Strike witches coming to 360!!!

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WinterMute
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Re: Strike witches coming to 360!!!

Post by WinterMute »

played first few levels....

:lol:

oh dear, Poorsville called asking what time Strike Witches was coming home :/
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nZero
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Re: Strike witches coming to 360!!!

Post by nZero »

Kiken wrote:I'll have my copy tomorrow.

nZero, you will be playing this at the next shmupmeet. ;)
:|

I should've known you'd buy this, did you order the LE?
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Kiken
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Re: Strike witches coming to 360!!!

Post by Kiken »

nZero wrote:
Kiken wrote:I'll have my copy tomorrow.

nZero, you will be playing this at the next shmupmeet. ;)
:|

I should've known you'd buy this, did you order the LE?
Nope.. I don't really care for Nendroids.
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brentsg
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Re: Strike witches coming to 360!!!

Post by brentsg »

Mine arrived yesterday. I was hoping to see some other impressions before I cracked it open. :mrgreen:
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Elixir
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Re: Strike witches coming to 360!!!

Post by Elixir »

brentsg wrote:Mine arrived yesterday. I was hoping to see some other impressions before I cracked it open. :mrgreen:
It's not like you'll make a profit if you sell it now, so you might as well just open it.
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Re: Strike witches coming to 360!!!

Post by Phellan Wolf »

Elixir wrote:
brentsg wrote:Mine arrived yesterday. I was hoping to see some other impressions before I cracked it open. :mrgreen:
It's not like you'll make a profit if you sell it now, so you might as well just open it.
Not only open it, but try it and tell everyone who has'nt already bought it if it is worth the money as a shooting or not.
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Re: Strike witches coming to 360!!!

Post by brentsg »

Elixir wrote:
brentsg wrote:Mine arrived yesterday. I was hoping to see some other impressions before I cracked it open. :mrgreen:
It's not like you'll make a profit if you sell it now, so you might as well just open it.
Right, but I had forgotten to cancel the preorder and I can still send it back sealed. I'm out shipping but meh..
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WinterMute
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Re: Strike witches coming to 360!!!

Post by WinterMute »

okay, i went back and tried it again - don't have time to do anything in depth so :

- Arcade mode is locked from the beginning , you have to complete the story mode (i think! not had the grit to do it yet - not because it's so hard, but because it's just so dull and uninspired
- 4 different sets of Witches teams (3 witches in each) compromise each story , quickly tried all the sets - levels appear to be exactly the same , only your firepower changes.
- no power ups, only ability to change formation and a "super shot"
- twin stick controls, left stick moves, right stick controls direction of fire. 360 degree firing/movement.
- you control the "lead" witch , the other two witches act like options providing extra fire power. You can switch which witch is the lead which changes your firepower.
- you can make the witches fly one each to each side, in a row like options, or one each side but facing the opposite direction to which you are facing.
- game changes from hori to veritcle scrolling every once in a while
- upping the difficulty to hard or very hard at least makes the game a bit more enjoyable. The stock "Normal" level just seems to devoid of any danger/action
- anime style stills with Japanese voiced story + text. You get some of these popping up in game and it's literally in the middle of the action when it cuts in and plays out, then you get dumped back into the game. Annoying.
- graphically pretty lacking, undetailed models, fair amount of bullets,
- enemies (bosses and regular) and setting are just plain boring. All enemies are black and red, backgrounds uninspired, little scenery
- lots of "yaaaaa!" style shouts , music largely uninspired
- no particularly fun scoring methods i can see. Just collect the medals as people die, the more you are alive the higher these becoming in value. Super power can be used seemingly pretty much over and over, there is a charge up time but it's pretty short.

I dunno, i just can't bring myself to play this any more. At least moving the difficulty up stops it being -absolutely- turgid, just plain old turgid.

There is absolutely no reason for anyone to but this game full price - if you haven't got all the other X360 shooters, then get one of those instead : this is definitely the worst retail shooter on the X360. If you want to get it for the collecting value, i'd wait until it hits 1980 yen and i really can't see it being that long before it gets there.
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Re: Strike witches coming to 360!!!

