Gundemonium Collection coming to PSN

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Kollision
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Re: Gundemonium Collection coming to PSN

Post by Kollision »

tomwaits wrote:I grabbed the Gundemonium Collection and really enjoying it so far. No sound skipping on my 60GB, even while I was downloading other games in the background.
My PS3 is also one of the early 60 GB HDD units and all games ran perfectly with no glitches.
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Re: Gundemonium Collection coming to PSN

Post by Elixir »

cfx wrote:Elixir, assuming you're still talking about Hitogata Happa, try this old thread here:
http://shmups.system11.org/viewtopic.php?t=11778
Thanks. Time to try beating my Easy score then.
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Re: Gundemonium Collection coming to PSN

Post by ex.machina »

Kollision wrote:
tomwaits wrote:I grabbed the Gundemonium Collection and really enjoying it so far. No sound skipping on my 60GB, even while I was downloading other games in the background.
My PS3 is also one of the early 60 GB HDD units and all games ran perfectly with no glitches.
Similar reports so far. Small hdd = no problems, big hdd = sound skipping issues. :-/
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Re: Gundemonium Collection coming to PSN

Post by PC Engine Fan X! »

I like how you can re-size the screen parameters to make all three Gundemonium games like that of it's PC counterparts.

Some mighty high scores you've got there, Elixir. Did you use a PS3 RAP setup or use a stock PS3 SixAxis/Dual Shock 3 controller to pull off those scores?

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Re: Gundemonium Collection coming to PSN

Post by Elixir »

PC Engine Fan X! wrote:I like how you can re-size the screen parameters to make all three Gundemonium games like that of it's PC counterparts.

Some mighty high scores you've got there, Elixir. Did you use a PS3 RAP setup or use a stock PS3 SixAxis/Dual Shock 3 controller to pull off those scores?

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Re: Gundemonium Collection coming to PSN

Post by Elixir »

It would have been nice if the leaderboards updated faster, or if there were offline leaderboards. I hate having to wait 5-10 minutes to see if I've beaten my own score.
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Re: Gundemonium Collection coming to PSN

Post by ROBOTRON »

Neat games, mine run fine on my 40 giger. I suck, but at least I'm having fun.
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Re: Gundemonium Collection coming to PSN

Post by StarCreator »

Confirming the music is skipping like crazy on my 120GB Slim, even when the game is paused.

I'm probably going to try deleting and redownloading it, just in case installing it while the other two games were still downloading messed it up.
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Re: Gundemonium Collection coming to PSN

Post by ex.machina »

StarCreator wrote:Confirming the music is skipping like crazy on my 120GB Slim, even when the game is paused.
I'm probably going to try deleting and redownloading it, just in case installing it while the other two games were still downloading messed it up.
Sounds unlikely to me that it will help but please keep me updated, just in case.
I am also waiting for a solution, unfortunately quite impossible to play those games in current state. Hopefully a patch will be coming... somehow odd that this wasn't spotted during quality testing.
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Re: Gundemonium Collection coming to PSN

Post by kengou »

Games are all running just fine for me on my 120gb slim unit. Having a ton of fun with them!
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Re: Gundemonium Collection coming to PSN

Post by Sara »

ex.machina wrote:somehow odd that this wasn't spotted during quality testing.
Actually, test units are based on the old, "phat" PS3s, so...
Anyway, I've been reading around, and a lot of people have problems with this and streamed audio in general.
I can't test it for myself, as I don't currently have access to the games, although I will soon enough.

One thing I've heard is that some update MAY have turned on audio upsampling for a lot of PS3s.
Check that your audio output frequency is set to 48 kHz.

This solution has helped some people, but not everyone, with problems like this in the past.
Can't see why, as that's in the music options, not the audio options, but I digress.
Still, apparently issues like this became more prevalent in the latest firmware update.
They were present before then, in games with streamed music, such as MvC2 and so on.
Really makes me wonder, though.

I will keep looking into solutions for people currently experiencing the problem.
Interestingly, we now have reports that it both has the problem, and does not, on 120GBs.
Hmm...

We are looking into it on our end, but mess around with your audio settings and see if anything happens.
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Re: Gundemonium Collection coming to PSN

Post by StarCreator »

Deleting GundeadliGne and redownloading, then waiting until all downloads were finished before installing any of the three games, actually seems to have helped the issue significantly. The music still skips occasionally, but it's nowhere near as bad as when I installed GundeadliGne before the other two games had finished downloading.

