XRGB-mini Framemeister

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ZellSF
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Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

Isn't Resident Evil 2 a memory expansion kit compatible game? If you can try getting one of those maybe the entire game will run at 480i... If you are using one of those, try removing it and the game might run at 240p.

I haven't gotten around to buying a memory expansion kit myself yet so I can't test if it makes a difference to resolution or if it's using the expansion kit for something else.
anticipating
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Re: XRGB-mini Framemeister (now available !)

Post by anticipating »

I'm using 1.06 and can confirm that it still takes a significant amount of time to sync after signal change from 240p to 480i (or indeed between PAL and NTSC) - around 5-7 seconds. I don't know if that's any better than previous firmwares but it's still pretty far from ideal. It's causing grief on Silent Hill on the PSX coming out of the map screen to the game screen... I'm sure many other PSX games will have similar scenarios too. If this issue could be improved, and 1080p scanlines fixes, I would be a happy bunny indeed.
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BuckoA51
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Re: XRGB-mini Framemeister (now available !)

Post by BuckoA51 »

Even XRGB3 in B1 has this issue, though the switching times aren't as long. I don't think this can be solved completely.
OSSC Forums - http://www.videogameperfection.com/forums
Please check the Wiki before posting about Morph, OSSC, XRGB Mini or XRGB3 - http://junkerhq.net/xrgb/index.php/Main_Page
philexile
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Re: XRGB-mini Framemeister (now available !)

Post by philexile »

yeah, i guess you'll have to type out the menu before updating
I think I'll wait till 1.07. I'm patient when it comes to firmware. :)
Yeah, someone said it had somethin to do with hdmi handshaking or something similar.
I wonder if output in DVI mode would correct this? Does anyone know if this is worth trying?
Isn't Resident Evil 2 a memory expansion kit compatible game? If you can try getting one of those maybe the entire game will run at 480i... If you are using one of those, try removing it and the game might run at 240p.
It is - good idea, I'll try it tonight. The only odd thing is that I'm not sure if its only the video mode switch that is causing the problem. When the screen goes black at the 30 second mark in the video, its because the view has changed. Its not apparent because I got killed before I was able to run down the street. Its hard playing Resident Evil 1 handed. :)

----
A question for 1.06 people: can scanlines be applied to resolutions that are not being upscaled? For instance, if the Mini is fed a 720p signal and is outputing that same resolution, can scanlines be activated?
Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

Konsolkongen wrote:If someone in the US is looking for an excellent A/V switcher there's a fairly cheap Extron Crosspoint available here with free shipping:
http://www.ebay.com/itm/EXTRON-Crosspoi ... 2c651235be

For VGA you'll need VGA to BNC cables. For component you'll need RCA to BNC converters and for RGBs you'll have to wire up your own adapter from SCART female to BNC. All the audio requires a special 5 pin screwterminal plug.
I got one of these today, and was looking into how one does the audio input:

-Is there a cheaper place to get the plug than ebay (3.50 / 3.75 each)? I was going to get 9 or so
-What wiring diagram do I use? I don't know the difference between balanced, unbalanced audio:

http://www.extron.com/download/files/us ... E_8-07.pdf
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matrigs
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Re: XRGB-mini Framemeister (now available !)

Post by matrigs »

balanced audio has, as you can see, a third wire which serves for nosie removal and a cleaner signal altogether.

as long as you connect your stuff to a source without balanced inputs this doesn't matter at all and you shouldn't waste to much time with it.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

You need the wiring for unbalanced audio on both the input and the output.

The connectors are available as Phoenix 1840395 or Molex 39500-0005. I think Digikey has the Molex ones for under 1,50 EUR (per piece) for 10 pcs or more.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

I only wired for unbalanced on the input side. Works fine :)
Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

Fudoh wrote:You need the wiring for unbalanced audio on both the input and the output.

The connectors are available as Phoenix 1840395 or Molex 39500-0005. I think Digikey has the Molex ones for under 1,50 EUR (per piece) for 10 pcs or more.
fantastic, they are $1.46. They dont have that cool tail piece you could thread a cable wrap through but I'll live
Plasia
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Re: XRGB-mini Framemeister (now available !)

Post by Plasia »

I saw somewhere on this forum (can't seem to find it now!) someone hooking up VGA (31khz RGBHV) to the mini. Anyone got any information on this? How is the sync combined? Would it work for atomiswave? dreamcast?
shinjig
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Re: XRGB-mini Framemeister (now available !)

