
I also got a 2.2k ohm resistor and a 0.1uF cap today

That's too bad... though I'm still going to give that a try with the Saturn stuff, as I will be building the hex buffer circuit. What's the ETA on the Gefen, and which one was it again?Konsolkongen wrote:Didn't work. I will leave it at this until i get the Gefen
Well... After replacing the video capacitors, other system capcitors, building a sync buffer circuit, REPLACING THE MB3516A with a CXA2075 on my round button Sega Saturn.... I STILL HAVE F'ING JAIL BARS!!!!! All that work for FAIL..RGB32E wrote:I received all of the parts earlier, including 2.2k ohm resistors!
Good point! I'll record that data for future reference!Konsolkongen wrote:I've seen Saturn motherboards marked V0, V5 and V9. The V0 one was an oval buttoned one but i'm guessing there is quite a few different round buttoned models out there.
Yeah, it's multisync - 15khz, 25khz, 31khz.Fudoh wrote:The Rodotron 666a is a multisync chassis, meaning that it accepts 15khz as well as 31khz signals, right ? If yes, you usually don't need any kind of up or downscaling machine.
The SCART -> JAMMA adapter you bought, you case use without any problems. SCART is spec'ed at 15khz only (for 240p and 480i) signals so you'd be running the chassis at the lower end of the specs only anyway. Anything with Scart output will be fine on the monitor.
This said, I'm not really sure what you want to accomplish with any upscaling device in the setup ?
won't help you, because the signal remains component and your monitor only accepts RGBs/RGBHV.I don't have SCART cables for my PS3/PS2, I have component and a component to SCART adapter
sure you do, it's just your approach which makes it complicated. All your systems can be set to restrict their output resolution to what your monitor will handle. You can do this your PC as well and tell Windows that games that output higher resolutions are scaled down internally before outputting...Am I making any sense?
yes, want a video processor, but the XRGB isn't the right choice for this. The XRGB's is a upscaler and not built to handle higher resolution PC signals (and output them downscaled). You'd need a full blown videoprocessor like a DVDO VP30/50/50Pro or Edge, but you're looking at quite some money here.In short, I want something where I can input any resolution, and control the output resolution to only be X (in this case, 640x480) - preferably through scaling, either up or down.
you can use something like an Emotia or UVC. And as said before every fullblown video processor does that as well.I was just hoping for a bulletproof device which prevented all possible "bad" signals going to the monitor, in case my roommate loses his mind and changes the PC resolution to 1280x1024 or something just for laughs.
I can hardly imagine that anybody has ever blown a monitor this way. Several newer chassis recognize that the signal is out of range and display a message. The chassis which do so are protected again damage, so no worries there. If you monitor only display a rolling picture with higher frequencies it should still take a lot of time to really damage a monitor. Probably you'd only fry the chassis in the long run and not the actual tube.Just out of curiosity, how bad is it (as in, will destroy the tube, or the electronics? and how fast?) to send "bad" signals to the monitor? Does the higher resolution you go do more damage faster?
I have the UVC, and I tried it out - it does a decent enough job, except it can't output at 31khz, only 24khz and 15khz.. though I may use it anyway, I just need to increase the font in MAME (which I set down to like, 7) to be readable.Fudoh wrote:you can use something like an Emotia or UVC. And as said before every fullblown video processor does that as well.I was just hoping for a bulletproof device which prevented all possible "bad" signals going to the monitor, in case my roommate loses his mind and changes the PC resolution to 1280x1024 or something just for laughs.
I can hardly imagine that anybody has ever blown a monitor this way. Several newer chassis recognize that the signal is out of range and display a message. The chassis which do so are protected again damage, so no worries there. If you monitor only display a rolling picture with higher frequencies it should still take a lot of time to really damage a monitor. Probably you'd only fry the chassis in the long run and not the actual tube.Just out of curiosity, how bad is it (as in, will destroy the tube, or the electronics? and how fast?) to send "bad" signals to the monitor? Does the higher resolution you go do more damage faster?
