Xbox 360: Mushihimesama Futari 1.5 (November 2009)

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Naut
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Naut »

What the fuck am I reading. Stop calling shit undodgable. Get better. Seriously.
moozooh wrote:ZUN's attacks aren't random. There's no such thing as "random" in video games, they all use human input to generate content we consider random, and in shmups it mainly depends on player's position (most attacks) and rank (in rank-enabled games). Which means it becomes gradually more manipulable the more you know what triggers certain aspects of its behavior.
Are. Some attack are baded off your position, definitely, but many are offset by a random angle (or as random as you can call your computer's "random number generator," which is not predictable in a human sense). I suppose the best way to show this is to load up IN and spam spell practice mode and watch as many attacks are different from the last time you faced it, but only slightly enough as to prevent memorizing a point-specific path through it (Apollo 13 is a good example). This applies to many stage enemy's attacks as well, while more of them are based off your position than during boss fights, there are still many who shoot randomly all over the place with utter disregard to what you've been doing.

Randomness isn't a bad thing. If people are memorizing a point-specific path through an attack they're just fucking doing it wrong. "Learn to dodge" is really all I can say to them.
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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Annoyboy wrote:
DrTrouserPlank wrote:1 life to beat stages 1,2,4,5. That should be pretty easy.
Well there is a 1-up in stage 5. :P But seriously, which of that bastard spider's patterns is giving you the most trouble?
The final pattern it does in it's 2nd form. It traps you with 2 lines of purple shots and fires walls of pink shots down the center (the first 2 have gaps in, the third wall doesn't, then it repeats getting faster until you stand no chance). I have to bomb or lose a life

The pattern it does in it's final form. Lots of pink dots and circular arcs of purple orbs come faster and faster. Can't dodge both patterns at once, and I wouldn't even be able to dodge the purple orbs alone once they get faster.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Annoyboy
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

I'm playing Black Label Original right now, so it might be a little different, but in the pattern where it traps you then fires the walls down the middle, when there are no gaps between the approaching walls, there is enough room to go around the side of them.

Edit: Well, I just got my Black Label Original Palm 1CC (with 2 lives to spare, WTF) after trying for about 3 weeks, so my next target with this game will be sharing in your pain as I attempt to 1CC 1.5 Original with Reco! ;_;
/secret bragging post
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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Annoyboy wrote:I'm playing Black Label Original right now, so it might be a little different, but in the pattern where it traps you then fires the walls down the middle, when there are no gaps between the approaching walls, there is enough room to go around the side of them.
There is, but in 1.5 you have to survive about 9-12 walls, and once he moves to one side of the screen and they don't approach you head on it's much harder.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Annoyboy
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

Are you using the laser/focus shot against him? I'm trying this out in 1.5 Training right now (Reco) and he only gets 5 walls out before exploding. It's definitely bomb time during the final pattern though. :/
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mesh control
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by mesh control »

What was your score?
lol
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Annoyboy
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

22461616218. It wasn't a new high score though.
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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Just had a no miss run on stage 3 (you've got to laugh) only had one bomb left for the boss so was pretty much forced to save it for the final pattern. With three lives left for stage 4 I only added another 12M to my stage 3 end total which is a bit disappointing, as I can get to the boss in practice quite often. Got done in by a bit of unexpected/unusual slowdown during the mid-boss. This was after accidentally selecting Reco, having been using Palm for several runs prior.

Stage 4 boss has 2 terrible patterns (pink lanterns with purple arrows that radiate out in rows (probably his final 1st form attack), and his final attack (groups of 3 purple bullets in rows, with loads of pink lanterns tumbling down; although this seems potentially more avoidable than the first attack). Either way I still think the 3rd boss is harder, even if only because the fight is much longer.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Annoyboy
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

Yeah, the 3rd boss is definitely much harder.
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apple arcade
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by apple arcade »

3rd boss is really easy for me, but the 2nd half of the stage is usually when things go to shit.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Drachenherz »

Annoyboy wrote:22461616218. It wasn't a new high score though.
22'461'616'218... 22 BILLION? Seriously? :lol:
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Annoyboy
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