I'll mess around with the PS3's audio settings tomorrow hopefully.
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Re: Gundemonium Collection coming to PSN

Post by PC Engine Fan X! »

Checked to see how long the leaderboards was for the PS3 port of Gundemonium Recollection: it goes from #1 all the way to #1021 ranked spots. The #1021 ranked spot has the smallest score posted ever at a whopping 71 points. Try beating that small-ass score.

Managed to place #66 on the PS3 Gundemonium Recollection leaderboards yesterday just using a PS3 SixAxis controller setup on default settings with "Standard" selection.

Encountered no problems with the audio syncing problems on my first generation PS3 60GB console that other fellow shmuppers have mentioned with their bigger HDD endowed PS3 Slim setups. The audio settings are set to 48kHz by default via HDMI. A much needed patch will fix things up.

Everytime any one of the three games within the Gundemonium Collection is booted up, it defaults to widescreen format. So if you resize the game screen parameters to traditional 4:3 screen setting and exit after playing it for some time, it won't save and revert back to the original 16:9 aspect ratio settings if rebooted the next time around.

Please include a save setting to save the screen settings to desired format (either 16:9 or 4:3 formats) upon rebooting of Gundemonium Collection the next time around along with the updated audio sync patch.

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Re: Gundemonium Collection coming to PSN

Post by Sara »

PC Engine Fan X! wrote:Please include a save setting to save the screen settings to desired format (either 16:9 or 4:3 formats) upon rebooting of Gundemonium Collection the next time around along with the updated audio sync patch.
First of all, a patch may or may not happen. We'd like to, but we don't know.
What's more, the audio problem also happens in other games. It may not be our fault at all. May be firmware.
Hard to say for sure, we still need to look into it more.
Second of all... It does save your settings. If your settings aren't saving, that's weird. o.O
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Re: Gundemonium Collection coming to PSN

Post by ROBOTRON »

I know this sound crazy, but the female boss inside that eyeball is sexy...shame I have to destroy her! lol.
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Re: Gundemonium Collection coming to PSN

Post by meancode »

PC Engine Fan X! wrote:Managed to place #66 on the PS3 Gundemonium Recollection leaderboards yesterday just using a PS3 SixAxis controller setup on default settings with "Standard" selection.
I was happy being #5 on the leaderboard for a very short amount of time, until more people bought the game ;)
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Re: Gundemonium Collection coming to PSN

Post by ROBOTRON »

125th
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Re: Gundemonium Collection coming to PSN

Post by Elixir »

I can't seem to upload anything to youtube, it just keeps saying "an error has occurred" over and over.
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Re: Gundemonium Collection coming to PSN

Post by yyr »

Elixir wrote:It would have been nice if the leaderboards updated faster, or if there were offline leaderboards. I hate having to wait 5-10 minutes to see if I've beaten my own score.
This is an issue with ALL PS3 games AFAIK.
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Re: Gundemonium Collection coming to PSN

Post by MadScientist »

Got this a couple of days ago. Enjoying it a lot so far - mostly been concentrating on Gundemonium Recollection. Reached the last boss on 'revised' and have #10 scores in everything but the 'novice' setting. Was surprised to get the #4 score on demonic considering I didn't get past the first level...

I thought one of them had a local leaderboard that updated instantly. GundeadliGne maybe? One thing I noticed in GR is that the Global leaderboard was updating more quickly than the friends/local leaderboards for some reason. When I turned it off last night, the local and friends tables still hadn't listed my highest scores, though I haven't checked it this morning.

Some games do it better than others though. 1942: Joint Strike is horrible at it and most of the time doesn't seem to upload your scores at all, Zen Pinball is fairly fast, Williams Collection is quite slow and your score might not get uploaded if you aren't signed in at the time (I don't understand why games can't upload your highest score next time you log-in), Joe Danger seems to be virtually instant etc...
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Re: Gundemonium Collection coming to PSN

Post by Lord Sloth »

oh my, what a lovely tea party :mrgreen:

Finally got some grade A Shmups on PSN ( took long enough ). Hitogata Happa in particular can be very addictive. So far Im #3 on Noblmente and just took #1 on Allmonde, though I don't expect to last long up there... but hopefully it will motivate some of the other high score leaders to give Allmonde some much needed attention ( great bullet patterns in that mode )

@ Elixir, Any luck with the youtube situation? I'm really looking forward to watching some of your runs if/when they get uploaded.
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Re: Gundemonium Collection coming to PSN

Post by PC Engine Fan X! »

For Sara,

Does Rockin' Android plan to release any more other PC doujin titles for the PS3 platform in the future? A Hellsinker port would look mighty fine on the PS3 indeed.

