Pink Sweets ~ Ibara Sorekara (arcade)

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PlasmaBlooD
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Post by PlasmaBlooD »

Thx for the replay.Your Score is impressive for the short time.I think you beat me in Arcademode in one or two Weeks :)
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Post by PlasmaBlooD »

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PlasmaBlooD - 6,509,700 - Stage 5 - Lace

Full Medalbonus to Stage 5 Boss,but was my last Life.The third Place in picture is my new kasumirecord.

PlasmaBlooD - 3,630,720 - Stage 5 - Kasumi

I deleted my Hiscorelist.i don t like a bugscore in front of my "real" Rekord
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Post by jpj »

updated scores, including your SA score icarus. well done! shame about the freezing though...

i've decided what i'll do is open up the arcade mode scores into one table for each character in the new year
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Post by Dave_K. »

PlasmaBlooD wrote: I deleted my Hiscorelist.i don t like a bugscore in front of my "real" Rekord
Whenever you change the default extends it automatically deletes the highscores anyway. Were you able to achieve the bug with full defaults (no extends)?
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EOJ
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Post by EOJ »

After watching Icarus's vid I gave Score attack mode a few more gos and got 1.99 mil. I was literally one medal or powerup away from the 1min extend. But I finally got past the snakes part (which is ridiculously hard).

Score Attack mode is so amazingly fun. It's worth it to buy the PCB just for this mode!

I'll post a new score once I break 2mil and don't mess up so much on the stupid stuff.
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Icarus
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Post by Icarus »

A few things I've noticed.

1) You DO NOT get any points for destroying stuff with the Rose Hips. None at all. Zero. Null. Optimal scoring requires ignoring them completely then, which is easier said than done. Applies to both Normal and SA Mode.

2) In SA Mode, range is better than power. I've actually been faster through SA Mode using Kasumi (AB) compared to a typical Lace (A) run, about 20sec faster.

3) There are a number of spots in st6/SA that score a hell of a lot better with a bomb, and vice-versa, some spots are better with Shot. I'm working on identifying them (got a couple so far, added about maybe 300-400k total).
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EOJ
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Post by EOJ »

Icarus wrote:A few things I've noticed.

1) You DO NOT get any points for destroying stuff with the Rose Hips. None at all. Zero. Null. Optimal scoring requires ignoring them completely then, which is easier said than done. Applies to both Normal and SA Mode.
Yeah I noticed that awhile back. It's so easy to get rid of some waves of enemies with the rose hips, but if you do it, you are rewarded with nothing in the way of score. I wonder if the top Lace scores were done with a different Lace ship, since some of them have a backwards shot. There's also one with a super wide wide shot, which could come in handy in some sections.

BTW I've found its fastest to take out Cheese Korone using nothing but your Rose Cracker over and over right on top of him. Hold B while charging your RC to deal damage with your rose hips in between bursts. This is faster than Icarus's technique on the vid.
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Post by PlasmaBlooD »

Dave_K. wrote:
PlasmaBlooD wrote: I deleted my Hiscorelist.i don t like a bugscore in front of my "real" Rekord
Whenever you change the default extends it automatically deletes the highscores anyway. Were you able to achieve the bug with full defaults (no extends)?
I change only the exended to delete the hisscorelist and i go back to defaultsettings No extended.my bugscore was played with no extended but i want to play only with no bug my Scores.i became the pcb with no Defaultsettings(i telled this Plasmo)it was life every 1,000,000 and i changed to no extended and i saw the Scorelist is deleted.i deleted the scorelist only to see scores with no Bug.

in the last Run i played with Roses hip first in Stage 4.Stage 2,3 and 4 with Specialpowerup.The Score was higher with no Roses hip ,but in Stage 4 i needed Roses Hip to destroy the worms and Trains(waggons)

i can make videos with all Systemes(konsoles) but not with my cab.i sell my Mak 2 or 3 Years ago :(
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Post by EOJ »

SCORE ATTACK

EOJ - 2,423,150 - Lace (A)

Got a bit past Scramble Egg (the third midboss). Too bad I dropped the medal chain in the snakes/insta-death lasers part. It cost me a ton of points!

