I played the shit out of that on my friend's PS5. I was surprised how full featured a game it is. I was so happy playing it. I love the PlayStation memories the game is basically all about. It's really nostalgic.Marc wrote:Astro's Olsyroom on PS5, and it's fucking glorious. Peak Nintendo level glorious. It Feels wonderful, everything about movement and inertia is just perfect. Levelsvate small and open-ish, but with more direction than is usually present. Its just a really cohesive whole that had me smiling like a kid while playing.
I'm gutted I never booted up the VR game now, and I've just sold the headset and Series X to fund the PSVR2 that's on the way.
I dunno. When I think CTR, I think of it's intense resource management with building/keeping reserves and holding Sacred Fire. The boosting in CTR requires constantly timing the meter almost like a rhythm game and it's oddly...strict in it's handling for a kart racer for when you can enter and exit these drifts. I'm not sure how to explain it because it's always been a fairly odd quirk of the game. CTR is also a very aerial game with lots of jumps and incentive to do it often as you build more boost/reserves the longer you stay airborne as opposed to tricking off ramps for landing boosts.Immryr wrote:i'm not exactly some kind of high-level kart racer connoisseur, but the drifting/boost system in SSASR is almost identical to the one in CTR. in both games you want to spend almost all of your time drifting and boosting, even on seemingly straight bits of track. trying to stay in a power slide as much as possible while also doing the multiple presses required for max boost is a really engaging and tactile system to me.
i don't really see any similarity with mario kart wii beyond the obvious 'it's a kart racer with weapons'.
That's why I compared AS1 it to Mario Kart Wii. Both games just require you to hold drift and that's the extent of driving. Your success just boils down to how tight you do it but they're both equally simple and way more approachable than CTR's insanity. You can drift boost more in AS1 than most MK games because the game is slower and handling is not as tight. And the bikes are pretty much 1:1 to MK Wii's bikes.