Ketsui X and Daioujou Black Label X - Ports for Xbox 360

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Egg
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Post by Egg »

Sonic R wrote:
Goongrave wrote:I do believe you have to play for 6 hours
Yes.
It is actual play time as well
Ahh, great, thanks guys!
Hessu
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Post by Hessu »

Weren't they supposed to take DDP of the store shelves, fix the bugs and release a new version? PA is still selling the same old one.

Just wondering if I should get the bugged version and fix it with patches or wait for the new version. (with no timetable?)
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E. Randy Dupre
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Post by E. Randy Dupre »

There's no date for the patch yet, is there?

I'm starting to wonder if we'll ever see it, or the rereleased disc, let alone Ketsui.
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Post by bucklemyshoe »

^^^^This
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`Throwdown
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Post by `Throwdown »

sideshow wrote:Seems the 360 is getting the most love with shmups this generation thus far. I mean Ketsui on the 360! Oh hell yes!
Is that true? I know the Wii has quite a few, and a couple of exclusives. But I've been contiplating getting a Wii just for the shmups I know of.
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Post by BulletMagnet »

The Wii does have a handful of shooters (way more than the PS3, for sure), and a few exclusives, but the 360 is definitely the "shooter system" of the current gen - the Wii is in basically the same position as the Gamecube was last time around.
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`Throwdown
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Post by `Throwdown »

Thats what I thought. Radiant Silvergun is rumored for XBLA later this year. So that alone is a one up.
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Post by BulletMagnet »

Don't get too hopeful about RSG - there was some discussion about it here a little while ago, and I recall reading that one of the Treasure guys said that it would be a lot harder to do in purely technical terms than Ikaruga was, and that the game hasn't aged as well as they would like. AFAIK nothing concrete has been said one way or the other, but don't hold your breath.
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`Throwdown
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Post by `Throwdown »

BulletMagnet wrote:Don't get too hopeful about RSG - there was some discussion about it here a little while ago, and I recall reading that one of the Treasure guys said that it would be a lot harder to do in purely technical terms than Ikaruga was, and that the game hasn't aged as well as they would like. AFAIK nothing concrete has been said one way or the other, but don't hold your breath.
Thats what I read earlier. Having to convert it to at least 720p, and tweakin it to work on next gen. But I think it can be done, in sense they should because they would def. cash in on a re-hash. Lets cross our fingers.
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harlequ1n
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Post by harlequ1n »

`Throwdown wrote:
BulletMagnet wrote:Don't get too hopeful about RSG - there was some discussion about it here a little while ago, and I recall reading that one of the Treasure guys said that it would be a lot harder to do in purely technical terms than Ikaruga was, and that the game hasn't aged as well as they would like. AFAIK nothing concrete has been said one way or the other, but don't hold your breath.
Thats what I read earlier. Having to convert it to at least 720p, and tweakin it to work on next gen. But I think it can be done, in sense they should because they would def. cash in on a re-hash. Lets cross our fingers.
It might be possible but I read earlier that it took them 2 years to port Ikaruga to XBLA, and considering the Saturn code is a mess, they would have to build it from the ground up. Besides Treasure is a very little studio, they even halted the misterious 360 shooter in favour of Sin & Punishment 2. Let's hope someday they release both 360 projects.
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Danbo
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Post by Danbo »

Is there anything approaching a concrete release date for this port yet? "28th May" is going around a few places, but that doesn't seem likely somehow 8)
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CStarFlare
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Post by CStarFlare »

Pretty sure Ketsui's launch date was withdrawn after the bitchfest that followed DOJ and they haven't said anything about it since.
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Post by BulletMagnet »

I think May 28th was the previous release date, but as of now it's "TBA."
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antron
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Post by antron »

BulletMagnet wrote:I think May 28th was the previous release date, but as of now it's "TBA."
cool
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Post by bucklemyshoe »

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Post by vercimber »

