Haha. Apology totally not necessary friend. You ain't done nothing wrongvol.2 wrote:Sorry for being presumptuous about it; I don't ever want to shit on something creative that other people like.

Haha. Apology totally not necessary friend. You ain't done nothing wrongvol.2 wrote:Sorry for being presumptuous about it; I don't ever want to shit on something creative that other people like.
absolutely! the superb version in Phantasy Star IV ost had it's work cut out for it, so to speak. but that one's a damn banger, even more so!Blinge wrote:Now I get where the Genesis version borrowed more heavily from!
It's confusing, because the first Monster World game is called Monster Land, but Monster World 3 game is called just Monster World in englishlanguage... while Monster World 2 was called Wonderboy 3, but there's also an actual Wonderboy 3 (monster lair). And that's probably still not the most confusing titles in the series.Blinge wrote:haha oh my god. REE, I confuse.
So welshy was playing Monstuh Land ?
EDIT: yes he was. fine i went back and read the thread. sorry, i thought it was buried several pages ago.
I think Monster World II hits the sweet spot as far as complexity is concerned. It's mostly pretty straightforward, but has just enough hidden content and backtracking to reward those that go out of their way to explore, and even a few really obtuse bits that aren't necessary to beat the game but still cool to have. The last time I tried Monster World III, which was several years ago, I ended up dropping it because it was getting dull.Vanguard wrote:Nah, in terms of complexity it goes Monster Land > Dragon's Trap > Monster World > Monster World 4. Each title became more generic and straightforward than the last.Blinge wrote:Wonder boy in Monster World loosks rad holy hell. Is it way more complicated than the dragons trap?
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
That's an amazing infographic, and I'm glad they remembered to keep in Whomp 'em. Though I would have drawn two separate lines down from Monster Land to Monster Lair and Monster World 2/Dragon's Trap. Dragon's Trap isn't a sequel to Monster Lair, in fact in terms of "plot", Monster Land and Dragon's Trap are the only games to have a completely direct story relation, with the latter kicking off exactly where the former ends.Sengoku Strider wrote:There could be college courses on the Wonder Boy & Dragon Slayer genealogies:
Spoiler
Wonder Boy 2: Monster World 1 aka Wonder Boy in Monster Land.guigui wrote:Great diagram there.
So which one is the Arcade-with-RPG stuff ?
I would have drawn those two lines down from the original Wonderboy to Monster Land and Monster Lair. Both are evolutions of the original game, but not of one another. Monster Land is Wonderboy with (a few) additional RPG elements, Monster Lair is Wonderboy with (lots of) additional shooting. The numbering in the series is all kinds of wacky anyway, so I wouldn't really put much emphasis on Monster Lair being called 'III'.Sumez wrote:I would have drawn two separate lines down from Monster Land to Monster Lair and Monster World 2/Dragon's Trap.
Oddly enough just seeing this makes me salivate and i wanna be a big nerd and play them allSengoku Strider wrote:There could be college courses on the Wonder Boy & Dragon Slayer genealogies:
Spoiler
Go for it, they're pretty good, or at least the Monster World games are. Dunno about OG Wonder Boy. Monster Land is sort of like if Cadash was less an action game and more of a puzzle/RPG. Dragon's Trap is both solid and unique. Wonder Boy in Monster World is a good if straightforward search action platformer. Monster World 4 is too slow, linear, and easy for me, though it is cute and has a lot of personality. Oh yeah and Monster World 4's entire soundtrack is different variations on one song. I hate that shit.Blinge wrote:Oddly enough just seeing this makes me salivate and i wanna be a big nerd and play them all
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
https://ultra.io/BulletMagnet wrote:Lately I actually haven't been playing a single title, but have become utterly fascinated with finding out how many games in my Steam library can be played without Steam running; incomplete lists to this end are scattered about, and I used them as a base, but since then I keep going back to my library, downloading stuff I haven't played in some time, and seeing if it'll run by itself.
The thrill of an unexpectedly high-profile "yes", the crushing disappointment of a game that felt like it should be DRM-free but wasn't, coupled with the usual "...wait, when the heck did this get here?", it's all nothing short of addicting. Is there a helpline for people like me?
A few months back I tried this with Divinity OS 2. Bought it, refunded it, and then put 30 hours into it.BulletMagnet wrote:Lately I actually haven't been playing a single title, but have become utterly fascinated with finding out how many games in my Steam library can be played without Steam running;
One of my single greatest achievements of 2020 was buying Devil May Cry 5 during the brief window it was DRM-free after they removed Denuvo, then burning it to a Blu-Ray XL. (Didn't refund).BulletMagnet wrote:Lately I actually haven't been playing a single title, but have become utterly fascinated with finding out how many games in my Steam library can be played without Steam running;
Ah! "Videogame genealogies" sounds like an interesting course for Folk Universities, a type of "people's college" that exists in Scandinavian (SE/NO, maybe DK/FIN?) countries (this type of institution here).Sengoku Strider wrote:There could be college courses on the Wonder Boy & Dragon Slayer genealogies:
Spoiler
I rove you RandoRandorama wrote:I mean, picture taking classes on "Heavy Metal rawk" and "pumping & manly action games" with BIRRU for a semester! Who wouldn't pay good bucks for such type of education?
Not to my knowledge. The Tomba/Tombi games are the brainchild of Tokuro Fujiwara himself, of Capcom fame. Probably most notable for the Makaimura series, but had a hand in pretty much anything great they churned out from the mid 80s to early 90s, from Mega Man to Goof Troop.Licorice wrote:Is there any relationship between Tomba and Wonderboy via Adventure Island or otherwise?
Marc wrote: I've finished the dumpster fire that is Heavy Rain. Kind of interesting, but dumb as a bag of rocks. And the twist.... oh god.