Post by Phellan Wolf »

WinterMute wrote:okay, i went back and tried it again - don't have time to do anything in depth so :

- Arcade mode is locked from the beginning , you have to complete the story mode (i think! not had the grit to do it yet - not because it's so hard, but because it's just so dull and uninspired
- 4 different sets of Witches teams (3 witches in each) compromise each story , quickly tried all the sets - levels appear to be exactly the same , only your firepower changes.
- no power ups, only ability to change formation and a "super shot"
- twin stick controls, left stick moves, right stick controls direction of fire. 360 degree firing/movement.
- you control the "lead" witch , the other two witches act like options providing extra fire power. You can switch which witch is the lead which changes your firepower.
- you can make the witches fly one each to each side, in a row like options, or one each side but facing the opposite direction to which you are facing.
- game changes from hori to veritcle scrolling every once in a while
- upping the difficulty to hard or very hard at least makes the game a bit more enjoyable. The stock "Normal" level just seems to devoid of any danger/action
- anime style stills with Japanese voiced story + text. You get some of these popping up in game and it's literally in the middle of the action when it cuts in and plays out, then you get dumped back into the game. Annoying.
- graphically pretty lacking, undetailed models, fair amount of bullets,
- enemies (bosses and regular) and setting are just plain boring. All enemies are black and red, backgrounds uninspired, little scenery
- lots of "yaaaaa!" style shouts , music largely uninspired
- no particularly fun scoring methods i can see. Just collect the medals as people die, the more you are alive the higher these becoming in value. Super power can be used seemingly pretty much over and over, there is a charge up time but it's pretty short.

I dunno, i just can't bring myself to play this any more. At least moving the difficulty up stops it being -absolutely- turgid, just plain old turgid.

There is absolutely no reason for anyone to but this game full price - if you haven't got all the other X360 shooters, then get one of those instead : this is definitely the worst retail shooter on the X360. If you want to get it for the collecting value, i'd wait until it hits 1980 yen and i really can't see it being that long before it gets there.
So it is not even amusing. Damn it, I don't know what is going on with Gulti in these years but their games are geting worse and worse.
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Re: Strike witches coming to 360!!!

Post by MachineAres 1CC »

Phellan Wolf wrote:So it is not even amusing. Damn it, I don't know what is going on with Gulti in these years but their games are geting worse and worse.
That post is just one person being extremely belligerent about the game, don't take what he says as the gospel. Wait for more people to post their thoughts.
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Phellan Wolf
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Re: Strike witches coming to 360!!!

Post by Phellan Wolf »

MachineAres 1CC wrote:
Phellan Wolf wrote:So it is not even amusing. Damn it, I don't know what is going on with Gulti in these years but their games are geting worse and worse.
That post is just one person being extremely belligerent about the game, don't take what he says as the gospel. Wait for more people to post their thoughts.
I know that is why I am getting a bit nervous because I haven't read anymore impressions of the game, furthermore there are no player gameplays in youtube to be watched.
WinterMute
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Re: Strike witches coming to 360!!!

Post by WinterMute »

That post is just one person being extremely belligerent about the game, don't take what he says as the gospel. Wait for more people to post their thoughts
yup, Phellan, i agree with this even if i am the author. I would still say wait until those other inevitable other opinions turn up - the main crux of what i'm saying is that i can't see anything worth the $60 or whatever equivalent to import this especially with so many quality shooters on the X360. It should drop in price, though the early non-LE did come with a bundle of B4 posters of all the character (if that's important)

I can try and take some gameplay footage later tonight, if there are none put up by some of the Japanese fans already.
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Kiken
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Re: Strike witches coming to 360!!!

Post by Kiken »

AHAHAHAHAHAHA!!! Holy shit, this game is awful!

Zakk, nZero, StarCreator and Gwyrgyn.. all of you fuckers are playing this at the next shmupmeet! I will not suffer alone!

Wintermute, yes, Arcade Mode and Practice Mode unlock after you slog your way through Story Mode for the first time (and yes, you can credit feed). Aside from the recycling of the same dozen or so enemies throughout all 5 stages, several of bosses have really cheesy insta-laser attacks. What I found far more annoying though, were the formations of phasing-in enemies that appear around you in an oval and fire into the center.. the thing is, they move with you as you attempt to dodge, keeping you in the center.. plus they take a fair deal of damage. And then there are the cutscenes... which just go on and on and on... The ratio is something like 3 minutes of game level and boss to 15 minutes of animu drama bullshit.