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Icarus
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Post by Icarus »

EOJ wrote:I wonder if the top Lace scores were done with a different Lace ship, since some of them have a backwards shot. There's also one with a super wide wide shot, which could come in handy in some sections.
Unlike Kasumi, Lace's superwide is actually more of a hindrance than a help. After testing all the Lace subtypes, A and B are probably the preferred choices for me. AB and ST's wide shot is almost too wide to be effective, as they become very imprecise and lack the power that A and B types have.

... this thread is 30% score posts and 70% strategy talk now. (≧∇≦)
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EOJ
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Post by EOJ »

Icarus wrote:
... this thread is 30% score posts and 70% strategy talk now. (≧∇≦)
Well, there is a thread in the strategy forum people can post in if they like.
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Post by jpj »

score attack mode:

jpj - 3,273,130 - Kasumi (start)

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one or two blips here and there. dropped the medals from a death on the helicopters before the final swarms of enemies. with practice, i could maybe push this up to a 3.4 or a 3.5 but not sure i have the motivation in me :? this is why galford's SA scores confound me so much. he has a 9.4 now, but even the run on his dvd was an 8+. according to our bilinguist eoj, that run was a 6mill clear with a 2 mill bonus for having two minutes *left* on the clock!! i'm getting up to the boss with maybe 40secs on the clock, timing out during his 2nd form. now i've been playing SA mode under the pretense that speed is king. especially as after the 3rd midboss, if you have the medals at 10k, you get the big pay off section. but galford is saying his score attack mode runs are like 15 minutes (eoj, confirm?). to credit feed through it, i can clear SA mode in 9 minutes. so there is a huge amount of milking going on :?: but i don't get how you can milk so much points and extended minutes from the last boss, if you're rushing through to him. i really just don't understand it.

pink sweets throwing up more questions than answers...? who'da thought it
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Post by jpj »

also, regarding the tables, i think i will split them for each character in arcade mode. and if you want to submit scores for different characters, it's probably best to disable the save function (so it's easy to take pics of your scores). or keep the save function on if you just like to play with your preferred ship. but if there aren't enough entries, i may re-condense it down.
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Post by EOJ »

jpj wrote:
this is why galford's SA scores confound me so much. he has a 9.4 now, but even the run on his dvd was an 8+. according to our bilinguist eoj, that run was a 6mill clear with a 2 mill bonus for having two minutes *left* on the clock!!
Well you're comparing Kasumi with Lace, which is not a good comparison. Lace can score so much higher just because her shot and bomb give you more points. As for Galford's run, it's actually a little ambiguous. He said he got "6.5mil on the stage, and had 2.25min left on the clock at the end". Whether "on the stage" includes the boss fight or not is not totally clear. But the stage + remain time add up to his score of 8.8mil, so I was assuming the minutes left bonus was added to the stage score.
but galford is saying his score attack mode runs are like 15 minutes (eoj, confirm?).
Yes, he clearly said it takes him 15min to clear SA. 80min for a run in the normal game.
so there is a huge amount of milking going on :?:
Yes, obviously.

Another thing that confuses me is that if he gets 6.5mil in the stage, that's 6min extra to the 5min he starts with, so it gives him 11min but he finishes with over 2min left though he says it takes 15min from start to finish? So yeah, something doesn't add up here. Unless there are some secret extend bonuses in SA we don't know about??
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Post by jpj »

i've been having crazy thoughts like: is it possible to generate a variable extend within score attack mode?

as for kasumi vs lace etc, the difference isn't really that big. lace is the best ship for scoring because her lightning attacks do more tick damage points on large enemies, bosses etc. but for score attack mode, the difference is quite small. lace is still better at scoring, don't get me wrong, but kasumi is still pretty good too.
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Post by Icarus »

jpj wrote:i've been having crazy thoughts like: is it possible to generate a variable extend within score attack mode?
That is certainly a possibility. Aside from the masses of drones that litter the stage, there aren't many places where this would be feasible, however, outside of milking the second and third midboss's destroyable bullets. There doesn't seem like there's enough destroyables in SA Mode to generate more than one Extend.

