STGT'11 Week 2: Daioh
Re: STGT'11 Week 2: Daioh
Extends don't raise rank. I'm using wolfmame 106, I haven't experienced any freezing.
Anyway.
sikraiken - 22,515,610 - ALL - MAME
No miss.
My teammates already have the replay.
Anyway.
sikraiken - 22,515,610 - ALL - MAME
No miss.
My teammates already have the replay.
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burgerkingdiamond
- Posts: 1571
- Joined: Wed Oct 06, 2010 9:56 pm
- Location: Virginia, USA
Re: STGT'11 Week 2: Daioh
It allows you to kill bosses much faster. I thought it would make the game alot easier at first. After playing for awhile I'm getting consistently higher average scores, but still failing to beat my best score.ResumeDPosition wrote:I 2nd that freezing notion. All I want to do is record a decent inp but it always freezes for me after I blow up the 1up carrier for some reason(shmupmame v2.2).burgerkingdiamond wrote:Nothing like the game freezing up for no fucking reason!!!!
I have to say the autofire turns this into a completely different game. I didn't try it at first because it didn't seem like it would make a difference since you can hold down fire by default. But autofire makes bosses go down WAY quicker. I actually think it's probably not fair to allow, but I'm assuming that the top scorer's are using it, so I have to try* to compete.
And I actually had no idea autofire did anything extra since the game already has it's own autofire going on, I figured no amount of mashing, inhumanly possible or not, would allow you to point blank things any faster. I'm gonna try it out tomorrow and see if anything happens cause I'd enjoy getting rid of a pesky boss part just that tad bit quicker...
I'm starting to get stuck in level 4 when these 4 or 5 ships come out that just throw a shitload of fast bullets at you.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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burgerkingdiamond
- Posts: 1571
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Re: STGT'11 Week 2: Daioh
what the fuck man. With scores like that why do you even bother.sikraiken wrote:Extends don't raise rank. I'm using wolfmame 106, I haven't experienced any freezing.
Anyway.
sikraiken - 22,515,610 - ALL - MAME
No miss.
My teammates already have the replay.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: STGT'11 Week 2: Daioh
You could say that about anything.burgerkingdiamond wrote:what the fuck man. With scores like that why do you even bother.
Also, I didn't use auto.
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Re: STGT'11 Week 2: Daioh
O_O
e: i don't use auto for this either, doesn't seem to make any difference to me
looks like it's get an ALL or go home. sigh, I wish i had more time this week.
ShadowWraith - 6,147,600 - 12 - MAME
oh yeah rant time fuck the stage 12 midboss red ship thingy
that is all
e: i don't use auto for this either, doesn't seem to make any difference to me
looks like it's get an ALL or go home. sigh, I wish i had more time this week.
ShadowWraith - 6,147,600 - 12 - MAME
oh yeah rant time fuck the stage 12 midboss red ship thingy
that is all
Re: STGT'11 Week 2: Daioh
Plasmo - 5,145,830 - 12 - MAME
Abysmal score.
Abysmal score.
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Re: STGT'11 Week 2: Daioh
Crankenstein - 2116110 - 6 - Wolfmameplus
Re: STGT'11 Week 2: Daioh
1up - 1,379,480 - 5 - MAME
must have died 100s of times at that stage 4 boss. any advice of where to place yourself when it gets close to the bottom screen? I can manage to take out the left arm with rockets after it has gotten off 2 shots but cant take out the right arm before its near the bottom and starts its psikyo patterns.
also, what does the P symbols stand for under the ship indicators? I also noticed that sometimes when I get hit I dont die, but the ship flickers and I get powered down. Whats going on?
must have died 100s of times at that stage 4 boss. any advice of where to place yourself when it gets close to the bottom screen? I can manage to take out the left arm with rockets after it has gotten off 2 shots but cant take out the right arm before its near the bottom and starts its psikyo patterns.
also, what does the P symbols stand for under the ship indicators? I also noticed that sometimes when I get hit I dont die, but the ship flickers and I get powered down. Whats going on?
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Re: STGT'11 Week 2: Daioh
P symbols is your current power level. The hit-powerdown thing is from the purple Powerup. It sets you to max power and gives you a 1 hit shield, losing the shield doesn't reduce your power in any way.
Re: STGT'11 Week 2: Daioh
They're not your current power level, but powerup icons you have stored up. It takes 2 icons to move from power level 2 to 3, and 3 icons to move from power level 3 to 4. You can store up to 3 more once fully powered, and maybe those go to your next ship? I haven't explored that fully.
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saucykobold
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Re: STGT'11 Week 2: Daioh
This game indeed is hard, still fun!