I am so 1000ing this!
WinterMute
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Re: Strike witches coming to 360!!!

Post by WinterMute »

Phew, i thought i was going to end up a lone voice on the state of this one*

* - not really, it's pretty obvious it's a plumb duff. :/

Luckily you can skip the Animu, if they'd left that unskippable my tv would have went out the window.
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Kiken
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Re: Strike witches coming to 360!!!

Post by Kiken »

WinterMute wrote:Phew, i thought i was going to end up a lone voice on the state of this one*

* - not really, it's pretty obvious it's a plumb duff. :/

Luckily you can skip the Animu, if they'd left that unskippable my tv would have went out the window.
Some more revelations for you... The reason why Arcade mode is initially locked is that you have to beat Story mode with each team to unlock that respective trio of characters in Arcade mode. So to have everyone unlocked, you'll have to go through all 4 team scenarios.

Also, WinterMute, I don't know if you had noticed, but Strike Witches is displaying 41 achievements for a total of 1080 gamer score... so there's some DLC coming in the near future.

Well played, CyberFront.
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Re: Strike witches coming to 360!!!

Post by WinterMute »

oh lord, DLC coming? Hold me! I don't think i can stand all the excitement!

I might well try and get the full 1000 just to say "i did it!"
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Re: Strike witches coming to 360!!!

Post by nZero »

The official page was updated with the DLC descriptions and pricing:

Nakajima (1 extra character... for 800 MSP :lol:) and a Time Attack Mode (400 MSP)

Each one adds 2 achievements/40 gamerscore each. Thanks to Kiken for making me curious enough to go check on it.
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Re: Strike witches coming to 360!!!

Post by Kollision »

From all impressions so far, this certainly seems to be just pure fan service that "by accident" turned out to be a shmup....
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Re: Strike witches coming to 360!!!

Post by njiska »

nZero wrote:The official page was updated with the DLC descriptions and pricing:

Nakajima (1 extra character... for 800 MSP :lol:) and a Time Attack Mode (400 MSP)

Each one adds 2 achievements/40 gamerscore each. Thanks to Kiken for making me curious enough to go check on it.
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Re: Strike witches coming to 360!!!

Post by Phellan Wolf »

nZero wrote:The official page was updated with the DLC descriptions and pricing:

Nakajima (1 extra character... for 800 MSP :lol:) and a Time Attack Mode (400 MSP)

Each one adds 2 achievements/40 gamerscore each. Thanks to Kiken for making me curious enough to go check on it.
Damn it is a robbery. Let's wait for the price drop of the game wich fortunately will happen really soon.
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Re: Strike witches coming to 360!!!

Post by Elixir »

The theme is pretty good, and they're going to release even more themes soon.

http://gamez.itmedia.co.jp/games/articl ... ws092.html
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Re: Strike witches coming to 360!!!

Post by brentsg »

I got my RMA number today, really excited! :D
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Kiken
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Re: Strike witches coming to 360!!!

Post by Kiken »

Seeing as I'm having soooooo much fun with this game right now, I decided to go ahead and download the DLC stuff (since it's now available).

Time Attack Mode: 700k download... paying for unlock code, confirmed.
Extra Character: 233 MB download... I guess for the obscene amount of audio (at least that sort of file size confirms that it wasn't on the disc to begin with). Once purchased, she's instantly available in Arcade Mode and a 5th scenario is added to Story Mode.

I played through scenarios 3 and 4 and then played through Arcade with my new custom team: Eyepatch, Meganekko and Tarot. Nearly had the SCC except I got nailed by the final boss's obnoxious insta-lasers-everywhere attack.
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Re: Strike witches coming to 360!!!

Post by Phellan Wolf »

Kiken wrote:Seeing as I'm having soooooo much fun with this game right now, I decided to go ahead and download the DLC stuff (since it's now available).

Time Attack Mode: 700k download... paying for unlock code, confirmed.
Extra Character: 233 MB download... I guess for the obscene amount of audio (at least that sort of file size confirms that it wasn't on the disc to begin with). Once purchased, she's instantly available in Arcade Mode and a 5th scenario is added to Story Mode.

I played through scenarios 3 and 4 and then played through Arcade with my new custom team: Eyepatch, Meganekko and Tarot. Nearly had the SCC except I got nailed by the final boss's obnoxious insta-lasers-everywhere attack.
So is it fun or not? Please upload some videos on youtube.
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Re: Strike witches coming to 360!!!

