Time Crisis 5

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JBC
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Time Crisis 5

Post by JBC »

Obiwanshinobi wrote:
8BA wrote:I'm fine with that, it's the meteosexual & hipster crap that bothers me. No one would hire someone who dresses like that to be an agent. They really suck the masculinity right out of it.
Why would anyone hire someone dressing the way "everyone" thinks agents dress like? The point Serpico made, that cops in plain clothes who everybody can tell they are cops can't really merge with the crowd sounds reasonable to me.
Great movie, but I don't think the VSSE guys are trying to blend in as much as stand out. Who would be intimidated by Evan & Giorgio?

"Men, look for the two ninnies & shoot them. They're the only ones so I expect results!"

Maybe that's why there's always a seemingly limitless supply of baddies right on your tail.
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xxx1993

Re: Time Crisis 5

Post by xxx1993 »

8BA wrote:
xxx1993 wrote:Then how about the attire for the VSSE agents in 3 and 4? In 3, Alan looks like a Digimon protagonist, and in 4, look at Evan, he looks like Titus from Final Fantasy X.
That's what I'm saying, it's truly awful. 1 & 2 are fine, 3 & 4 are gross, & 5 is questionable. CZ & RS are pretty much where it's at for protagonist design. Give me function over style any day.
Yeah, I think I somewhat agree.
xxx1993

Re: Time Crisis 5

Post by xxx1993 »

gameoverDude wrote:
xxx1993 wrote:Also, spoilers aside, but does Wild Dog appear in the True Mastermind Edition?
Spoiler
Stage 3 is probably the last you see of Wild Dog until TC6.
I wonder why we haven't seen more than these two videos if it's indeed out. Arcade Heroes turns up nada, and I couldn't see any info on Namco's official sites.
Spoiler
Then who's the boss of Stage 2 of the True Mastermind Edition? And how is Stage 3 of the True Mastermind Edition like?
xxx1993

Re: Time Crisis 5

Post by xxx1993 »

Spoiler
I just saw a video of the final battle with Robert Baxter. And holy crap, it's really epic. He pilots this big-ass ED-209/Gundam lookalike and then when you defeat him, you finish him off in a quick-time event and send the traitorous agent falling to his death. Damn.
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gameoverDude
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Re: Time Crisis 5

Post by gameoverDude »

This video has got to be the one. It's stages 4-6 from TME. The game will now ask you if you want to jump ahead to stage 4.

There are no more vehicle battles added to the three final stages. Stage 6 is not broken up into areas like the others. Goodbye to Takeshi Miura as BGM composer here, but a big welcome back to Kaz Nakamura, who also did BGM for TC1/TC2/Crisis Zone. Both of these guys are good.
Spoiler
Keith dishes the dirt on the traitor once you beat him in stage 4. Robert it is.
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xxx1993

Re: Time Crisis 5

Post by xxx1993 »

Spoiler
And the final stage is just one big, epic final battle with Robert. It's very similar to the final fight with Diaz in the second game, only this time it's a giant robot instead of a decoy satellite.
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gameoverDude
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Re: Time Crisis 5

Post by gameoverDude »

TC5 TM is out there but it's NOT yet at Dave & Buster's. :( They still have the 1st release. If Wild Fang is on the title screen, your TC5 is the new version. Didn't see that.

The first three stages look same except for some minor dialogue tweaks (i.e. "Take out the missile & wipe those bastards out" not "missiles", & "Her briefcase was never found", not "his" in regard to an internal auditor. )
Spoiler
It's Christy Ryan from TC2 who had been murdered
,

Sure glad the Sniper Event has a reticle. Looks a bit easier than the one in Razing Storm stage 3-1, since you're zoomed WAY in.

Wonder why Nex Entertainment & Takeshi Miura weren't working on this one. Could there be a Razing Storm 2 in the works and they were put on that instead?
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JBC
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Re: Time Crisis 5

Post by JBC »

Don't tease
Godzilla was an inside job
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BrianC
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Re: Time Crisis 5

Post by BrianC »

gameoverDude wrote: Wonder why Nex Entertainment & Takeshi Miura weren't working on this one. Could there be a Razing Storm 2 in the works and they were put on that instead?
When did the AKB48 game come out? Apparently, Nex made that game.

edit: AKB48 came out last year.
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Re: Time Crisis 5

Post by Smraedis »

We don't have the update over here yet either.
I really don't know why Nex didn't work on this, it'd be much better if they did.
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Re: Time Crisis 5

Post by gameoverDude »

Smraedis wrote:We don't have the update over here yet either.
I really don't know why Nex didn't work on this, it'd be much better if they did.
Very easy to see why. Nex would not have put in QTEs (minor annoyance... I'd rather shoot more bad guys than wait 3 secs. & press a pedal), and stage 3 areas 1 & 2 wouldn't be so broken.