If it is possible, perhaps it adds an extra minute to the time?
Someone needs to check this out.
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Post by jpj »

that's what i was thinking. anyways...

score attack:

jpj - 3,499,580 - Kasumi (start)

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this was a no-miss. the section with enemies pouring in from all sides before the last boss is undoubtedly the toughest section, but is possible.

more importantly, i think i have figured out some of what galford is doing! i might be horribly wrong, but here goes...

on the last boss, he does a lightning fork attack before he goes into his 2nd form attacks. bombing this lightning nets you 100k per second. normally he just does it once, but if you can navigate around him as well, the attack is prolonged. he sort of sweeps across (very reminscent of black heart from battle garegga). it's possible to even get him to fire this up the screen. messing about with it, i've only managed to get him to do a couple of sweeps. but i'm sure it's in relation to your position, and keeping him doing this attack nets you huge points. i think this is the "trick" galford refers to. he also mentions that there is an element of luck involved as well, for SA mode. but i think this is to do with the bosses 2nd form...

he shoots destructable bullets, then does an attack with absorbable bullets. these absorbable attacks will be one of three. one is with purple bullets and quite sparse - not worth much. then there is the pattern with very dense purple bullets fired down the screen. you would think bombing this one would give the most points. it's good, about +50k from this pattern. and lastly there is one with blue bubble bullets fired in 360 degrees. bombing this pattern nets you +100k...! so i think the luck element he means is how often you get the dense purple pattern and blue bubble pattern, instead of getting the shitty sparse one over and over. after the lightning attack, you're looking at +500k from his 2nd form. and then going into his 3rd form, he does the lightning attack AGAIN...!! so there really is a lot of points to be had if you can reach the boss with enough score/time on the clock, and can manipulate his lightning attack accordingly. also explains why lace is the preferred ship for SA mode, because of the size of the screen her bomb covers. it would make negotiating around the lightning attack much easier.
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Post by Icarus »

SCORE ATTACK MODE
Icarus - 4,159,490 - Lace (B)


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A bit of luck works wonders (especially after several hours of bad luck). Medals retained up until the start of the kamikaze bit. There has to be a smarter way past that...
Need to practice the boss as well.
Scoring considerably higher and moving faster throughout the stage now. Just need to work on the last two difficult bits.
Replay recorded.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Nuking bullet patterns does seem like the right way to go for SA Mode, and perhaps Normal Mode as well.
jpj wrote:on the last boss, he does a lightning fork attack before he goes into his 2nd form attacks. bombing this lightning nets you 100k per second. normally he just does it once, but if you can navigate around him as well, the attack is prolonged. he sort of sweeps across (very reminscent of black heart from battle garegga). it's possible to even get him to fire this up the screen. messing about with it, i've only managed to get him to do a couple of sweeps. but i'm sure it's in relation to your position, and keeping him doing this attack nets you huge points. i think this is the "trick" galford refers to. he also mentions that there is an element of luck involved as well, for SA mode. but i think this is to do with the bosses 2nd form...
Confirmed. Just been watching the st6 video of the Kasumi low-rank ALL that was out a long time ago, and you're right, the points gained is around or well over 100k per bomb.
jpj wrote:he shoots destructable bullets, then does an attack with absorbable bullets. these absorbable attacks will be one of three. one is with purple bullets and quite sparse - not worth much. then there is the pattern with very dense purple bullets fired down the screen. you would think bombing this one would give the most points. it's good, about +50k from this pattern. and lastly there is one with blue bubble bullets fired in 360 degrees. bombing this pattern nets you +100k...!
Nice. I had a feeling that those bullet patterns were quite lucrative. When I did the bugtest recording the other day, I played up to and past the st6 boss and picked up 1mil off it for my trouble, so I reckoned taking on certain patterns is worth a lot of points. The next step from here is to work out how to take on the boss safely and gain maximum points in the process.

Don't fancy that fast moving sweeping vulcan on the third form, however...
jpj wrote:also explains why lace is the preferred ship for SA mode, because of the size of the screen her bomb covers. it would make negotiating around the lightning attack much easier.
Lace is indeed preferred for both tick damage and bomb coverage, but I think most of the other ships (with perhaps the exception of Meidi&Midi) can do just as well. Shasta has the laser-type bomb that can cover bullet origin points on bosses with ease (might make scoring off the boss a lot easier), while Kasumi can speed through SA Mode with the more ranged subtypes such as AB and ST, saving stacks of time in the process.
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Post by jpj »

score attack:

jpj - 3,709,750 - Kasumi (start)

