Yeah, gonna get my 3000 and give it a good going over. More arcadey than Leynos 2 is an instant improvement. I don't like Leynos 2 because it's not Valken, basically, more convoluted than Leynos 1, no character, really dull, don't find the format inspiring.greg wrote:Well, I may not have the most discerning, educated tastes in video games, but I think this game is super fun. I haven't beat it. The final mission has you flying through a huge base, and I think I encountered a glitch and I just kept flying in infinity. I haven't gotten that far in the game yet again, but I imagine it's just some fluke. I think this game is pretty darn cool. G.Rev has yet to make a crappy game, I think. They make much better shmup games than Triangle. I never expected this game to surpass its predecessors, so it remains as a very fun game.
However, you stated earlier that you do not like Leynos 2, which I find baffling. The one thing I didn't like about Leynos 2 was not having the shield on the shoulder button for immediate access. If getting bogged down with choosing weapons and armor upgrades and such in Leynos 2 is what put you off, then not to worry; Gunhound is far more arcade-y.
I couldn't care less about the anime characters in this game. I'd rather have a protagonist like Jake from Valken as my main character, and as I said before, the protagonist in Gunhound dresses like an AKB48 flunky. that is certainly not the reason why I like this game. Gunhound is only 5 levels long, but it is very difficult. I wish it had a shield like the other games, but I think the gameplay is pretty solid. I wasn't sure what to expect when I bough the game, so that's why I only bought the basic version. It seems that Ed is the only one so far who doesn't like the game. Just play it for yourself and make your own decision. As for me, I'm happy to own it.
I want Gunhound to be more Valken than Wolf Fang, but I'd take either tbh (WF is still awesome.)
The character designs in Valken are all win. Such drama in that game, it's everything an action game should be imo. Multiple endings too (and the bad one is probably more awesome than the good.)
Challenging is fine as long as it's not unfair, which is kind of how Ed made it sound. I don't mind a game beating the hell out of me on fair terms, rather than making poor control implementation and frustrating stage design part of the challenge (like Uprising.)
For instance, Undeadline is an apex of gaming brutality, but I could play it all day because I know exactly where I stand and what I need to do. It's solid.