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Re: Gundemonium Collection coming to PSN

Post by Sara »

PC Engine Fan X! wrote:Does Rockin' Android plan to release any more other PC doujin titles for the PS3 platform in the future? A Hellsinker port would look mighty fine on the PS3 indeed.
We'd like to release more doujinsoft on PS3, but sales and interest are a major factor.
Wanna see lots of great stuff from us? Get the word out, make reviews... Help it sell.
That's the best thing anyone can do for us right now if they want more great releases.
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Re: Gundemonium Collection coming to PSN

Post by E. Randy Dupre »

I'd love to, but it's not reached the European Playstation Store this week, either.
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Re: Gundemonium Collection coming to PSN

Post by ROBOTRON »

Sara wrote:
PC Engine Fan X! wrote:Does Rockin' Android plan to release any more other PC doujin titles for the PS3 platform in the future? A Hellsinker port would look mighty fine on the PS3 indeed.
We'd like to release more doujinsoft on PS3, but sales and interest are a major factor.
Wanna see lots of great stuff from us? Get the word out, make reviews... Help it sell.
That's the best thing anyone can do for us right now if they want more great releases.
we are buying it, and recommending it...what else is there to do?
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Re: Gundemonium Collection coming to PSN

Post by iluvmonsterz »

planned on picking this up tomorrow aftr work....gonna wait til the problems are sorted out...whether its their fault or not they should work to make sure their game plays as it should on the console it was released for...blame can be laid on firmware but a game should be tested to work on all configurations of the platform its released on...otherwise specify that it is not compatable with certain revs...may sound pricky but if i buy something that is complamentary to a specific item i expect it to work, period.

as a side note...if this game was released via disc and it didnt work would they not be forced to make it work properly? how is downloaded content any different?
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Re: Gundemonium Collection coming to PSN

Post by E. Randy Dupre »

iluvmonsterz wrote:as a side note...if this game was released via disc and it didnt work would they not be forced to make it work properly?
No. See Cardfighters Clash DS and Ar Tonelico 2.
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Re: Gundemonium Collection coming to PSN

Post by Sara »

iluvmonsterz wrote:planned on picking this up tomorrow aftr work....gonna wait til the problems are sorted out...whether its their fault or not they should work to make sure their game plays as it should on the console it was released for...blame can be laid on firmware but a game should be tested to work on all configurations of the platform its released on...otherwise specify that it is not compatable with certain revs...may sound pricky but if i buy something that is complamentary to a specific item i expect it to work, period.

as a side note...if this game was released via disc and it didnt work would they not be forced to make it work properly? how is downloaded content any different?
First of all, no, it's NOT our fault. Sony did the majority of testing and QA, and we didn't code the PS3 version either.
Sony's test units are not slims, so it's not really a shock that such a problem is missed, either.
No matter who coded it or who tested it, that same problem would exist.

Second of all, yes, it IS a firmware problem: It also occurs with games such as Marvel vs Capcom 2.
Ever since the last firmware update, streamed music just DOES this sometimes, on slim PS3s.

There ARE workarounds, the games ARE perfectly playable.
Sheesh...
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Re: Gundemonium Collection coming to PSN

Post by ex.machina »

Sara wrote: First of all, no, it's NOT our fault. Sony did the majority of testing and QA, and we didn't code the PS3 version either.
Sony's test units are not slims, so it's not really a shock that such a problem is missed, either.
No matter who coded it or who tested it, that same problem would exist.

Second of all, yes, it IS a firmware problem: It also occurs with games such as Marvel vs Capcom 2.
Ever since the last firmware update, streamed music just DOES this sometimes, on slim PS3s.