Tiduas - 1,083,420 - 5 - MAME
Tiduas - 1,083,420 - 5 - MAME
Re: STGT'11 Week 2: Daioh
Updated. And for reference, adding sikraiken's score more than doubled the standard deviation.
Re: STGT'11 Week 2: Daioh
Plasmo - 5,364,440 - 11 - MAME
Re: STGT'11 Week 2: Daioh
DoubleThink - 2,104,980 - 6 - MAME
Lots of work done, lots of work still left to do :/
Lots of work done, lots of work still left to do :/
Live to fly, fly to live, it's all very orthodox
Re: STGT'11 Week 2: Daioh
Skyline - 1,055,430 - 4 - MAME
Took a while to come to grips with this one.
Took a while to come to grips with this one.
Re: STGT'11 Week 2: Daioh
Updated.
Also added to my dynamic scoreboard something that shows the statistical distribution skipping sikraiken, because he wrecks statistics so much.
Also added to my dynamic scoreboard something that shows the statistical distribution skipping sikraiken, because he wrecks statistics so much.
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Aliquantic
- Posts: 805
- Joined: Wed Sep 01, 2010 7:40 am
Re: STGT'11 Week 2: Daioh
Aliquantic - 5,210,600 - 12 - MAME
Screenshot
Extremely lucky no-miss from stage 7 to the stage 11 boss, so not going to complain too much after collapsing on stage 12 so close to the extend...
Screenshot
Extremely lucky no-miss from stage 7 to the stage 11 boss, so not going to complain too much after collapsing on stage 12 so close to the extend...
Re: STGT'11 Week 2: Daioh
is this a WR?sikraiken wrote:Extends don't raise rank. I'm using wolfmame 106, I haven't experienced any freezing.
Anyway.
sikraiken - 22,515,610 - ALL - MAME
No miss.
My teammates already have the replay.
Re: STGT'11 Week 2: Daioh
1. I guess it was just naturally picking up power ups before the boss thensikraiken wrote:Extends don't raise rank. I'm using wolfmame 106, I haven't experienced any freezing.
Anyway.
sikraiken - 22,515,610 - ALL - MAME
No miss.
My teammates already have the replay.
2. WTF HOW?. Please share that replay with us when this week is over!
Pro-tip: sikraiken will prove you wrong in a week. You're gonna like the way you lose. I GUARANTEE IT.
Last edited by Emuser on Thu Aug 04, 2011 1:34 pm, edited 1 time in total.
Re: STGT'11 Week 2: Daioh
From what sikraiken was telling us in shmups chat last night, about a quarter of that was from random extend items.
Let me repeat that: a quarter of his ALL score came from random items.
Can it be Monday yet so I never have to look at this game again?
Let me repeat that: a quarter of his ALL score came from random items.
Can it be Monday yet so I never have to look at this game again?
Re: STGT'11 Week 2: Daioh
Actually, 18%. 2 of those extends weren't random.donotcare95 wrote:Let me repeat that: a quarter of his ALL score came from random items.
And you need to ALL this game anyway for that to have any impact.
Edit: BTW, so Tacos actually has a second score, my first credit after a little savestate practice, and before I go out drinking:
dex - 1557100 - 5 - MAME
Updated.
Last edited by dex on Thu Aug 04, 2011 1:55 pm, edited 2 times in total.
Re: STGT'11 Week 2: Daioh
I agree with this. Please share at the end of this turn.ResumeDPosition wrote:
Please share that replay with us when this week is over!
Yes, for US version. But jap version have differences.Aguraki wrote: is this a WR?
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Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: STGT'11 Week 2: Daioh
Well then, may the best team end up secondsikraiken wrote: My teammates already have the replay.
Re: STGT'11 Week 2: Daioh
NEW RECORD
...i made it to the fourth boss.
Twiddle - 1,070,320 - 4 - MAME
...i made it to the fourth boss.
Twiddle - 1,070,320 - 4 - MAME
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
Re: STGT'11 Week 2: Daioh
Twiddle - 1,104,390 - 5 - MAME
okay, there's my daily victory.
okay, there's my daily victory.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
Re: STGT'11 Week 2: Daioh
Well played, sir.sikraiken wrote:sikraiken - 22,515,610 - ALL - MAME
No miss.
| My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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burgerkingdiamond
- Posts: 1571
- Joined: Wed Oct 06, 2010 9:56 pm
- Location: Virginia, USA
Re: STGT'11 Week 2: Daioh
burgerkingdiamond - 1263130 - 5 - MAME
*EDIT*
improved by only 20,000 pts. didn't feel it was worth a new post.
*EDIT*
improved by only 20,000 pts. didn't feel it was worth a new post.
Last edited by burgerkingdiamond on Fri Aug 05, 2011 6:08 am, edited 1 time in total.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)