This weekend i was visiting a bunch of my friends to celebrate the release of Super Street Fighter IV which was great fun. One of my friends had brought a Japanese gray model 1 Saturn for testing. He had it for a long time but never tested it because of the voltage difference and he didn't have a stepdown converter. Turned out the Saturn didn't work. The fuse on the power supply was blown and probably from plugging it in a danish 220V power socket.RGB32E wrote: Saturn Saga...
I tried out one of my other round button systems and noticed that the jail bars are almost non-existant, and the signal is sharper... ...So, I hope to sample more, and create a database, or at least a better "rule of thumb"... ...So, I wonder how many different internal revisions there are? It's obvious to me that each outputs different quality signals. Fun stuff!![]()
![]()
Unfortunately not. I just contacted Yakumo from Segagagadomain as i figured he have probably seen a lot more Saturns on his shopping tours in Japan, than most of us put together. He said that it's normal for the Japanese models to have holes on the side like that. I forgot to mention that this Saturn have much larger LED's (2x 2LED's on both sides) and he says that only the very first Japanese Saturns looked like thatRGB32E wrote:Cool find Konsolkongen! Thanks for sharing. Looks like an early dev/test kit!![]()
I think that's exactly what they wanted to avoid. Anyway, let us know how it looks once you get the HDMI upscaler. Should be easily convertable to built an all-purpose 480p YUV to HDMI upscaler. I was wondering why they did choose to built it with a dedicated Wii plug in the first place.But if 1080p output is more akin to the pics posted for 480p (pixel resize, see below), I will be happy with the purchase!
Well... I think I'll be able to give more insight into the idiosyncrasies of this unit than the info I've been able to find on the net.Fudoh wrote:I think that's exactly what they wanted to avoid. Anyway, let us know how it looks once you get the HDMI upscaler.
That's exactly what I was thinking! I would imagine that if the unit is worthwhile, it would be great for PS2 games as well (480i/p). I think having the Wii connection makes it more accessable to most consumers, keep costs to a minumum, and the unit only has to work with signals from the Wii - given how much trouble it is to support RGB from all systems...Fudoh wrote:Should be easily convertable to built an all-purpose 480p YUV to HDMI upscaler. I was wondering why they did choose to built it with a dedicated Wii plug in the first place.
Me too for the most part... component directly to the XBR8, or run through an Extron CVC 300. While the CVC 300 is currently my best solution, it isn't usable for 480i. Only time will tell if the VDigi unit receives my stamp of approval!Fudoh wrote:Unfortunately the Wii's really the worst looking system in my setup. I find myself switching between pure transcoding and scaling on either the Optoma or the DVDO all the time without any luck in finding the ultimate solution. Time for Nintendo to release a Wii 2 with 720p rendering of the original Wii games.
Not at all surprising considering what the Wii is from a HW standpoint. Still disappointing none the less!Fudoh wrote:It's just not funny anymore when I see how the current Cube/Wii emu outclasses the real thing by now....
It will only work for the X68 games which display in 15kHz, the 31kHz stuff will require a downscan converter. FMT games all display in 31kHz.uroko-sakanabito wrote:Does the x-rgb work with x68k and FMTowns ?
can somebody confirm this ?
no, sorry, that's not right.It will only work for the X68 games which display in 15kHz, the 31kHz stuff will require a downscan converter. FMT games all display in 31kHz.
Sorry, I was referring to the XRGB-2/2+.Fudoh wrote:no, sorry, that's not right.It will only work for the X68 games which display in 15kHz, the 31kHz stuff will require a downscan converter. FMT games all display in 31kHz.
As long as you use the multiscan input on the XRGB-3 (e.g. the RGB input on the back), the XRGB-3 will process both, the 15khz and the 31khz output of those machines. You might need to switch between sync modes (composite / seperated) when switching between 15 and 31 khz output, but that's all there is to it.
xavierjesus wrote:Fcuking love sticks made from random objects. I'm off now actually to buy a plastic vagina...