BurlyHeart wrote:Based on recommendations here, I picked up Big Tournament Golf (aka Neo Turf Masters) and Shock Troopers.
I had a blast playing Shock Troopers last night. I can see myself putting in time on this one. The directional movement while shooting is a little tricky at first, as it is quite different to other run 'n guns. It looks, sounds and feels fantastic. And I love the different characters and ability to play as one or as a team.
Big Tournament Golf was fun....tho I don't quite the hype (at least not yet). My wife looked super interested in it tho, and I can foresee some future battles on the greens
Thank you all once again - I definitely was going to pick Metal Slug 5 and KOTM if not for your advice

Good times.

Shock Troopers was always a favourite, but lately it's become a contender for my Desert Island ten. I'm never big on route select, being more Contra III than Hard Corps, but this has the same edge as Dracula X: Rondo - not only is the stage design consistent, and genuinely varied, but you can mix/match routes mid-credit, effectively a custom playlist. It really adds to the sense of authoritative trailblazing demolition. Then there's the character variety, and the starkly different LONLY WOLF (Engrish Is Essential

) vs TEAM BATTLE, the latter getting really nuts in 2P with six different troopers in play; all this over one of the smoothest-handling topdown run/guns ever.
The only knock I have is the scoring being a bit busted by timer milking - but honestly, I care about as much as I do with the Metal Slugs and their famously janky scoreplay. What's more, just like Slug, the actual mechanics - liberating armies of POWs, taking enemies down face-to-face - are still incredibly lucrative from pure survival/domination standpoint, which is what I go for.
DEM GRABZ

Yeah NTM/BTG is notoriously good at roping in onlookers, it's just a very inviting game I think.

As with Slug's run-gun/STG roots, Nazca had racked up a ton of arcade golf experience at IREM by that point.
The 6.6hz autofire in ACA Gun Frontier is so good. Currently hosing down stages with it as Roo suggested, with 7.5hz (minor increase) for scenery chewing, and 30hz (you're askin' for it buddy!

) for boss takedowns. Although, GF being what it is, it's fun to prolong those showdowns a bit. I'd never really processed how goddamn nuts ST2's whole scene is, starting with that preposterously, joyously violent
*DSHHH* as big hoss audibly punches through the cloud cover.
st2boss @ 6.6hz
st2boss @ 30hz
(I keep hearing Batwider's
CHOP U erupt as the weather goes apeshit

). That's pretty badass, pardner! With the punishing explosions and hyper-detailed, metal-shearing destruction, a good time is assured either way.
Sima Tuna wrote:Shock Troopers has perfect controls considering the limitations of older style consoles (pre-dual analog.) It's all very intuitive and feels right. Tap shot for Mercs movin-and-shootin', hold to strafe. Tap in melee range for a melee attack. Readjusting your aim is fast yet precise. I wish Pocky Reshrined had those controls tbh.
Plus a very sensible Metal Slug HMG-styled "sweet n' low" autofire ceiling - tap the button for a little more DPS while drilling hard targets, at the tradeoff of losing lockon. No need to mash! You get the max boost with just a leisurely "tap tap tap," super comfy.
Jeneki wrote:Today I learned: The western release of Gun Frontier has a teeny, tiny & symbol on the title screen. So it's called Gun & Frontier, and listed that way on the online store. Not sure why but this is highly amusing to me.

I loved seeing that too!

All these years, I figured it was just a lame typo from Taito Legends - but nope! Ampersand is
L-L-L-LEGIT
I wonder if it was some obscure legal thing, ala Gun.Smoke's full stop? Maybe the Matsumoto manga had some presence in the West... hm.