
Yup! I've actually made a start on this and adapted the scanlines shader from MAME for this purpose. If you play the game at 1080p, you will notice scanlines.Enemy wrote:Steve, have you had any thoughts on any filters in display mode at all (scanlines/crt emu etc) for anyone who cant stick the 360's output through a slg3000. would be nice for my front room xbox on the lcd.
I can't remember why they didn't actually make it to the final release, but I believe it had something to do with either weird results and certain resolutions (things nobody would really use with obscure numbers) and cause huge bars down the screen due to the aspect ratio calculations being a bit off -- and also not quite rotating properly. The former may possibly have failed the game in peer review. I'd forgotten it was in there, so thanks for reminding me. I'm in a mood to play with that shader again now!
Awesome, glad you're enjoying it. Thanks for the glowing review! Damned decent of you. I was honestly expecting a bit of air sucking through the teeth with mention of a few teething issues here and there, but I'm rather humbled to have received praise like that. Look forward to the updated video! 640x480 is as low as I've gone with it at the moment on a PC CRT.fagin wrote: BTW.... I was acutely aware that my video quality wasn't great at getting the detail (which I thought was strange at the time). With the SLG3000 in toe on my tri-sync, the image appeared to lose some fidelity and sharpness. I've just tested with an Extron Emotia scan convertor.... converting the 31khz 640x480 signal to a proper 320x240 15khz signal. Image is a lot sharper and really makes it pop in scanline / retro glory.
Will see if I can do a supplementry video tonight focusing on CRT quality.... may use another screen set-up for playing/video convenience.
I'm liking this.... I'm liking this a lot.
Well, funny you should mention that. There's code in there for recording user input. In fact, there's also an attract mode - however I disabled these for the final release as I began to notice some weird sync issues. I suspect this might be because I captured the input on my PC and then attempted to use that same replay on the xbox.. This is never a good thing.fagin wrote:Steve, Not sure if it's already been said, but a replay and save feature would be most excellent...... would certainly help any YT video runs for us cab users! lol
I really want to go all the way with replays eventually, perhaps even allowing transmission between players -- but that's an incredibly complicated area that'll require a lot of testing. It might be easier to allow replays (once I suss the sync issues) to be saved to a memory stick and then provide a means/instructions on how to extract the replay file from a memory stick for those who might actually be a bit bonkers.
Thanks a lot! I don't have any PMs or emails from you... I went through and sent a PM to people who had expressed interest previously in case they missed the thread - if that's the mail you mean? I don't know if replying to the PM notification you get from the forums actually sends anything. So System11 may very well have your email.... or it's just sitting in a mailqueue somewhere waiting to bounce backcasualcoder wrote:What a great gift to get something like this out of the blue. I've been looking forward to this for months and the game does not disappoint. It's great to see gems like this appearing before Microsoft dumps the xblig platform altogether. I forgot to give it a rating, will be giving it a solid 5. n0rty, I got your email and I replied though my company address so I'm not sure if it got through.

Cheers guys!
- Steve