You've got to be careful not to hit the weapon change button by accident. Accidentally swapping the HG for the MG while fighting a boss can suck, thanks to the MG's lack of power. I do like the MG for the early part of S1 A3 but that is about it.

Nex has been too quiet in the arcades since Dark Escape 3D/4D which is copyright 2012. Imagine if they were working on a Razing Storm 2 for the Namco ES3 hardware- more destruction, and hopefully a rock-solid 60 fps.
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BrianC
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Re: Time Crisis 5

Post by BrianC »

gameoverDude wrote: Nex has been too quiet in the arcades since Dark Escape 3D/4D which is copyright 2012. Imagine if they were working on a Razing Storm 2 for the Namco ES3 hardware- more destruction, and hopefully a rock-solid 60 fps.
Their AKB48 lightgun game was 2014.
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Re: Time Crisis 5

Post by Skykid »

8BA wrote:It's pretty bad, but much better than 3 & 4's protagonists. They really should stick to 'everyman' designs. TC 1 & 2 are the least embarrassing when it comes to that.
I agree completely, the TC agent designs have become terrible. Bur that's kind of a sign of the times with regard to Japanese design, a lot of stuff has gotten way worse.
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To Far Away Times
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Re: Time Crisis 5

Post by To Far Away Times »

I love these games. I managed to 1cc the original Time Crisis today. Only took maybe 4 or 5 hours total in practice. It's a really, really great game and I can see why it would be popular here on the shmups forum. Lots of similarities to shmups in the mentality needed to learn the game for a 1cc or for chasing higher scores (or in this case, faster times).

I'm thinking I might play some of the Point Blank games for a bit and then jump into Time Crisis 2 after that.
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Re: Time Crisis 5

Post by Smraedis »

Oh yeah, I've been doing rather well on Time Crisis 1 lately!

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To Far Away Times
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Re: Time Crisis 5

Post by To Far Away Times »

Smraedis wrote:Oh yeah, I've been doing rather well on Time Crisis 1 lately!

Image
Nice dude. Killer times there.

I played Time Crisis II today and it is really easy. I got the 1CC on my fourth attempt. I guess if you already know how the original game plays then II is not very hard at all. Almost everything has been changed to be more favorable to the player. Still an awesome game though.
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Re: Time Crisis 5

Post by gameoverDude »

TC5 TM Update now available worldwide
YES. The update is apparently loaded via a USB jump drive. This kit also includes signage to advise players of the update.
From what I've seen on Youtube, TM Ed. makes the game's length more than double, though not quite up there with Nex's TC games (3 & 4). Stages 4 & 5 are definitely longer than the first set of 3. Now it's probably a tad longer than TC2, taking a player on Youtube 17'22 to clear.

Namco is kindly making the update available for free to operators.

Good TC1 records, Smraedis. I'd like to see the PS4 version of TC5 come as a compilation with 1080p capable versions of all other TC games- I seriously would like another go at the first one sometime, and maybe a re-ported TC4 with the slight scoring inaccuracies in the PS3 version fixed (make that office terror bites scene full-comboable, for one). A remaster of the PS2 Crisis Zone should also be added, only with that flash/smoke effect taken away.
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Re: Time Crisis 5

Post by Smraedis »

Thanks you two, there isn't much room for improvement now, but I'll still try to lower the time. Instead of hoping TC1 gets a rerelease, just buy the arcade like I did, and don't wait any longer :P

We just got the TC5 TM update here, I'm happy with the changes made and the newer stages, it feels a bit easy though! I 1CC'ed the extra stages on my first play...
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Re: Time Crisis 5

Post by gameoverDude »

Someone has broken 5M on TC5-TM. He has a video of a run going just over 5M with a 13'23"14 clear time and 63.9% accuracy, while there are some even better records by him in the high score table (5.117M is the top score, also his.) It doesn't seem that combos/headshots are that important in general. For TC5-TM, I think this clear time is as good as it's gonna get.

Part 1/2, stages 1-3
Part 2/2, stages 4-6

TC5 does seem to have a backassward progression of difficulty, at least in the first three stages. If you 1LC stage 1, you'll probably pass Wild Dog on that same credit.
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Re: Time Crisis 5

Post by gameoverDude »

Now D&B has the Mastermind update.

I finished with a 4.1M score, but not the 1CC yet. During the boss battle with Keith, I noticed you can "overkill" him with the machine gun after depleting the color portion of his lifebar. Overkill is not possible to the same extent as Jack in TC4 though.

