The trolling has the same end result as the intelligent discussion, only it's shorter.No.. but it has collapsed into a stale-mate.
Efficiency FTW
Just 'cause I played the part of the defense, it doesn't mean I am a blind idealistic. I've never claimed Final to be the crowning jewel in the series. But there's a difference between a disappointment and a bad game. Also, have a look for yourself:Kiken wrote:No.. but it has collapsed into a stale-mate. And Turrican, even you have to admit that the general consensus on Shmups has been that R-Type Final was a disappointment.Turrican wrote: It's depressing when intelligent discussion over a game is no more distinguishable from trolling. I don't think everything Twiddle, Shocky, Icarus, Strider77, bVork and myself wrote so far is a load of bullshit only worth for a laugh.
Huh, no. Zach, tell him.Twiddle wrote:honorable mentions includes *everything* that recieved a vote

It's not bad, it's just not an exceptional example of the genre or what Cave can do, aside from some pretty graphics.howmuchkeefe wrote:I recognize the weaknesses of RTF, but I'm not quite sure why Mushihimesama sucks. I like it: Normal reminds me of Psikyo, while Maniac and Ultra remind me of ZUN at 72RPM and with far far fewer extends. What's wrong with it? The scoring system?

Some people disliked it because of the scoring system; speaking for myself, I would've learned/exploited the scoring system to the best of my ability had I actually enjoyed the rest of the game.howmuchkeefe wrote:I recognize the weaknesses of RTF, but I'm not quite sure why Mushihimesama sucks. I like it: Normal reminds me of Psikyo, while Maniac and Ultra remind me of ZUN at 72RPM and with far far fewer extends. What's wrong with it? The scoring system?
I thought I was going to like original but 99% of the bullet patterns are still the lame-ass ones that they are in manic, just faster and with less density. Dangun did Psikyo 10x better, and better than Psikyo ever did Psikyo I might add (BRING THE FLAMES).howmuchkeefe wrote:Normal reminds me of Psikyo
I completely agree, DF has massive style and humour and superfast twitch gameplay and a savage intensity that outdoes every psikyo game by miles. Psikyo were getting better towards the end of their lifetime as a jamma game developer but they never would have matched DF, they just didn't have the talent or the taste. Then again Cave as they are today don't seem to quite have it either.Rob wrote:Why you.Dandy J wrote: Dangun did Psikyo .. better than Psikyo ever did Psikyo I might add (BRING THE FLAMES).

You don't need a loop to brutalise a player.Rob wrote:What Psikyo is best at is brutalizing the player and DF doesn't even have a loop. Instant disqualification.
Cave haven't been the same since Progear.mulletgeezer wrote:Then again Cave as they are today don't seem to quite have it either.

Thanks, I try.... I really do.Congratulations for completely missing the point.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Gimme a break. Let's not forget Psikyo games also have scoring elements. I think I could get through DF without a DM miss before mastering 2-5 in GB2. Just 2-5.Icarus wrote: Try no-missing Feveron without dropping a single DM, then come back and let me know if you find it easier than 1-ALLing a Psikyo game.
I completely agree, their games since Progear have still been fun and had a few ideas but that spark of creative genius has gone. I wonder what might have happened? Maybe they lost a key member of staff at that time?Icarus wrote:Rob wrote:Cave haven't been the same since Progear.mulletgeezer wrote:Then again Cave as they are today don't seem to quite have it either.
Older Cave was far more experimental, more creative, more stylish.
I still think Cave's best game in terms of style, gameplay and design is Guwange.

Yeah, I think one of their chief artists/designers, Joker Jun, left after Progear. He worked on Esprade, Guwange, Progear, and before that, was part of Toaplan for Batsugun.mulletgeezer wrote:I completely agree, their games since Progear have still been fun and had a few ideas but that spark of creative genius has gone. I wonder what might have happened? Maybe they lost a key member of staff at that time?

Left after DDP:DOJ to work on his ongoing manga.Icarus wrote:Yeah, I think one of their chief artists/designers, Joker Jun, left after Progear. He worked on Esprade, Guwange, Progear, and before that, was part of Toaplan for Batsugun.mulletgeezer wrote:I completely agree, their games since Progear have still been fun and had a few ideas but that spark of creative genius has gone. I wonder what might have happened? Maybe they lost a key member of staff at that time?
(Anyone care to correct me? Not sure if thats the right info).
Someone's bitter about Psikyo for some reason.Icarus wrote:Good man.
Stay away from Psikyo. That shit can make you infertile. ^_-