take a pic because it does make a difference <to me> after playing on that TV in Yoko mode.. but I do see your point on distance.




Hehe, and yah GaijinPunch, my cat didn't clean the house like I told her to, she got grounded that week for that stunt. :P
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Post by GaijinPunch »

jiji wrote: Yes. There is no market for it.
Indeed. You can perhaps find something, but it is very difficult. I never really thought S-Video was that much better than composite b/c I had small TVs until pretty recently. I captured a video from my PS2 in composite, then in S-video. I was shocked at the difference. Then again, since the source was jaggy....

Hayaiawa-- I try to forgive Texans. Dallas native here, even though I've long-since moved.
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Post by HayakawaKen »

GaijinPunch wrote:
jiji wrote: Yes. There is no market for it.
Indeed. You can perhaps find something, but it is very difficult. I never really thought S-Video was that much better than composite b/c I had small TVs until pretty recently. I captured a video from my PS2 in composite, then in S-video. I was shocked at the difference. Then again, since the source was jaggy....

Hayaiawa-- I try to forgive Texans. Dallas native here, even though I've long-since moved.

Hehe yeah, San Antonio is rather shooter-deprived... but I've introduced many friends to it, and they've all loved it.. but having arcades with only Strikers and Raiden Fighters kinda sucks.. :/ not that they are bad games by any means, but I pray for the day I find a cave shooter tucked away in some corner..
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Post by hikarutilmitt »

Yeah. There's a big difference playing Garegga on that TV in yoko than playing it in tate. It's not a huge distance, more than sitting at an arcade monitor, yes, but still enough to make out the tiny bullets and dodge them. I'm still needing to find a way to play tate on my 20" (ugh, RF).

That being said I generally play yoko for games on my HDTV. The 4:3 viewing area is about a 36", so games are generally easy enough to see no matter where I sit in my room (generally just 2 or 3 feet away for most stuff, these days). Then again, Xevious 3D/G+ is... kinda meh in yoko.

Anyone have any experience hacking a regular RF TV to accept even a composite signal? :wink:
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Post by 8 1/2 »

I've been out of town for the last few days, and what do I find when I come home? New Cave. Nothing better in the gaming world.
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