Dodonpachi Saidaioujou

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Cagar
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Post by Cagar »

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Last edited by Cagar on Sat Dec 30, 2023 7:36 pm, edited 1 time in total.
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BareKnuckleRoo
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Re: Dodonpachi Saidaioujou

Post by BareKnuckleRoo »

moozooh wrote:Multi-touch is a software feature, Nintendo can add it at any point if they decide so.
Not really. The hardware also needs to be specifically capable of detecting multiple inputs. Older touchpads like you'd find on a laptop for instance are not designed to detect more than one touch point at a time and you cannot make them do so simply via software upgrades. If the WiiU controller's hardware is designed to only detect single-touch and not multi-touch, then it's pretty much staying that way.
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Re: Dodonpachi Saidaioujou

Post by moozooh »

BareknuckleRoo wrote:Not really. The hardware also needs to be specifically capable of detecting multiple inputs. Older touchpads like you'd find on a laptop for instance are not designed to detect more than one touch point at a time and you cannot make them do so simply via software upgrades. If the WiiU controller's hardware is designed to only detect single-touch and not multi-touch, then it's pretty much staying that way.
It's already capable, because any touch is a "multi-touch" from hardware's standpoint. The touch-sensitive layer has much finer resolution than your fingertip, so when you're touching the screen/touchpad, multiple touch-sensitive elements are excited at the same time. Tracking them correctly, so that several fingers aren't recognized as one, is a very non-trivial task, and it's exactly why it's a software feature.

But all that theory aside, I've been using modded touchpad drivers on my old netbook, which "didn't have" said capacity otherwise, for several years. If that doesn't prove my point I don't what else would.
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casualcoder
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Re: Dodonpachi Saidaioujou

Post by casualcoder »

moozooh wrote:
But all that theory aside, I've been using modded touchpad drivers on my old netbook, which "didn't have" said capacity otherwise, for several years. If that doesn't prove my point I don't what else would.
Modded touchpad. Very interesting. I never thought of that, mind you, your avatar will not move according to acceleration unless specifically coded for touch. What games do you use a touchpad with? Notice any improvements to stick/keys/pad?
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Formless God
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Re: Dodonpachi Saidaioujou

Post by Formless God »

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I can't fucking believe they were actually serious about the whole greatest death thing
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Re: Dodonpachi Saidaioujou

Post by trap15 »

Could anyone translate that for me/us?
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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spineshark
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Re: Dodonpachi Saidaioujou

Post by spineshark »

something about "sayonara cave matsuri / cave shop"
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Re: Dodonpachi Saidaioujou

Post by Op Intensify »

All I can make out is that the online shop is closing at the end of May.

I guess this really is the end for their arcade (and maybe console) division, then. Glad they were able to go out with a bang. Everything that was only sold on the shop is going to be an even more valuable collector's item now.
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Elixir
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Re: Dodonpachi Saidaioujou

Post by Elixir »

Yeah, they're closing. This explains why the English shop closed in the beginning of the year.

Before people start running around like headless chickens - this doesn't mean Cave are closing, just the online store (and with it, the Matsuri events). They're probably going to continue through Amazon.jp from now on.
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Re: Dodonpachi Saidaioujou

Post by Op Intensify »

No more Matsuris very likely means no more arcade games. I am saddened by this news.

If their financial situation is this bad, SDOJ will probably go unported (smartphones aside). Had to happen with these games at some point again.

There's no denying it this time. Their arcade and console divisions are in their death throes, and they'll complete their metamorphosis into mobile/social developer before the end of the year. I wonder if we'll even get to see that Vita shooter.
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Re: Dodonpachi Saidaioujou

Post by Gus »

Is that you, Estebang?
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Re: Dodonpachi Saidaioujou

Post by AntiFritz »

That would be pretty funny if it was.
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Illyrian
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

Ask him how he feels about touhou in top game lists, especially ones sorted by year...
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O. Van Bruce
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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

Just wait and be patient...

After this, I'm sure that some anime/mangaka is starting to plan a "Saki" anga/anime but with shmups... then, they will become popular as hell (but they will all be cute 'em ups [?])
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Re: Dodonpachi Saidaioujou

Post by emphatic »

Gus wrote:Is that you, Estebang?
:lol:
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Re: Dodonpachi Saidaioujou

Post by Op Intensify »

Uh, sorry if I sound like someone else here?