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i set this score about twenty minutes after posting the last one :lol:
not a great run. missed about 3 secs off the start because i wasn't really taking it seriously. slow on the 1st midboss. and i had 1 death in the run, and that was on the 3rd midboss. held the medals up until the last boss, surviving the kamikaze section unscathed. unfortunately this could've been higher if i hadn't of lost so much time. i actually timed out *whilst* bombing the lightning attack. :cry:

icarus, what i really need is figure out how to prolong the lightning attack. have you had any luck with lace?
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Post by Icarus »

jpj wrote:icarus, what i really need is figure out how to prolong the lightning attack. have you had any luck with lace?
I figure it's exactly the same behaviour as Black Heart's. I wasn't able to test it last night, as I wasn't playing all that well (in the 4.15mil run, I was killed by the lightning attack while it was covered by the bomb, so you can still be killed by it). Every other time, I ran out of time just as I was readying a second bomb.
I'll check it out tonight and see what happens.
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Post by PlasmaBlooD »

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PlasmaBlooD - 2,835,750 - Lace (B)

I played a little bit Scoreattack yesterday and today in the afternoon.It s not my favorite Gamemode but i post my Score for more scores in the Topic :)

PS:I hope the Gentlemens plays more Arcademode next time ;) :)

@jpj:why play not with lace a New hiscore for you?okay i think you love Shasta to play ,but i think you have with lace 6-7 million
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Post by Dave_K. »

PlasmaBlooD wrote:my bugscore was played with no extended but i want to play only with no bug my Scores.
I think you should post your no extend (Default Settings) bug score. It will be a western first! We all said bug scores will be accepted as long as its identified next to your score, and still obtained under default settings.
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Post by PlasmaBlooD »

Dave_K. wrote:
PlasmaBlooD wrote:my bugscore was played with no extended but i want to play only with no bug my Scores.
I think you should post your no extend (Default Settings) bug score. It will be a western first! We all said bug scores will be accepted as long as its identified next to your score, and still obtained under default settings.
in this topic ,i need a picture and i have not a picture off this score.i see the bugscore not as a "correct" Score only for me.it is a bug of the game and you have in a fixed version not unless(unendlich?) lifes
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Post by EOJ »

PlasmaBlooD wrote: in this topic ,i need a picture and i have not a picture off this score.i see the bugscore not as a "correct" Score only for me.it is a bug of the game and you have in a fixed version not unless(unendlich?) lifes
You don't need a picture. We've all seen your scores and it's pretty clear you're a legitimate guy. And while you might not think bug scores are valid, they are accepted in Japan as being valid. Again, the bug scores are more of a pure "score attack". Sort of like making the whole normal game into a Score Attack mode (but without the timer).
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Post by jpj »

icarus - when he's about to go into the lightning attack, if you have space, try sitting *directly above him* :wink: then bomb and move out the way just as he starts to fire it. in terns of prolonging it, and getting the sweeping motions, i think it's one of two things. i think it's either related to his satelite head thingy (which actually can't rotate all the way 360 degrees). or it's to do with *not moving* and just bombing at the correct time while he sweeps it across you. trouble is you have to play through 10 minutes of score attack to only get two attempts to experiment with it, before restarting and trying again etc.

and regarding galford's old score of 8.7 mill. if he says +6m in the stage with two minutes on the clock. i think he does mean 6 million during the actual level itself, and arriving at the last boss with two minutes on the clock. primarily this is because the boss takes about 4 minutes to kill (and therefore get the ALL), all told. if he had 2 mins *left*, and scored 6 million after the boss, that would mean he takes down the level, and the boss, in 11 minutes. that's not possible. even with kasumi, you can't do it that quick.

if he scores 6 mill during the level with near-perfect strats, maybe even a bit of milking on the midbosses, and arrives at the boss with two mins spare, this makes a lot more sense. if i score +3 mill, i have just under 1 minute on the clock. if you had 6 million, you would have approx 3-4 minutes on the clock. but less if you were using lace, and less again if you were milking certain sections; or going for score rather than time. so during this 2 mins he has spare, he manages to milk say +700k from the lightning attack. gets 500k (on a good day) from the 2nd form absorbable bullets. another +700k from the lightning attack again. and in the 2 minutes it takes to get the boss to go into his third form, he has scored over 2 mill and got an extra 2 minutes on the clock. and then uses those 2 minutes to milk and kill his final form for the ALL.

if what i'm saying is all plausible, and on the right track, then the stuff i was saying (much to eoj's disapproval) in the main thread, however many pages ago, was correct - and learning score attack mode is really the key to this game. and if you can score 8 or 9 million, with the medals starting at 100 points, and against the clock. then in a normal arcade mode run, after triggering the bug, the medals up at 10k already, and no strict time constraints on you all the time, you could be scoring +10million from this level alone. what do you think icarus...?

