M.Knight wrote: ↑Sat Jun 21, 2025 8:39 am
I guess I am just a bit annoyed at seeing Toaplan often praised as this ""legendary"" developer even though as soon as you dig a little bit into the actual meat of the games you find many of these stories of boredom and excessive repetition. Almost like those celebrities with many closet skeletons but good publicity.
I'd understand this explanation if not for the fact that Toaplan are indeed some of the most influential innovators of the genre altogether. They pretty much dictated what the vertical arcade shoot'em up would look, feel and play like for the majority of the era where the genre was going the strongest and featured literally hundreds of derivatives. It's kind of hard to deny this level of influence, regardless of the relative obscurity of the company.
Granted, this was probably primarily due to the popularity of Raiden (which also has a near-legendary status around it), but Raiden was also pretty much a Toaplan ripoff in the first place.
Tatsujin is a game that I enjoyed a lot, going for the 1CC. I wouldn't consider it a "top shmup" by any means - it's pretty janky and weird, but it's a very fun game with a lot of memorable segments. There are a couple of moments (with the biggest offender being the second to last stage) where you can do pretty much what is discussed here and just wave back and forth holding the shot button - but this only happens when you have a fully powered blue laser and is pretty much the reward for being able to survive long enough. The game is broken up by enough mini-boss encounters which feel like small puzzles in their own right, so the "turn off your brain" segments really aren't as prevalent and egregious as people make it sound.
One thing I'd really highlight about the game though is that it has some of the most fun recoveries I've experience in any shooter. It's pretty much the perfect counter-argument to "gradius syndrome" gripes people have with checkpoint STGs.
Aside from this however, I like to highlight Hishouzame as one of the most emblematic classic shooters ever made. It's extremely lean, cut to the bone, featuring only a basic set of few enemy types which dictate the entire game and its core gameplay which essentially make up the core components of traditional shoot'em up gameplay, done to near perfection. It's one of those games that feel like a definition of an entire genre. Maybe you don't like this one either, but I think that game alone justifies Toaplan's position in the annals of shoot'em up history.