Oops, I typed in "61" twice. 224616218 was the correct score.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Udderdude »

Your game just isn't cool unless you can slap your hands all over your numpad and still come out with a number that'd be a reasonable score in-game.
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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Is it my imagination or do you seem to score more for playing the game exactly the same with Reco/normal than you do with say, Palm/normal?
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Sapz »

You could equally say you score more with Palm/Abnormal than you do playing the same way with Reco/Normal. They require a somewhat different playstyle to each other in order to play to their strengths - I'd say Reco/Normal is the easier of the two to learn, though.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Jockel »

Udderdude wrote:Your game just isn't cool unless you can slap your hands all over your numpad and still come out with a number that'd be a reasonable score in-game.
In that case, Gigawing might be the coolest game ever made.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Heartwork »

Got this in the mail from play-asia today! Played a bunch of 1.5 Original and Maniac, and a little bit of Arrange. I can make it through Stage 1 without dying on Original now, and through Stage 2 with a couple lives lost, but everything goes pear-shaped on Stage 3. Needs moar practice.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by exquisite_torture »

Is 362857893 a decent Maniac Arrange score?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by phrenzee »

exquisite_torture wrote:Is 362857893 a decent Maniac Arrange score?
Udderdude wrote:Your game just isn't cool unless you can slap your hands all over your numpad and still come out with a number that'd be a reasonable score in-game.
:mrgreen:
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by exquisite_torture »

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Serious question. I've been playing these things since 82, but decided this year to take them a bit more seriously.

Mod Edit: Please link huge pictures instead of posting them.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by moozooh »

Try looking here.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by phrenzee »

Ah, sorry, but I couldn't resist :)
Someone else will have to chip in, I haven't spent any time with the arrange modes.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Weak Boson »

I recently migrated my Futari habits to my NTSC-J 360 and it seems I can only play Black Label while signed into Xbox Live. Is this just the way it is or is it because I'm not playing it on the console I originally downloaded it to? Being denied much needed Mushihimesama because of an unreliable connection is devastatingly disappointing.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by exquisite_torture »

Isn't there a DRM tool?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by BulletMagnet »

Weak Boson wrote:I recently migrated my Futari habits to my NTSC-J 360 and it seems I can only play Black Label while signed into Xbox Live. Is this just the way it is or is it because I'm not playing it on the console I originally downloaded it to?
The latter - all downloaded stuff will only work on the 360 you downloaded it to unless you're connected to the internet or grab a transfer cable and move everything over to a new HD (which can only be done once a year). Recently did this when I got myself a separate HD for my J360.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Weak Boson »

Thanks, that explains it.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Krondelo »

Haha man I finally got back into this game and I'm so glad I did. I sure am rusty though!

Glad to see people still playing and posting. Currently working on BL Maniac with Reco.
Wow it makes me wish I knew Japanese though, I can't remember some achievements I've gotten!
I think I 1CC'd BL Original.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

I'm struggling on with stage 4 normal. Whilst I haven't perfected stage 3 by any means, nor the boss which I'm still convinced is pretty random regarding precisely how it throws certain patterns at you, I've got them down well enough for now; that is to say I'm sick to death of playing them.

Stage 4 is pretty busy. Frankly I have difficulty trying to remember what is coming next. I've designated the level into sections. The start-the catapilla section-the land cannon section-midboss- the batshit loopy section.

I try to clear the flying things that hatch quickly, and in the batshit loopy section I try to clear the biggest threats as soon as possible before they flood the screen. Occasionally I get pinned to one side of the screen by a stream of shots and have to bomb which is annoying.... that's a result of being unable to recognise/remember what is coming next and where I need to be afterwards in order to eliminate the biggest threat.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Annoyboy
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

I find it helps to go straight for the towers and the large green enemies (both forms) as soon as possible, since they cancel all the bullets on the screen and you can save some bombs that way.
Krondelo wrote:Wow it makes me wish I knew Japanese though, I can't remember some achievements I've gotten!
I think I 1CC'd BL Original.
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