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Ketsui X and Daioujou Black Label X - Ports for Xbox 360
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dcharlie
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
been waiting for that DOJ price increase in Tokyo - not seeing it yet
Moon walker on the other hand!
Moon walker on the other hand!
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Elixir
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Are you saying that if IKD dies, Ketsui boards will be impossible to buy?
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PsikyoPshumpPshooterP
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
thats a pretty fucken harsh question youre asking about there, Elixir.your smart question regarding ketsui's availability is a really dry joke.This is a thread about the Ports ofs Ketsui and DDP DOJEX so basically your post should be in a different thread.Elixir wrote:Are you saying that if IKD dies, Ketsui boards will be impossible to buy?
back on topic: Ive been waiting every fucken day to wake up to find out a release date for Ketsui and it still hasnt happened and its fucken pissing me off...i dont think ketsui will ever be ported..waht the hell is taking so goddamn long?????
The cave whore count in this thread is unbelievable!!!
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Elixir
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Keade
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
We aren't responsible for the port, unfortunately.PsikyoPshumpPshooterP wrote:i dont think ketsui will ever be ported..waht the hell is taking so goddamn long?????
Ask Cave / 5PB ? (or the ones responsibles for the port)
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Vyxx
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I highly doubt a copy of DOJBLEX will increase much in price, even the first print. Absolutely every where still has them in stock. 
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emphatic
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I just got DOJ-BLEX today, and the controller stops responding in the menus, thus forcing me to unplug it and plug it in almost everytime I select an option in the settings. Please tell me this is a known bug, and not my controller... Everything works perfect IN-GAME though. I got to level five on my first credit even. 
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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8 1/2
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
It's not your controller. The menus, sadly, have to load. Just be patient and they will function after a second or two.emphatic wrote:I just got DOJ-BLEX today, and the controller stops responding in the menus, thus forcing me to unplug it and plug it in almost everytime I select an option in the settings. Please tell me this is a known bug, and not my controller... Everything works perfect IN-GAME though. I got to level five on my first credit even.
FULL LOCK is BOMB
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emphatic
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Thank god! Now that's something I can live with. On another note, do I need to actually play the game for 6 hrs to get the extra mode unlocked or, will keeping my XBox on do the trick?8 1/2 wrote:It's not your controller. The menus, sadly, have to load. Just be patient and they will function after a second or two.emphatic wrote:I just got DOJ-BLEX today, and the controller stops responding in the menus, thus forcing me to unplug it and plug it in almost everytime I select an option in the settings. Please tell me this is a known bug, and not my controller... Everything works perfect IN-GAME though. I got to level five on my first credit even.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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nZero
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
It's actual playtime. You can check your accumulated playtime under the achievements list in the extras menu.

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emphatic
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Great, this'll motivate me to play it more. It feels so much easier than regular DOJ. Great fun!nZero wrote:It's actual playtime. You can check your accumulated playtime under the achievements list in the extras menu.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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originalz
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I wonder if our playtime/stats/achievement progression will be reset when the patch/DLC hits? Wouldn't surprise me...better farm your achievements now before it's too late!
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Elixir
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
It isn't actually possible to remove obtained achievements.
But it's possible for them to make achievement goals harder, ie. beating Hibachi without continuing over and over like you can right now. And even if they did that now, it's pointless because everyone already cheesed their way through the game.
But it's possible for them to make achievement goals harder, ie. beating Hibachi without continuing over and over like you can right now. And even if they did that now, it's pointless because everyone already cheesed their way through the game.
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nZero
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Unlike Deathsmiles, 5pb didn't bother segmenting achievements all across the different game modes so you could still wipe out Hibachi without much effort by 1CCing X-Mode.Elixir wrote:But it's possible for them to make achievement goals harder, ie. beating Hibachi without continuing over and over like you can right now.

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emphatic
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
It seems there might be something amiss with my controller in conjunction with DOJ-BLEX after all. I have a hacked MadKatz Arcade stick -> JAMMA and play in my cabinet. Every time I select an option in the menu (Arcade Mode New version, 1P Side, etc) the controller stops working and needs to be plugged in again. I tried waiting for quite some time. I guess I'll have to try using my Wireless pad to see if the problem persists. Once the game has started, everything works perfectly though. In the dashboard everything works, and I have no problems with DeathSmiles either. Weird stuff.8 1/2 wrote:It's not your controller. The menus, sadly, have to load. Just be patient and they will function after a second or two.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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barmskii
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
My Madcatz hack did exactly the same thing dude.
Only in Deathsmiles the normal fire didn't work properly either, tapping gave an intermittent stream of bullets rather than a constant one which was well annoying.
I've reverted to using a wireless controller now and everything is fine.
Shame I can no longer put the 360 in my cab though
Only in Deathsmiles the normal fire didn't work properly either, tapping gave an intermittent stream of bullets rather than a constant one which was well annoying.
I've reverted to using a wireless controller now and everything is fine.
Shame I can no longer put the 360 in my cab though
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originalz
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I would be more concerned with them resetting the incremental achievements, like resetting your score and star count to 0. It takes awhile to accumulate those percentages!Elixir wrote:It isn't actually possible to remove obtained achievements.
But it's possible for them to make achievement goals harder, ie. beating Hibachi without continuing over and over like you can right now. And even if they did that now, it's pointless because everyone already cheesed their way through the game.
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adversity1
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
According to this blog of a user who went to the CAVE user feedback meeting:
http://blog.goo.ne.jp/krakilin/e/faaf7b ... 16438bf5ee
CAVE has currently sent a list of parts of Ketsui that need to be changed to the dev team (5pb + Aqua?), but the development situation is not good and the game will probably not be able to come out this year. The 5pb license is frozen so CAVE can re-port the game if they want, but Asada is busy until next summer with a full schedule and doesn't have time.
In other words folks: TOP HATS FOR ALL
http://blog.goo.ne.jp/krakilin/e/faaf7b ... 16438bf5ee
CAVE has currently sent a list of parts of Ketsui that need to be changed to the dev team (5pb + Aqua?), but the development situation is not good and the game will probably not be able to come out this year. The 5pb license is frozen so CAVE can re-port the game if they want, but Asada is busy until next summer with a full schedule and doesn't have time.
In other words folks: TOP HATS FOR ALL

