Steven, re:
Cotton, I think that the "best selling shmups” list that Light1000 posted in the previous page is enlightening. I will repeat it without using quotes, to keep the post "slender":
THE (Partial) LIST
Deathsmiles 360 - 280k across all regions
Parodius Deluxe Pack PSX - 280k (JP)
Twinbee 3 FC - 238k (JP)
Rayforce Saturn - 225k (JP)
Parodius Deluxe Pack Saturn - 180k (JP)
Moero Twinbee FC - 173k (JP)
...
I imagine that these are incomplete numbers but, still, I believe that there is a lot of "cuteness" and/or anthropomorphisation in the top six, with
Rayforce being a notable outlier (but the attract screen makes it clear that the pilot is a single courageous woman against an army).
I do not have any relevant sociological/ethnographic evidence at hand, but I suspect that characters of various "genders" (in the Latin sense of the word, i.e. "categories") provide more attractive avatara to more committed fans and more casual fans alike.
As I kid, I had a definite preference for shmups involving characters of some sort (e.g.
Thundercade had visible motorcycle drivers,
Side Arms had mechas) or at least presenting the pilots of ships and planes (e.g. Proco and Tiat from
Darius, who were very visible on the original cab).
R-Type has really memorable antagonists in the Bydo and the general Giger-esque design has a morbid charm.
Gradius, on the other hand, always struck me as an absurdly anonymously designed series except for the Moai, and I still think
Parodius covered that part better (ahem!).
By the way, horizontal shooting was and still is a
Darius and
R-Type thing. The first three
Gradius games were released in 1985, 1988 and 1990, and the fourth in 1999 (
Gaiden was 1996 on PS1, I guess). The first two series simply have had more entries over the years (up to these days, even) and played a bigger role in the genre, with
Darius being one of the earliest shmups featuring a (slightly) elaborate scoring system. I remember articles about people skipping work to go and play
DariusBurst in Tokyo arcades, after all.
Gradius, instead, seems to have an inflated social status on this forum due to the NES port from the 1980s, which seems to be a fond memory for people who probably still drink milk before sleeping and wear their sweater inside their trousers. And this comment comes from someone who 1-CC'ed the first two games and
Salamander 1+2 in the arcade,
a few decades ago.
Re:
Slap Fight 2. I believe that I periodically forget about the Ichikawa-san’s cancelled plan, but anyway it was a bout of the
"Walter Mitty syndrome". From time to time, I also need to lose myself in in pointless daydreaming, especially on torrid and work-loaded Friday afternoons
Whether this is a good period or not for shmups, however...we will see. I wanted to write that we are seeing too many sequels and no new ideas/series, but I will completely change my mind unapologetically and in a completely biased manner if some sequels end up happening in some miraculous way (hint: two mid-90s titleS, lock-on systemS, badass female protagonistS).
Everyone else remains on ignore, by the way.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).