floralcateyes wrote:Elona is indeed quite fun. Been meaning to get back into it, as I never got very far (corrupted save files are the worst, and if your laptop consistently crashes from Elona, despite multiple repairs, you should probably upgrade). Surprised it wasn't brought up in that conversation about rougelikes supposedly lacking creativity.
I know some people look down on the possibility of endlessly grinding. But IMO it's part and parcel of the sandbox. Game lets you do, be, and associate with ridiculous things, might as well let a little girl on a talking bike stomp all over a giant dragon (whose meat is then cooked on a paper barbecue and fed to a goose that shits out a coin).
Really wish there were more games like it. Seen
GearHead recommended to Elona fans as another open-world/sandbox rougelike, but have yet to try it.
Yeah the grind can be as bad as a Korean MMO if you let it, but there's no reason to play that way. Just do whatever seems like the most fun at the moment. If you don't care about adventuring and instead want to become the greatest farmer or musician in North Tyris, the game will 100% support that. The main quest isn't a big part of Elona. The main reason to even bother with it is to get that sweet, sweet palmia pride ring from Erystia. There's certainly little reason to grind your stats up to 20x what you'd need for the final boss so you can defeat the gods of Irva. But the option is there for those who want it.
There are a lot of ways to get ahead by working smarter instead of harder. Don't farm for hours for a good suit of armor, go get a worthless suit made from glass and use change material scrolls on it until you roll adamantium. Don't grind for hours until your stats are high enough to face the next boss, go get a pokeball and use it to catch a gold or silver bell (Elona's metal slime analogues) and arm your bell with a machine gun or laser pistol. Its overwhelming speed will give it a devastating offense even if each shot isn't particularly powerful or accurate. Give it some life-boosting armor and its insane natural defense will make it invincible too. Bad accuracy is a serious problem early on. You could just endure it until you've trained your weapon skill, but a better approach is to learn hypnotism at character creation and then stab everything in their sleep. You can defeat enemies way above your level if you curse some liquor and then force them to drink it.
I love Elona's completely insane world. Money is god and killing beggars isn't even illegal. Drunks and prostitutes fight to the death in the streets in broad daylight and no one cares. Not only can you play as a farmer golem riding a talking motorcycle, that's one of the more powerful builds. You can play as a fairy and marry your pet bear, and your child, a snail, will become the next protagonist. You can buy a slave for less than a day's wages and a horse for a bit more, and then use your genetic engineering machine to add the horse's genes to the slave, turning them into a sort of artificial centaur. The greatest crime you can commit is setting off a nuclear bomb in an inhabited area. The second worst is failing to pay your taxes. You will be shot on sight if you don't pay your taxes. Sometimes a town gets infested by xenomorophs, and you'll be trying to do business with a shopkeeper when an alien suddenly tears its way out of his body and you have to run for your life. Importantly, a lighthearted and jovial tone underlies all of this chaos and madness.
A few of the bigger Japanese variants have been translated into English, and I recommend playing one of those over vanilla Elona. Going by your mention of the goose, you must already be familiar with Elona+. Got mixed feelings on that one. It has a lot of good points. There are several times more monsters, towns, artifacts, and quests than in the original. The main quest is so much longer that you should be ready to face the gods' first forms by the time you're done. One of its biggest improvements is how much faster and more pleasant the rough early game is. Learning your first new skill in vanilla costs 15 platinum coins, and they keep getting more expensive after that. In Elona+ the first skill costs 5 and they max out at 15. Doesn't take long at all to get your important skills online, and then you can get to the real game. The problem with Elona+ is that its focus is mostly on combat and grinding, and those aren't what make Elona good. It's less chaotic. NPCs aren't nearly as willing to pick fights for minor reasons. If a monster somehow gets inside of a town, all you have to do is leave for a little while and it'll despawn. It's funny in vanilla when a drunk tries to flirt with one of your teammates, and they get annoyed and pull out their shotgun and blow the drunk's head off (and then the guards hold you responsible for the murder). It's funny when you're studying a new magic book, and something goes wrong and you accidentally summon a dragon right in the middle of the city, and it goes on a massive rampage, slaughtering hundreds, until 20 hours of game time later, when you're finally ready to take it on. Neither of those happen in Elona+ and that's a shame. The author really wants you to grind the old fashioned way, without using tricks to speed things along. He's got an irritating habit of nerfing the most effective builds and techniques. Seems like he wants everyone to use his preferred set of strategies, but that contradicts the point of a sandbox game.
The other major variant you can play in English is Omake Overhaul. Its descendant OOMSEST (Omake Overhaul Modify Sukutu Edition South Tyris) is my favorite version of the game. Doesn't have near as much content as Elona+, but it better maintains the sandbox spirit of the original and its changes are far more consistently for the better. You can run into teams of NPC adventurers in dungeons and team up with them against the boss. Or just let them kill the boss on their own and take credit for it. Or arrange for them to meet a tragic accident and claim their high level equipment afterwards. Monsters infight against different types of monsters, always a great feature. Random dungeons are way more varied. My favorite are the "zealot" dungeons where every NPC allies with others who follow the same god and tries to kill everyone else. Really dangerous place to run into a high level adventuring team. All the insanely overpowered exploits from vanilla were left in, and the new content even added some new ones. It's left to the player to decide whether or not to use them.
Couldn't get into Gearhead but I only tried it briefly, a long time ago. I remember that it lifted its conversation system from Elona (or is it the other way around?) where NPCs have a certain amount of patience, and you can talk to them until it wears out, and every time you talk their opinion of you goes up or down depending on your charisma.