We currently have a thread going full of silly delusions of successful Cave PC ports. This message, along with trap15's technical explanations, reinforces pretty clearly that those won't be happening. I thought the PS3 seemed like a viable new platform for their ports, since G-Rev's Under Defeat and Mamoru-something already ended up on it.

It wouldn't be any skin off my back, as I've recently bought one to go alongside my 360...for other games, not just shooters. And it's the only current home console in Japan that still sees any serious profits. But I was informed that those PS3 ports sold quite poorly and didn't draw in the new market one might expect. So I have to reasonably conclude that the core market-oriented, non-smartphony section of Cave is trapped, and doomed to extinction within the year. The direction they were heading in was obvious. What a pity.
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Re: Dodonpachi Saidaioujou

Post by AntiFritz »

Cave games would suit ps3 if sony would change their tune...
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O. Van Bruce
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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

BTW... Didn't Ikeda/Yagawa/I don't remember his name say that he was planning a huge shmup or something like that...

Was it just trolling?

Anyway, If what he said is true, then we should be expecting more shmups from Cave...
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Post by Cagar »

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Re: Dodonpachi Saidaioujou

Post by trap15 »

Cagar wrote:"We are planning to come up with some serious shooting games down the road. Believe it."
Hopefully this means YGW will make some STGs in the future, rather than his current task of making silly medal games (actually, it's funny that he makes the medal games, considering the primary scoring mechanic in his games :lol:).
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<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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THE
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Re: Dodonpachi Saidaioujou

Post by THE »

trap15 wrote:
Cagar wrote: Hopefully this means YGW will make some STGs in the future
Do you want to ruin Cave? :mrgreen:
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trap15
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Re: Dodonpachi Saidaioujou

Post by trap15 »

THE wrote:
trap15 wrote:Hopefully this means YGW will make some STGs in the future
Do you want to ruin Cave? :mrgreen:
:roll:
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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THE
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Re: Dodonpachi Saidaioujou

Post by THE »

trap15 wrote: :roll:
:?:

All YGW games bombed commercially...

Don't get me wrong here, I would lay down 1000 EUR for an official Battle Garrega sequel on SH3/PCB...
Last edited by THE on Tue May 01, 2012 10:13 am, edited 1 time in total.
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Eaglet
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Re: Dodonpachi Saidaioujou

Post by Eaglet »

BATTLE IKD

YGW was a man. A lonely man after his company had kicked the bucket.
Awed by his impressive programming skillzzz fellow programmer IKD begged him to join his ranks at...namelesslittlecompany.
YGW saw this as the perfect way of continuing his legacy of awesome games.
It started out well enough, but people where fickle and in a matter of time he found himself reduced to making medal games - without the medalling!

This could not stand.
Something had to be done.

It was time for YGW to take revenge on the company that had marginalized him and the stupid programmer that had hired him.
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AntiFritz
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Re: Dodonpachi Saidaioujou

Post by AntiFritz »

Medal games, what?

Is this something other then ibara/ps/mmp?
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THE
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Re: Dodonpachi Saidaioujou

Post by THE »

AntiFritz wrote:Medal games, what?

Is this something other then ibara/ps/mmp?
http://www.youtube.com/watch?v=dPKbS2kmQI4

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AntiFritz
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Re: Dodonpachi Saidaioujou

Post by AntiFritz »

The future of cave huh
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spineshark
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Re: Dodonpachi Saidaioujou

Post by spineshark »

AntiFritz wrote:Medal games, what?

Is this something other then ibara/ps/mmp?
I think he means, like Galuda II Arrange and DFKBL, where the game features staggering amounts of bullet canceling for gold pieces.

I think after SDOJ what we need is a futuristic Pink Sweets sequel that looks like DOJ.
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THE
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Re: Dodonpachi Saidaioujou

Post by THE »

spineshark wrote: I think he means, like Galuda II Arrange and DFKBL, where the game features staggering amounts of bullet canceling for gold pieces.
Actually that wasn't a joke. He really was developing those medal dispenser games. It's even dumped in Mame and uses the cv1000 hardware for the LCD screen and to control the dispenser/touchscreen.
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spineshark
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Re: Dodonpachi Saidaioujou

Post by spineshark »

Wow. I knew he had to be doing something but that kinda sucks hahaa.

They should've put him on SMT Imagine. That would go over great.
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