There ARE workarounds, the games ARE perfectly playable.
Sheesh...
I don't quite fully agree. I got the problem on a slim & a phat console and so far this is the only game I have experienced it with. If Sony did the port and the QA testing, then it's of course them who are to blame. From a customer's point of view you can surely either expect a patch by the developer or a firmware update that fixes this issue. Why should you need to configure your console for a 'workaround', which might affect something else? It's not a cheap homebrew PC game anymore, it's a video game that is supposed to have quality standards and to run on all PS3 consoles in standard configuration.

I am not sure in which way you are associated with the publisher but to simply deny obvious problems is neither helpful, not getting you any support in the future.

PS: I am not even sure how to configure a 'workaround', for me those games are simply unplayable at the moment. I am hoping for a solution.
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Re: Gundemonium Collection coming to PSN

Post by Sara »

ex.machina wrote:I don't quite fully agree. I got the problem on a slim & a phat console and so far this is the only game I have experienced it with. If Sony did the port and the QA testing, then it's of course them who are to blame. From a customer's point of view you can surely either expect a patch by the developer or a firmware update that fixes this issue. Why should you need to configure your console for a 'workaround', which might affect something else? It's not a cheap homebrew PC game anymore, it's a video game that is supposed to have quality standards and to run on all PS3 consoles in standard configuration.

I am not sure in which way you are associated with the publisher but to simply deny obvious problems is neither helpful, not getting you any support in the future.

PS: I am not even sure how to configure a 'workaround', for me those games are simply unplayable at the moment. I am hoping for a solution.
Okay, I'm really not seeing the need for any attitude from you guys. I'm not denying any problems.
Quite the contrary, I have a slim myself and it also has the issue, although I've worked around it well enough.
All of the test models are basically the same though, there doesn't seem to be that much variety.
It's no surprise that this could have gotten missed in QA although it really shouldn't. They should test on all models.
The problems are there. We have no relation to the problems though, and would like to see them fixed.
Bear in mind that getting it updated or patched is something that can be wrapped in beauracracy as well.
We would like to, but it may or may not happen due to the difficulty that can at times be involved.
We are a small company and can't just throw money at the issue like a lot of companies can.
Furthermore, we are not the developer of the PS3 version by technicality. That is GameFlow Entertainment, LLC.
As you can see from the game credits, they handled the programming for the PS3 version of the game.

There are other issues, as well as the lack of manuals, that we would love to patch, but it may not happen.
I'm not a business person, nor can I really talk about the details thereof, not to mention I could get them wrong...
Still, I'm doing what I can to see that we get some kind of solution, but I'm just one girl, here.
Our company is very small and we are all doing everything we can, but there's so much to do at any given time...

As for working around the issue, I have found ways to minimize the problem, it's not perfect but it worked for me.
First of all, the games should all be installed when nothing is downloading. Download all of them, then install them.
No installing one game while the other downloads are still going. That seems to make it worse. (Fragmentation?)
Secondly, check the music settings. There should be a setting for 48kHz/41kHz/etc. Try toggling it.
It may not cause the problem to improve massively all at once, but it sometimes helps.
Last of all, I've found that opening the XMB for 10-15 seconds can sometimes help clear up the skipping.
I'm able to play the games almost entirely skip-free after doing all of this although it still happens at times.
When it happens despite all of these measures, I find reloading the game from the XMB usually helps a lot.

I agree that none of this should be necessary, but seriously, let's try not to be so harsh about things.
Things take time, especially due to business beauracracy and so forth. We can't rush it. We'd love to.
We did the best we could with these ports, so try not to get on us so much about it.
I'm here answering questions and that's more than a lot of companies will do at all.
I want to help you guys, and I'm doing my best to stay on top of things, okay?

Edit: Just a note, I haven't heard of this effecting 'fat' PS3 models without replaced harddrives.
That also means that's why none of the fat test models would be effected, I guess.
It's extremely likely that it is indeed related to the hard drive and how the data is being read.
This is also probably why installing while still downloading something seems to make the problem so much worse.
It could, in theory, end up writing the game and downloaded data in the same general area, and, well...
Streaming music + fragmentation + hard drive read issues = Ouch for sure.
Some sort of seeking problem, I guess, but it's really very annoying.
My slim is a 120GB I think, so it's on the smaller end...
Maybe it's not as bad due to that? Bleh.
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