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Jockel
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
btw i played the DOJ Black Label port now and don't think it deserves all that bitching.
Sure, the menus are clunky and take forever to load, but once you're ingame it's all fine.
Or what huge bugs am i missing? :/
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evil_ash_xero
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Jockel wrote:
btw i played the DOJ Black Label port now and don't think it deserves all that bitching.
Sure, the menus are clunky and take forever to load, but once you're ingame it's all fine.
Or what huge bugs am i missing? :/
Does it play any easier than the original and/or does it have more difficulty settings than the PS2 version? I have a hard time getting motivated to play it, because there's NO way i'm getting past stage 3. Kinda ruins the motivation.
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brentsg
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
I have a hard time determining if the difficulty settings even work to be honest. It seems to "stick" maybe for one credit but then after the game I have to reset it before I play again. It's kicking me around too, but I do think that Black Label is a bit more accessible.evil_ash_xero wrote:Jockel wrote:
btw i played the DOJ Black Label port now and don't think it deserves all that bitching.
Sure, the menus are clunky and take forever to load, but once you're ingame it's all fine.
Or what huge bugs am i missing? :/
Does it play any easier than the original and/or does it have more difficulty settings than the PS2 version? I have a hard time getting motivated to play it, because there's NO way i'm getting past stage 3. Kinda ruins the motivation.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
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Jockel
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Black Label is easier quite a bit, and has easier / better scoring opportunities.
It's practically raining hypers.
And it feels like the hitbox on A-Type is smaller, but i'm not sure on that.
@ash: practice. really. i am certainly not very good, but even i made it to the end of stage 4.
crowd control and destroying the bullet-cancelling guys at the right time will help you getting through stage 3.
It's practically raining hypers.
And it feels like the hitbox on A-Type is smaller, but i'm not sure on that.
@ash: practice. really. i am certainly not very good, but even i made it to the end of stage 4.
crowd control and destroying the bullet-cancelling guys at the right time will help you getting through stage 3.
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evil_ash_xero
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Hrmm...i'd probably snag that 360 version, if I was positive that patch was coming, and it would fix the loading...Jockel wrote:Black Label is easier quite a bit, and has easier / better scoring opportunities.
It's practically raining hypers.
And it feels like the hitbox on A-Type is smaller, but i'm not sure on that.
@ash: practice. really. i am certainly not very good, but even i made it to the end of stage 4.
crowd control and destroying the bullet-cancelling guys at the right time will help you getting through stage 3.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
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brentsg
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Honestly I wouldn't even let the loading get in the way, but I'm confident that a patch is coming. But who knows I guess...evil_ash_xero wrote:Hrmm...i'd probably snag that 360 version, if I was positive that patch was coming, and it would fix the loading...Jockel wrote:Black Label is easier quite a bit, and has easier / better scoring opportunities.
It's practically raining hypers.
And it feels like the hitbox on A-Type is smaller, but i'm not sure on that.
@ash: practice. really. i am certainly not very good, but even i made it to the end of stage 4.
crowd control and destroying the bullet-cancelling guys at the right time will help you getting through stage 3.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
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chempop
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Ugh that's harsh news about Ketsui, although any news is good news at this point I suppose (thanks for posting this btw). Luckily I'm a patient guy and it sounds like too much work has been done porting this already for it to be scrapped completely, hopefully.
About DOJBLEX, never played either console release but that needs to change soon. From what I gather the graphics and sound are the same on both PS2 and 360, but 360 has an alternate (easier) mode and a few bugs and loading issues... is that an accurate summary? Is there some other glaring difference that I'm unaware of (both games include original "white" label and also black label yes?)
About DOJBLEX, never played either console release but that needs to change soon. From what I gather the graphics and sound are the same on both PS2 and 360, but 360 has an alternate (easier) mode and a few bugs and loading issues... is that an accurate summary? Is there some other glaring difference that I'm unaware of (both games include original "white" label and also black label yes?)
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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agustusx
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
BLEX has a new character that is always in hyper and the ps2 has no black label. Other than that you are correct.chempop wrote:Ugh that's harsh news about Ketsui, although any news is good news at this point I suppose (thanks for posting this btw). Luckily I'm a patient guy and it sounds like too much work has been done porting this already for it to be scrapped completely, hopefully.
About DOJBLEX, never played either console release but that needs to change soon. From what I gather the graphics and sound are the same on both PS2 and 360, but 360 has an alternate (easier) mode and a few bugs and loading issues... is that an accurate summary? Is there some other glaring difference that I'm unaware of (both games include original "white" label and also black label yes?)
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croikle
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
The PS2 version is only White Label; the only way to play Black Label without a PCB is the 360 release.
edit: Ah, agustus beat me to that.
edit: Ah, agustus beat me to that.

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JAPJAC
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
is ketsui gonna be at the tokyo game show? that would be like awesome. do you guys know?

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emphatic
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
Hey, wasn't the DOJ-BLEX patch going to be released before September?
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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adversity1
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Re: Ketsui X and Daioujou Black Label X - Ports for Xbox 360
maybe you should like, read the last pageJAPJAC wrote:is ketsui gonna be at the tokyo game show? that would be like awesome. do you guys know?
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