During that one part in stage 4 where enemies would try to man the mounted machine gun, I didn't let anyone on it after taking the first soldier down from there.

The zombie rush on stage 5-1 was hella easy. Either headshots or a fast fire rate will take them.

On the later batches of seekers, I used grenades first, then shotgun (and machine gun for any leftover).
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Re: Time Crisis 5

Post by Smraedis »

Sounds like 5m is a good target to go for, HZH has reached 5.85m with a time of 12"33.
Time is the biggest score factor now, followed by accuracy, and after that, it's then combos.
It's usually safer to not shoot the enemies in the head as you may miss a shot, which would impact more on accuracy bonus over the added points for shooting the head.
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Re: Time Crisis 5

Post by gameoverDude »

Smraedis wrote:Sounds like 5m is a good target to go for, HZH has reached 5.85m with a time of 12"33.
Time is the biggest score factor now, followed by accuracy, and after that, it's then combos.
It's usually safer to not shoot the enemies in the head as you may miss a shot, which would impact more on accuracy bonus over the added points for shooting the head.
I can see this being the deal, especially with the zombified enemies in 5-1. Though you're told to use headshots, I'd think pounding them with the handgun would raise your overall area hit count and help accuracy as long as you don't miss. Headshot bonus is negligible from what I've seen. If Namco wanted the scoring to be more like TC1 (and Crisis Zone/Razing Storm as well) then they nailed it.

On the sniper event, the requirement to get an A rank is somewhat stricter than the Crisis events. I think you need 30000 there.

If there's a place to combo, it's stage 2. Everywhere else it's hard to build the combo count high enough to matter.
Instead of trying to ding Wild Dog for a few extra hits at the end of 2-2, I'll blow up the two helicopters and cover.

Looks like the 7200-4800-2400 rule still applies for stages 1, 4, and 5. Stage 6 is not broken into areas, so is this one 2400 per second?

Just wondering what happens if Wild Fang's counter gets up to 100.0%. I guess a bad ending like Razing Storm?
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Re: Time Crisis 5

Post by boagman »

gameoverDude wrote:Just wondering what happens if Wild Fang's counter gets up to 100.0%. I guess a bad ending like Razing Storm?
Wild Fang is back, too? Or did you mean Wild Dog?
xxx1993

Re: Time Crisis 5

Post by xxx1993 »

So, did Time Crisis grow the beard or jump the shark when it revealed who the main villain was?
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Re: Time Crisis 5

Post by gameoverDude »

boagman wrote:
gameoverDude wrote:Just wondering what happens if Wild Fang's counter gets up to 100.0%. I guess a bad ending like Razing Storm?
Wild Fang is back, too? Or did you mean Wild Dog?
Actually, it's Wild Fang. When a TC5 machine is upgraded to True Mastermind Edition, both he and Wild Dog will also show up on the title screen.
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Illyrian
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Re: Time Crisis 5

Post by Illyrian »

What the FUCK is Wild Dog wearing in this game. He looks completely mental.

So do the agents actually. What is going on with the art design in this game!?
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Re: Time Crisis 5

Post by boagman »

Illyrian wrote:What the FUCK is Wild Dog wearing in this game. He looks completely mental.

So do the agents actually. What is going on with the art design in this game!?
You should hear Wild Dog's voice/laugh. If you think you're offended *now*...just wait.
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Re: Time Crisis 5

Post by boagman »

gameoverDude wrote:Now D&B has the Mastermind update.
Not everywhere. I stopped by a local D&B location today and they're still running the old/original TC5.
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Re: Time Crisis 5

Post by gameoverDude »

boagman wrote:
gameoverDude wrote:Now D&B has the Mastermind update.
Not everywhere. I stopped by a local D&B location today and they're still running the old/original TC5.
That's a shock. With mine having it, hopefully it's coming soon to yours.

For a PS4 version, I'm hoping there's some extra content to pick up where the ending leaves off just like TC3 did with Alicia's mission (don't follow what TC4 did by adding an FPS mode, just stick to TC5's arcade gameplay). And of course, more Crisis Missions. The CMs pretty much amounted to a whole extra game.
xxx1993 wrote: So, did Time Crisis grow the beard or jump the shark when it revealed who the main villain was?
I know. While I won't say that TC jumped the shark, knowing who the True Mastermind turned out to be was kind of a bitter pill to choke down.
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Re: Time Crisis 5

Post by xxx1993 »

Either way, this new Time Crisis game looks great, I hope it gets ported to consoles soon.
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