Post by Zeether »

Kiken wrote: I played through scenarios 3 and 4 and then played through Arcade with my new custom team: Eyepatch, Meganekko and Tarot.
So...Mio, Perrine, and Eila?

Quite fitting that you'd have Perrine on the same team as Mio given her...affinity for Mio.
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Re: Strike witches coming to 360!!!

Post by TaygetaVendetta »

Phellan Wolf wrote:So is it fun or not? Please upload some videos on youtube.
A few posts up he says its fucking awful.

My copy arrives today. I really want to enjoy this game, not to be a contrarian or anything, I just want a good Strike Witches game.

Are there stats when you're selecting your character, telling you what they're good at or do you have to figure that out on your own? Eila and Sanya will be permanent characters on my team either way, still deciding on a third.
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Re: Strike witches coming to 360!!!

Post by Phellan Wolf »

TaygetaVendetta wrote:
Phellan Wolf wrote:So is it fun or not? Please upload some videos on youtube.
A few posts up he says its fucking awful.
.
I have read it, I just wanted to point if his latest post was a joke or not, because he seems to enjoy it althoug being an awful game then why to download the extra content if you don't like or enjoy it???
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Re: Strike witches coming to 360!!!

Post by super10 »

Well i got game today, took me back to the megadrive days, (forgotten worlds). I do like the game it's busy with all the joypad controls, that's the only thing i did not like about strike witches, but after an hour or so no problem. There seems to be allot of people on this forum that are over critical. These games are not 2 a penny, so when we get the chance to play them, lets try to enjoy. I am one of those who are enjoying
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Re: Strike witches coming to 360!!!

Post by Kiken »

ZeetherKID77 wrote:
Kiken wrote: I played through scenarios 3 and 4 and then played through Arcade with my new custom team: Eyepatch, Meganekko and Tarot.
So...Mio, Perrine, and Eila?

Quite fitting that you'd have Perrine on the same team as Mio given her...affinity for Mio.
Yep, that would be my team. Mio has a mediocre wide shot but her saving grace is an instant proximity slash that's really strong. Many of the enemy formations are of the rush-down variety, so having a character who insta-slashes anything near her is a real saving grace. It's why I keep her as the team leader, since I have to worry less about taking damage from inadvertantly running into something. Perrine has a fast and really powerful Blazing Lasers/Gunhed style homing laser. In a game where you're being accosted from all sides simultaneously, having a strong homing style character makes things much easier. Eila has a mediocre wide shot combined with Thunder Force Hunter-type homing shots. She's like a weaker version of Perrie, but having more homing shots is always a good thing.

TaygetaVendetta wrote:Are there stats when you're selecting your character, telling you what they're good at or do you have to figure that out on your own? Eila and Sanya will be permanent characters on my team either way, still deciding on a third.
Nope, you have to familiarize yourself with the characters as you play. Hence yet another reason why they foist Story Mode on you first. Eila I described above... Sanya uses a huge rocket launcher which fires high strength, explosive rounds; the drawback is that she can only have 2 shots onscreen at once IIRC.

Phellan Wolf wrote:I have read it, I just wanted to point if his latest post was a joke or not, because he seems to enjoy it althoug being an awful game then why to download the extra content if you don't like or enjoy it???
I did purchase the DLC since I figured nobody else would (I don't mind "taking one for the team") and because I do like to see all of what's being offered. As for my posts... yes, the game is incredibly middling, and that's being kind. It feels like a run-of-the-mill doujin effort at best. That being said, I'm still able to pull a degree of enjoyment out of it. I think if certain aspects of the game design weren't so awkward and/or flawed, it'd be a much better game. Basically, take Omega V and strip away the interesting level design, enemy placement and variety and the scoring mechanic and then repalce it with most of the plodding, recycled nature of Aegis Wing and you'll have an idea of how this plays.
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Re: Strike witches coming to 360!!!

Post by Ghegs »

So what's that Time Attack mode about?

I enjoy the whole Forgotten Worlds/Section Z/Omega Five -subgenre so much I'd probably get some enjoyment out of this, but I'll wait until the price comes down a bit. Or if somebody here wants to get rid of their copy, hook me up!
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