***

plasmablood - i still play arcade mode too. i did set a new score the other day, but not much improvement. and i have terrible luck with stage 5. i may switch to lace soon though :wink: and it is up to you if you wish to post your bug score or not. you're still at number 1 anyway, so maybe you will have more desire to play with the bug when people are getting closer to your scores?

***

everyone - i'm moving into a new apartment this week. so it might be 2-3 weeks before i get phones and internet set up. please carry on posting your scores, i might pop into a local internet cafe sometime in the meanwhile, otherwise i will do a big update when i'm back online.

cheers,
jpj
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Post by EOJ »

jpj wrote:icarus - when he's about to go into the lightning attack, if you have space, try sitting *directly above him* :wink: then bomb and move out the way just as he starts to fire it. in terns of prolonging it, and getting the sweeping motions, i think it's one of two things. i think it's either related to his satelite head thingy (which actually can't rotate all the way 360 degrees). or it's to do with *not moving* and just bombing at the correct time while he sweeps it across you. trouble is you have to play through 10 minutes of score attack to only get two attempts to experiment with it, before restarting and trying again etc.
Galford says Nova's lightning attack is purely based on luck, meaning it's random and there's no method to trigger anything specific. On his 8.8mil run he says he only got the lightning attack 3 times. When he saw the new 9.7mil SA score, he was pissed off mainly because he's never been so "lucky" on Nova. So basically you have to play really well through the level, then get really lucky on Nova, in order to get a top score.
and regarding galford's old score of 8.7 mill. if he says +6m in the stage with two minutes on the clock. i think he does mean 6 million during the actual level itself, and arriving at the last boss with two minutes on the clock.
That's definitely possible. He literally says "On the way 6.5mil + 2.25min + 2 deaths". Again, the ambiguity lies in the "on the way", and whether or not that includes the final boss fight. But what you say makes a lot of sense, so you're probably right.
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Post by Plasmo »

I think you should post your no extend (Default Settings) bug score. It will be a western first! We all said bug scores will be accepted as long as its identified next to your score, and still obtained under default settings.
I think we should actually do it NOT like Arcadia does and disallow bug scores. it really is no fun to play a shmup where you have infinite lives, it would be just stupid.
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Post by Icarus »

jpj wrote:in terns of prolonging it, and getting the sweeping motions, i think it's one of two things. i think it's either related to his satelite head thingy (which actually can't rotate all the way 360 degrees). or it's to do with *not moving* and just bombing at the correct time while he sweeps it across you.
I have a pretty good idea of how to influence the lightning attack's movement and duration. Right now, I'm a little tied up with other things and can't test it, but I'll report back once I get a good impression from some experiments.

Also, I think I have a good idea of how the rank system is constructed and works. Again, need to get some time to experiment.
jpj wrote:if he had 2 mins *left*, and scored 6 million after the boss, that would mean he takes down the level, and the boss, in 11 minutes. that's not possible. even with kasumi, you can't do it that quick.
It takes me around 9 to 10 minutes to get to the boss with a sub-4mil score, and that's with playing at speed. Finishing the mode in 15 minutes is more likely.
jpj wrote:if you had 6 million, you would have approx 3-4 minutes on the clock. but less if you were using lace, and less again if you were milking certain sections; or going for score rather than time.
Not necessarily. It is possible to get a lot of points with Lace due to tick points, and bomb-milking certain in-stage sections. The wall of laser turrets before the second midboss is a good example of that.
jpj wrote:if what i'm saying is all plausible, and on the right track, then the stuff i was saying (much to eoj's disapproval) in the main thread, however many pages ago, was correct - and learning score attack mode is really the key to this game. and if you can score 8 or 9 million, with the medals starting at 100 points, and against the clock. then in a normal arcade mode run, after triggering the bug, the medals up at 10k already, and no strict time constraints on you all the time, you could be scoring +10million from this level alone. what do you think icarus...?
First, I need to know one thing: which character is the SA Mode WR with?

