Bananamatic wrote:psikyo is for losers
cave is for losers
The only games we'd really be missing without them is Gunbird and Dangun Feveron, so yeah, fuck 'em both. They were 3 billion times better as Video System and Toaplan anyway.
Bananamatic wrote:psikyo is for losers
cave is for losers
The only games we'd really be missing without them is Gunbird and Dangun Feveron, so yeah, fuck 'em both. They were 3 billion times better as Video System and Toaplan anyway.
But I liked Zero Gunner 2 and Deathsmiles
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
Some folks have no love for Psikyo's Sol Divide but I like it for it's overall presentation. I bought the original Japanese PSX port of it and it has a bonus mini RPG game in addition to the arcade port as well. The use of digitally captured flame effects was cool for it's time with SD.
The horrible XSGames port of SD released for the USA PSX console does away with the high score saving feature & mini RPG game.
mrsmiley381 wrote:But I liked Zero Gunner 2 and Deathsmiles
Video System did Zero Gunner 2 before Psikyo; Volk's chopper in Aero Fighters Special works the same way. DonPachi was an OK successor to Batsugun, but the rest are deformed and bloated to the point where you can't even make a distinction between the two.
Yep, I just take a sharpie, one of those big industrial ones, and write "CAVE" on top of all my cave shmups. Then I just play em at random and try to guess what game I'm playing.
ChainsawGuitarSP wrote:Okay, so I got a little mixed up there. CAPCOM did Zero Gunner 2 before Psikyo. Video System is still better than Psikyo ever was though.
Maybe we should all just stick to stuff from early Compile, early Konami, and and early Irem. That should prevent us from playing derivatives of derivatives of derivatives, right? Imagine the Shmups Forum then...
Anyone else feeling the X-Multiply meh?
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
About a decade back there was a pizza place near here that had it (and Taito's Grid Stormer), but it was replaced with one of those shitty Sammy hunting games that I'm sure collected far more money. The sound was broken, anyway.
I don't remember much of it, other than that it seemed more vertically oriented than the sequel.
Psikyo games require memorization just like every STG, but except for a few games I consider them to be on the lower end of the memorization spectrum. Like I said several times before, killing stuff fast and tap dodging will get you really far without needing to memorize too much. And you usually have strong charge shots / close ranged attacks / technical bonuses to bypass boss fights. Of course if you want to score higher / NMNB / etc. you'll have to memorize more (though you'll still have to have insane precision to perform your strategies), but most people unfamiliar with Psikyo exaggerate about it.
I will never get why Psikyo games are often called memorizers while Ketsui or any DoDonpachi aren't.
Of course DDP and Ketsui are memorization heavy, but I'd argue those titles are more lenient than Psikyo games generally are. Bullet hell games can give you many obvious gaps, as long as you are focused you can weave through them. Of course you have to somewhat memorize stage layout to kill enemies fast just like in a Psikyo game.
chum wrote:Of course DDP and Ketsui are memorization heavy, but I'd argue those titles are more lenient than Psikyo games generally are. Bullet hell games can give you many obvious gaps, as long as you are focused you can weave through them. Of course you have to somewhat memorize stage layout to kill enemies fast just like in a Psikyo game.
ddp is scoring memory heavy whilst psikyo is more survival based memory heavy thats how i see it anyway.
NO. It's still the same with Psikyo: it becomes more memorization heavy when it comes to scoring. Just because there's not a lot of shiny stuff popping up when you play for score it doesn't mean scoring in Psikyo is not as important as in CAVE games.
Well, the majority of your potential score in the average Psikyo game comes from good survival anyway, especially in the second loop. Scoring tricks are there as a form of refinement when you've mastered surviving. It's kinda different from the average Cave game where survival only makes up a small fraction of your potential score compared to scoring competently. Playing Psikyo and Cave games at a high level both require a good deal of memorization and precise execution. But why is that a big deal? All that means is that they're hard games.
Well it just seems to me that CAVE fans try to belittle Psikyo as it supposedly is not as "sophisticated" as CAVE because scoring is "simpler", which is false to anyone who ever tried to score well in a Psikyo game. We wouldn't be as far as we are from WRs otherwise.
Hagane wrote:Psikyo games require memorization just like every STG, but except for a few games I consider them to be on the lower end of the memorization spectrum. Like I said several times before, killing stuff fast and tap dodging will get you really far without needing to memorize too much. And you usually have strong charge shots / close ranged attacks / technical bonuses to bypass boss fights. Of course if you want to score higher / NMNB / etc. you'll have to memorize more (though you'll still have to have insane precision to perform your strategies), but most people unfamiliar with Psikyo exaggerate about it.
I will never get why Psikyo games are often called memorizers while Ketsui or any DoDonpachi aren't.
Perfectly stated - my experience completely!!!
Hagane wrote:NO. It's still the same with Psikyo: it becomes more memorization heavy when it comes to scoring. Just because there's not a lot of shiny stuff popping up when you play for score it doesn't mean scoring in Psikyo is not as important as in CAVE games.
You hit the nail on the head again d00d!
Hagane wrote:Well it just seems to me that CAVE fans try to belittle Psikyo as it supposedly is not as "sophisticated" as CAVE because scoring is "simpler", which is false to anyone who ever tried to score well in a Psikyo game. We wouldn't be as far as we are from WRs otherwise.
Hagane wrote:Well it just seems to me that CAVE fans try to belittle Psikyo as it supposedly is not as "sophisticated" as CAVE because scoring is "simpler", which is false to anyone who ever tried to score well in a Psikyo game.
Simple =/= easy. Psikyo scoring systems fall into the category of elegant simplicity - the rules are simple yet execution is difficult.
If Randorama is going to be an artfag about any shmup company, he should artfag over Psikyo. Their games are perfect models of the sort of minimalism (in terms of both scoring and survival options) that still remains engaging and challenging.