Post by shinjig »

Plasia wrote:I saw somewhere on this forum (can't seem to find it now!) someone hooking up VGA (31khz RGBHV) to the mini. Anyone got any information on this? How is the sync combined? Would it work for atomiswave? dreamcast?
Following the steps I saw in this topic I got a 31hz naomi arcade board feeding into the mini.
Connect the VGA port on the Naomi motherboard directly to a Extron SC 210 Sync Processor (using vga to bnc connectors)
Then use another bnc to vga connector to put it back into my arcade jamma harness which also outputs 21pin jp scart
and that 21pin jp scart plugs into the scart to 8minidin adapter provided by micromsoft.

also realized that v1.05 doesn't like my 54hz UMK3 board, however v1.06 does like the 54hz UMK3 board. So guess I'll have to learn some japanese lol.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

nice, thanks for testing this. This should work with any of the Extron boxes that support c-sync output. There's a good chance that it might even work by just combining the two cables. I need to order the parts first to give it a try, but if anyone else want to check this out in the meantime - you'd be very welcome!
philexile
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Re: XRGB-mini Framemeister (now available !)

Post by philexile »

Isn't Resident Evil 2 a memory expansion kit compatible game? If you can try getting one of those maybe the entire game will run at 480i... If you are using one of those, try removing it and the game might run at 240p.
I tried this last night and it did fix the problem. The game ran 240p consistently. Unfortunately, the tradeoff is that the textures are very low without the memory expansion kit - which is the main advantage to playing Resident Evil on the N64. :)

I may try the 1.06 firmware tonight to see if that syncs better. Are there any other suggestions regarding this issue?

Thanks again
Plasia
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Re: XRGB-mini Framemeister (now available !)

Post by Plasia »

So the mini can receive 480p+ on the RGB in? That's really cool. That means atomiswave 31khz RGBS should be relatively simple, just wire up a little adapter.

There's gotta be a simpler way to do it for RGBHV sources than getting more exotic hardware though.
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

As said, it's probably enough to solder both sync wires to the same pin on the adapter. I'll give this a try once I have the parts.
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

Fudoh wrote:As said, it's probably enough to solder both sync wires to the same pin on the adapter. I'll give this a try once I have the parts.
I've used this circuit for a number of cables and adapters:
Image


Component Type

R1 3.3 Kilohms (3k3)
R2 1.2 Kilohms (1k2)
R3 820 Ohms
R4 68 Ohms
Q1 BC548B

I've tested this circuit with both 31kHz and 15kHz RGB signals.
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Very interesting. Have you tried the Dreamcast in 640x480? The Gefen VGA scaler does this perfectly with the original SEGA VGA Box, and with absolutely no moire-patterns.
Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

Here is a thing for your super nintendo spreadsheet, whoever keeps that updated: https://imgur.com/a/FYZTy
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Sinneslöschen
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Re: XRGB-mini Framemeister (now available !)

Post by Sinneslöschen »

Is anyone selling/making rgb euro-scart (female) to Framemeister (8 pin) adapters?
anticipating
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Re: XRGB-mini Framemeister (now available !)

Post by anticipating »

Yes, look here

I bought one, works great.
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Sinneslöschen
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Re: XRGB-mini Framemeister (now available !)

Post by Sinneslöschen »

anticipating wrote:Yes, look here

I bought one, works great.
anticipating wrote:Yes, look here

I bought one, works great.
are you suing the extra circuit of this cable?
However, he does not ship to Germany :(
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

makes me wonder why. I (and dozens of other people I know) have ordered from her before. I've send her an email to see what's happening. Over here in Germany, Moosmann can build you a cable > http://playoffline.wordpress.com/ .
ZellSF
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Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

My SNES doesn't seem to quite agree with the Framemeister. Usually fine but there are some games with sync issues, seems to be mostly when the screen is very dark.

I'm currently using composite video sync, will using composite sync help?
Will using the powered euro scart converter just linked to help?
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Konsolkongen
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Re: XRGB-mini Framemeister (now available !)

Post by Konsolkongen »

Composite sync always helps ;)
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RGB32E
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Re: XRGB-mini Framemeister (now available !)

Post by RGB32E »

CSYNC might help with some SNES revisions, but isn't needed for the 1-chip revision. What's the S/N of that SNES, and if you're able to open, what's the revision. The UN1* SNES systems don't seem to work well with the mini.
ZellSF
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Re: XRGB-mini Framemeister (now available !)

Post by ZellSF »

It's a un318770886. It's probably a 1chip, but I don't have the tools to open it to check, nor do I plan to.
I ordered a csync able anyway, so I'll tell you the results.
Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

What is the second zoom option under 720p? Its called smart x2 on 1080p, but something long and in japanese on 720p
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

It's a 960-line mode and not available in 720p output mode.
Zapf
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Re: XRGB-mini Framemeister (now available !)

Post by Zapf »

Does that just go back to "standard" zoom mode then?
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Fudoh
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Re: XRGB-mini Framemeister (now available !)

Post by Fudoh »

Quick question: FW 1.05 lost the ability to display scanlines on 480p sources WHEN the output is to set 480p as well (because the Mini tries to use the B Scanlines instead of the correct A ones). Was this fixed in 1.06 ?
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