Are. Some attack are baded off your position, definitely, but many are offset by a random angle (or as random as you can call your computer's "random number generator," which is not predictable in a human sense). I suppose the best way to show this is to load up IN and spam spell practice mode and watch as many attacks are different from the last time you faced it, but only slightly enough as to prevent memorizing a point-specific path through it (Apollo 13 is a good example). This applies to many stage enemy's attacks as well, while more of them are based off your position than during boss fights, there are still many who shoot randomly all over the place with utter disregard to what you've been doing.moozooh wrote:ZUN's attacks aren't random. There's no such thing as "random" in video games, they all use human input to generate content we consider random, and in shmups it mainly depends on player's position (most attacks) and rank (in rank-enabled games). Which means it becomes gradually more manipulable the more you know what triggers certain aspects of its behavior.
Randomness isn't a bad thing. If people are memorizing a point-specific path through an attack they're just fucking doing it wrong. "Learn to dodge" is really all I can say to them.
^^^^^^^Udderdude wrote:lern2play