professor ganson wrote:CMoon wrote: It is ultimately all about numbers and probability and imagination--which is pretty much the opposite of what console rpgs have become. They are pretty arcaic and I can understand why most people don't like them.
Very intriguing. That's part of what I love about Fire Emblem (on very hard settings). All about numbers, probability, and creativity. But the hardcore dungeon crawlers which don't allow for regular saving and require map drawing-- that's just a bit too large an investment time-wise.
You're absolutely right. I've reached a point where random save points are a big downer for me. Dying after an hour of dungeon crawling, looking for the next save point is as frustrating as it gets. It's enough for me to stop playing the game altogether. It's not conscious though, it's not, "screw that, I won't play that game anymore", but it's more like when I have time to put in a game in the future, I won't go for that particular one.
That being said, I enjoyed SMT DDS and DDS2 in the past. Nocturne was pretty interesting and quite fun, but I feel it's
completely different than something like Final Fantasy or Chrono Trigger, which I had the chance to play this weekend on my DS after my impromptu surgery. I hadn't played the game in years, and although it's very easy, it's truly an amazing game, very well-crafted and fun to play.
I realize that since real life has pretty taken over, I mostly play puzzle games and/or shooting games that can be played -and beaten- within an hour. That or speedrunning Metroid games from the beginning, which never gets old. I don't have many 50 hours stretches to put in games anymore, and when I do it takes me weeks to complete. Last one was probably Demon's Souls, and was well worth it.
PS. And oh, CMoon, love the TP reference.
Muchos años después, frente al pelotón de fusilamiento...