The wait for this is killing me. Any concrete evidence that Mihara has become involved in the port?
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undamned
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Post by undamned »

harlequ1n wrote:...considering the Saturn code is a mess, they would have to build it from the ground up.
Not really. I'm sure they write their code in a proper fashion where they make calls to hardware specific stuff. You can use the same game and just re-write the hardware specific parts. All your other algorithms (save timing tweaks) should work fine. After that it's a matter of deciding to change the art or not.
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bcass
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Post by bcass »

undamned wrote:
harlequ1n wrote:...considering the Saturn code is a mess, they would have to build it from the ground up.
Not really. I'm sure they write their code in a proper fashion where they make calls to hardware specific stuff. You can use the same game and just re-write the hardware specific parts. All your other algorithms (save timing tweaks) should work fine. After that it's a matter of deciding to change the art or not.
-ud
I'm really not sure it would be that simple with Saturn code. A lot of Saturn code was done in assembler IIRC. Converting that to C++ on a completely different target platform is no trivial task. There's more than a real possibility that they don't even have the source code anymore. That kind of thing is not uncommon when you go that far back.
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undamned
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Post by undamned »

bcass wrote:A lot of Saturn code was done in assembler IIRC. Converting that to C++ on a completely different target platform is no trivial task.
Yeah, Yucky :?
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Post by GaijinPunch »

I don't think it's that it's a mess, it's that it's built specifically for the Saturn/ST-V hardware. This is even stated by the developers.
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undamned
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Post by undamned »

E. Randy Dupre wrote:I'm starting to wonder if we'll ever see it, or the rereleased disc, let alone Ketsui.
As much as Ketsui for 360 is still in limbo [for all we know], the PCB price is steadily dropping. If we never get the 360 port, at least the PCB is more accessible now.
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jonny5
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Post by jonny5 »

undamned wrote:
E. Randy Dupre wrote:I'm starting to wonder if we'll ever see it, or the rereleased disc, let alone Ketsui.
As much as Ketsui for 360 is still in limbo [for all we know], the PCB price is steadily dropping. If we never get the 360 port, at least the PCB is more accessible now.
-ud
dropping? where?

its still $900-$1000.....and i would blame the economy for any drops rather than a 'maybe' port that, even if released, will probably be very bad
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Jockel
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Post by Jockel »

Wait how the price will rise when the port gets canned ;)
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jonny5
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Post by jonny5 »

Jockel wrote:Wait how the price will rise when the port gets canned ;)
+1
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Udderdude
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Post by Udderdude »

My hope has pretty much dwindled. We'll be lucky if we even see the DOJ remaster. I doubt it will even be patchable over Xbox Live.
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Shelcoof
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Post by Shelcoof »

Considering the success of Death Smile, I'm sure we'll be seeing more Cave ports soon!
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jonny5
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Post by jonny5 »

Shelcoof wrote:Considering the success of Death Smile, I'm sure we'll be seeing more Cave ports soon!
cave did deathsmiles.....5pb did BLEX and are slated to do ketsui...whether or not it is ever released remains to be seen
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emphatic
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Post by emphatic »

CAVE will port Ketsui themselves, but using their new "style" made popular with Death Smiles 2. Also, this will only be playable on an American or European system.
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Jockel
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Post by Jockel »

emphatic wrote:CAVE will port Ketsui themselves, but using their new "style" made popular with Death Smiles 2. Also, this will only be playable on an American or European system.
I heard it comes with a telephone card which allows you to call in 8yo Death Smiles cosplayers who suck you off.
Edit: 0|-| |\/|Y G0|) 1 D1D|\|7 |\|071(3 7|-|15 \/\/45 |\/|Y 1337th P057
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emphatic
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Post by emphatic »

emphatic wrote:CAVE will port Ketsui themselves, but using their new "style" made popular with Death Smiles 2. Also, this will only be playable on an American or European system.
^^fixed my own damn bit.
emphatic wrote: I heard it comes with a telephone card which allows you to call in 8yo Death Smiles cosplayers who suck you off.
Yes, and the cool thing is that the cosplayers are all dressed up as the options, not the death lolis themselves.
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