Secondly, I agree that a perfect run through Normal st6 would put you at around 10mil, perhaps 11mil for Lace (remember, SA Mode starts you off at the lowest Medal value, and it takes a lot of time to build it up). If that is the case then that would mean that stages 1 to 5 + st7 are worth a total of around 9 to 10mil. We've seen that players on this forum are able to score around 6mil by the time they reach the st5 boss with minimal milking, so with a few milking spots and more optimised scoring, that 20mil record doesn't seem so impossible.

Like Ibara, however, a lot of it is down to luck. In Ibara, luck influenced the movements of Kasumi and Teresa for optimal hadou item generation. Here, luck influences the attack patterns that are used against you that you can then milk for points.

Pink Sweets, like Batrider, depends heavily on milking stuff for points.
That, and playing the game at max rank, to keep the density of bullet patterns at a high level to increase the points given per bomb, something that reminds me of Ibara Arcade (for Teresa), Ibara Arrange, and what Gain players do in Garegga.

(By the way. max rank is pretty good fun. Grab two Rose Hips and Special Power Up at the very start of Normal Mode, jack the firing rate to 30, and have some fun trying to no-miss to a later stage. ^_-)
Plasmo wrote:I think we should actually do it NOT like Arcadia does and disallow bug scores. it really is no fun to play a shmup where you have infinite lives, it would be just stupid.
I personally don't mind the bug to be honest. While I'll be working on strategies to clear the game without the bug, if by chance I happen to trigger it in a scoring run, I'll take that chance and use it.

Like EOJ said, the bug changes the main game into an extended SA Mode. It'd be interesting to use it to see what our potential upper limits are with the strategies we develop here.
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Post by jpj »

Icarus wrote:
jpj wrote:if you had 6 million, you would have approx 3-4 minutes on the clock. but less if you were using lace, and less again if you were milking certain sections; or going for score rather than time.
Not necessarily. It is possible to get a lot of points with Lace due to tick points, and bomb-milking certain in-stage sections. The wall of laser turrets before the second midboss is a good example of that.
when i said less, i meant less time on the clock. ie a 6mill score with kasumi would leave me about 3-4mins on the clock. but with lace, probably more like 2-3mins :wink:

the SA WR is presumably with lace. galford has set higher scores of 9.2 and 9.4 since recording the dvd.

i beat my SA mode score the other day, but not by much. but i think you can influence the movement of the lightning. i had 5 sweeps last night, and feel like i'm on the verge of figuring it out. 99% sure it's to do with the movement of his head, as his eyes follow you; and the fact that it can't rotate the entire way around, ie 360 degrees.

i'll try a couple more runs before i pack up the supergun :lol:

plasmo - bug scores will be allowed. but if the table is split into one for each character, it will be a long time before each character has a bug score at 1st place. knowing the bug is one thing, but triggering it during a full medal run is tough, as you need to gain four extends without dropping a life; usually meaning you have to no-miss almost up to the stage 5 boss, at high rank. although i'm still not convinced about splitting the tables. you say it gives people incentive to learn other ships; but the garegga thread has 8 ships, and you've only submitted wild snail scores... :oops:
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Plasmo
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Post by Plasmo »

plasmo - bug scores will be allowed. but if the table is split into one for each character, it will be a long time before each character has a bug score at 1st place. knowing the bug is one thing, but triggering it during a full medal run is tough, as you need to gain four extends without dropping a life; usually meaning you have to no-miss almost up to the stage 5 boss, at high rank. although i'm still not convinced about splitting the tables. you say it gives people incentive to learn other ships; but the garegga thread has 8 ships, and you've only submitted wild snail scores... Embarassed
but youre going to split up the tables into bug scores - non bug scores, right? Because if not it would destroy the whole challenge of playing a proper run like its actually supposed to be. Its not really a problem to get 15mill and more with the bug active. You can die 20 times on each boss to lower the rank and you wont have probs with the stages and collecting the medals then.
about garegga: when i started playing garegga there was only ONE table, i really wanted to check out the other characters but had no motivation. later when there were character tables i was busy with other shmups - maybe ill get back to garegga one day.
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